p good by goodolvic

[raw]
made by goodolvic for LD33 (JAM)
You've arrived at the train station. Now simply walk across to the exit...

Created in 2 days for Ludum Dare 33 using Adventure Game Studio with a template by Björn 'Ghost' Ludwig. Graphics created with PS CS2.

This game is still in progress. Known issues:

- Missing some scripting, in case something that should work doesn't work.
- Inventory bar is visible in the title screen. Avoid the top of the screen.
- Crash at the end before the status/credits screen. Press ESC to exit.

Ratings

Coolness 49% 1226
Overall(Jam) 3.25 489
Graphics(Jam) 4.24 128
Innovation(Jam) 3.18 395
Mood(Jam) 3.63 172
Theme(Jam) 3.19 717

Feedback

CodeNMore
24. Aug 2015 · 18:31 UTC
Animations are cool, and it has a cool graphical "feel" to it.
TiByte
24. Aug 2015 · 18:43 UTC
I really like the graphics style.
gene-z
24. Aug 2015 · 18:53 UTC
Good work... Nice concept
amy742
24. Aug 2015 · 19:53 UTC
Very nice! Love the art style!
Josho
24. Aug 2015 · 20:05 UTC
i was play but an internal error occored and it crashed
Zerkruemler
24. Aug 2015 · 20:07 UTC
I felt back in the good old days of the Commodore C64. The graphics is nice. I am not sure how nuch I have seen since the game crashed at the stairs up.
Shinmera
24. Aug 2015 · 20:08 UTC
Well. It's not much of a game, unless I'm missing something here. I tried handing things over to people but it seems I can't give things away. There's also no other interaction besides looking at people and the various advertisements, and picking up that one penny.

While the flavor-text and general mood are nice, it just doesn't amount to very much. It could be expanded a lot by adding further interactions with the various objects, as well as what adventure games are known for: combinational puzzles. Perhaps even a dialogue tree to allow us to interact a bit further.

I'm guessing the implication here is that we're the monster because we don't give anything to all the homeless people? In that case, why not drive the implication further by adding actual dialogue with the people that forces the player into awkward situations and so on? As it is now it doesn't feel like there is any real point to the game as the message is just too vague and there aren't any actual game play elements that could provide a point.
samcoy
24. Aug 2015 · 20:20 UTC
This feels really good to play. I like the twist on the standard point-and-click game.
HACKhalo2
24. Aug 2015 · 21:26 UTC
I loved the art style. To bad it crashed at the stairs
daveh
24. Aug 2015 · 21:35 UTC
I got a crash when I walked up the stairs, but I assume that was the end anyway?

Great animation work. Leaving the art uncoloured gave it a sense of atmosphere. The message in the game was a nice take on the theme.
Realize2D
24. Aug 2015 · 23:49 UTC
Nice graphics and a good concept idea.
AlariSilver
24. Aug 2015 · 23:54 UTC
This game was p good but, like others have said, it crashed at the stairs.
Daisuke909
24. Aug 2015 · 23:55 UTC
Honestly, I'm not sure if I'm getting it. He sure is a monster, refusing to even give away a quater. Also, it crashed trying to go up the stairs, but you seem to be aware of that.
AlariSilver
24. Aug 2015 · 23:55 UTC
This game was p good but, like others have said, it crashed at the stairs.
Teekeks
25. Aug 2015 · 16:25 UTC
Impressive
BeardoGames
25. Aug 2015 · 18:16 UTC
It's good to see a non-standard (but entirely correct) take on the theme. I was very impressed by the look and feel of the art and animation as well. Very nice!
DanteDouglas
26. Aug 2015 · 09:39 UTC
That art is fantastic. Absolutely refreshing. The message was a bit on-the-nail, but I enjoyed it nonetheless. Congrats!
ponk
27. Aug 2015 · 21:26 UTC
Nice drawings ! I like the cloth folds :)