Power signature by vidarn
A pair of treasure hunters has discovered a mysterious power signature from an asteroid field. Join them in their hunt for the source.
Play on itch.io for fullscreen support
How to play
Use the mouse to interact
Explore the asteroids and collect useful items but be sure to bring your bots back to the ship before leaving. The ship only has space for 4 bots, so you might not be able to fit them all. Any bots outside the ship when you leave will be left on the surface.
The difficulty determines the number of turns allowed on each level: * Easy - Unlimited turns, the asteroid will never collapse * Normal - The asteroid will collapse after a few turns * Hard - You have 2 turns less than in Normal mode

Post compo fixes
I've fixed some minor bugs and made a few usability fixes after the compo: * Added "easy" and "normal" difficulty options and kept the old one as hard mode. The only difference is the number of turns until the asteroid collapses * A button for leaving the asteroid early instead of having to wait until the last turn * Allow you to restart the game if you run out of bots.
You can find the untouched submission version in the links below
Ratings
| Overall | 100th | 3.846⭐ | 28🧑⚖️ |
| Fun | 198th | 3.42⭐ | 27🧑⚖️ |
| Innovation | 195th | 3.34⭐ | 27🧑⚖️ |
| Theme | 131th | 3.86⭐ | 27🧑⚖️ |
| Graphics | 15th | 4.36⭐ | 27🧑⚖️ |
| Audio | 32th | 4⭐ | 25🧑⚖️ |
| Humor | 165th | 2.74⭐ | 27🧑⚖️ |
| Mood | 74th | 3.76⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 33🗨️ |
i played the original version, and i can see why you created an easier one! also the pathfinding seemed a bit odd sometimes (by odd i mean not working like i'd think they would, but maybe i'm odd and your pathfinding is great haha)
Yeah, I fell into the old trap of balancing the game after what I though felt fun when making it, forgetting that as a developer you are always way better at your game than you realize, seeing as you know how the levels are supposed to be solved :laughing:. The only change I did in the easier difficulties was increasing the number of turns until the asteroid collapses, which I felt was a fair thing to tweak post compo.
I see what you mean about the pathfinding being a bit unintuitive! I dont *think* it's wrong per se, but it does not always seem to take the most obvious route. I chose to only allow movement in cardinal directions (no diagonals), which might make it even more confusing. I also realize now that it would have been good to see the tiles you are able to move to more clearly.
Anyway, thanks a lot for the feedback!
It's incredibly soothing, and just exploring brings such a wonderful feeling.
Especially the music – it gave me goosebumps the first time I heard it. Great job :)
The font is nice and readable
@babaorhum Wow thank you, that's probably the nicest comment I've ever received :heart: I'm very glad you liked the game!
Sorry for making it so long. It's so easy to misjudge the length of a game while making it, but in hindsight I can definitely see that I went too far. Thanks a lot for having the patience to play it all the way through! You made my day :blush:
second, audio track, excellent!
third, the cat and dog faces! LOVE IT! :smile:
Artstyle is like concept art.(probably is) but fits in well. Makes it feel bit more fluffy and comfortable, even though machines and rocks are hard stuff.
Game mechanics need little bit try and error at start as nothing is explained what every item does
Leave-button could be further away from the "end turn" button. Almost accidentally pressed it. they could have different color also.
I like how well you implemented the ship, animations, scene change, action and robot selection. Everything feels thought through. You even included a nice story into it that evolves the further you get.
interesting ending, could be expanded further.
I do agree with the comments regarding the lack of a tutorial and instructions on what to do, it is very good to hear the things that confused you. I hope to be able to do better with communication in future games, so I'm very grateful for the feedback!
The graphics are beautiful. The music fits the atmosphere well. I love that the theme is present in several game mechanics: the collapsing floor, the inventory and the ship. Very smart!
The game is perhaps a bit too long for a jam game, but the gameplay is really addictive. The items and bots give a good feeling of progress. I couldn't stop playing until the end :smile:
Great potential! Good job!
Sorry for making the game so long! I find it easy to fall into that trap when making a game in a hurry. It's hard to judge the length until you have someone try it. I'm glad you found it fun to play through, thanks for the patience and for the nice comment! :heart:
I see what you mean regarding the path visualization, that's a good point! It made sense to me when I implemented it but looking at it now I definitely understand how confusing it is. :laughing: I feel like I need to get better at looking at things from the players perspective when making games. Comments like this really help, thanks for pointing it out.