p good by goodolvic
You've arrived at the train station. Now simply walk across to the exit...
Created in 2 days for Ludum Dare 33 using Adventure Game Studio with a template by Björn 'Ghost' Ludwig. Graphics created with PS CS2.
This game is still in progress. Known issues:
- Missing some scripting, in case something that should work doesn't work.
- Inventory bar is visible in the title screen. Avoid the top of the screen.
- Crash at the end before the status/credits screen. Press ESC to exit.
Created in 2 days for Ludum Dare 33 using Adventure Game Studio with a template by Björn 'Ghost' Ludwig. Graphics created with PS CS2.
This game is still in progress. Known issues:
- Missing some scripting, in case something that should work doesn't work.
- Inventory bar is visible in the title screen. Avoid the top of the screen.
- Crash at the end before the status/credits screen. Press ESC to exit.
| Windows | http://goodolvic.itch.io/pgood |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55230 |
Ratings
| Coolness | 49% | 1226 |
| Overall(Jam) | 3.25 | 489 |
| Graphics(Jam) | 4.24 | 128 |
| Innovation(Jam) | 3.18 | 395 |
| Mood(Jam) | 3.63 | 172 |
| Theme(Jam) | 3.19 | 717 |
While the flavor-text and general mood are nice, it just doesn't amount to very much. It could be expanded a lot by adding further interactions with the various objects, as well as what adventure games are known for: combinational puzzles. Perhaps even a dialogue tree to allow us to interact a bit further.
I'm guessing the implication here is that we're the monster because we don't give anything to all the homeless people? In that case, why not drive the implication further by adding actual dialogue with the people that forces the player into awkward situations and so on? As it is now it doesn't feel like there is any real point to the game as the message is just too vague and there aren't any actual game play elements that could provide a point.
Great animation work. Leaving the art uncoloured gave it a sense of atmosphere. The message in the game was a nice take on the theme.