Landfall by LCStark

[raw]
made by LCStark for Ludum Dare 54 (COMPO)

Landfall

screen1_org.png

Story

You are preparing this ocean world for colonization. We've selected a small chain of islands and constructed a Landing Pad to serve as your starting point. Construct what your people will need to survive, then request for colonists to be sent down. Grow your colony, gather enough resources to expand available space and keep your colonists fed.

Objectives

Prepare the planet for colonization.

Build some houses, request new colonists through the landing pad, keep them fed.

Other than that, you're free to just sit down and relax.

Controls

Left mouse button for most things - selecting buildings, clicking buttons, etc.
Open/close pause menu with Esc (P in browser version)
You can cancel selected construction either by selecting the same building again, or by clicking the right mouse button

Gameplay

You start with just a Landing Pad and a few empty land tiles. Use your starting resources to prepare some production buildings before receiving your first colonists.

Your colonists will need somewhere to live, so build at least one House. The amount of free living facilities determines how many colonists you can call down.

A Hydroponics facility will produce food for your colonists - they'll need to eat once a cycle, so better make sure you have enough food being produced.

Hydroponics uses water to make food. To get water, you have to build a Pump. The Pump also provides you with a small amount of stone, so it will give you some material to keep building.

Wood Farm also uses water for its production. Make sure you've got enough manned pumps before you expand your wood production, or it might cause shortages.

Assets

All graphics, sounds and music were made during the compo.

Post-LD updates

0.2.0 (2023-10-02)

  • colonist lander animation on colonist request
  • holding Shift when building allows to construct multiple buildings
  • added income/expense notifications at cycle end
  • added last cycle income/expense tooltip on resource bar hover
  • normalized the volumes of music and sounds, since I forgot about it in the compo :(

0.3.0 (2023-10-04)

  • added keyboard bindings for building construction
  • modified production values, rebalanced production usage and outputs (though they’re definitely not final)
  • added “Min” and “Max” buttons to colonist request for quicker input
  • colonists without a job now get auto-assigned to free jobs:
    • newly arrived colonists will try to find a job within few seconds
    • colonists manually unassigned from a job will seek a new one if not reassigned for a full cycle

0.4.1 (2023-10-07)

  • production code rewrites
  • resource production batching
  • production & usage progress bars
  • building worker amount visualisation

2023-10-08

Thanks to an idea from @renrok and @MoonDweller I've implemented a switch between the compo build and the post-LD build in the WebGL version of the game. Now you can play either on Itch.io without having to download the Windows build!

0.5.0 (2023-10-19)

  • added more sounds
  • added initial notification for colonists request
  • added missing resource notifications to buildings
  • added notification for arrived colonists
  • resource icons

Ratings

Overall 171th 3.593⭐ 45🧑‍⚖️
Fun 189th 3.453⭐ 45🧑‍⚖️
Innovation 271th 3.081⭐ 45🧑‍⚖️
Theme 197th 3.593⭐ 45🧑‍⚖️
Graphics 218th 3.372⭐ 45🧑‍⚖️
Audio 178th 3.202⭐ 44🧑‍⚖️
Mood 171th 3.354⭐ 43🧑‍⚖️
Given 45🗳️ 70🗨️

Feedback

Tesseract
02. Oct 2023 · 16:47 UTC
A nice simple colony simulation, although it took me a while to realize that I needed to click on the landing pad (the raised platform) to get any new colonists. I was expecting them to start arriving automatically once I had housing.

Lots of clicks are needed - automatic assignment to free jobs and the ability to place multiple copies of the same type of building in quick succession would make an attempt at filling the screen easier.
🎤 LCStark
02. Oct 2023 · 17:31 UTC
@tesseract Thanks! I was going to make a quick tutorial at the start of the game, but ran out of time. Perhaps I should have added some sort of notification to the landing pad when you build the first house.

I didn't do automatic job assignment because I wanted the player to have full control on what resources are used - I didn't want new colonists to get automatically assigned to wood farms the player might have prepared for later and use all the water, causing food shortages. Perhaps I should have instead found a workaround, like assigning them to pumps first or giving the player the ability to disable a building so it's not auto-assigned. I'll think about it in the post-jam version.

And as for multiple copies, that is an oversight on my part, I'm going to implement it now for the post-jam version (as I think it should be a quick fix).
LDJam user 378259
02. Oct 2023 · 19:37 UTC
I really enjoyed this. I think the level of polish is very high. The gameplay is a bit basic, one thing I would like to see is tile adjacency mattering. Right now it doesn't how you place anything (to my knowledge). Great job on the jam :)
LDJam user 374467
02. Oct 2023 · 20:26 UTC
i got very sucked into this game, i really like watching the numbers go up. Would love to see this with more buildings as a sort of idle colony building game like civ and stellaris but without having to think too much. Felt that the balance was a little off with the hydroponics taking up a bit too much water so that the ratio of pumps to hydros was very skewed so that almost half my map was pumps in order to make enough food. that really is my only complaint. amazing submission great job
Victor Perotto Pioner
03. Oct 2023 · 02:40 UTC
simply AMAZING!! I could play for hours in a row just to see the numbers rising, I was a little confused at first about what to call the humans, but when I saw it I had already spent almost an hour playing without stopping!!
Ps. (I love a hex-map game too)
BisnessPirate
03. Oct 2023 · 08:22 UTC
Quite fun to see your world grow and being able to build more land as well. Biggest issue I had was not realizing I had to click the landing pad to get my first colonists and I even restarted the game once to see if it was bugged or not.
Roboimuri
03. Oct 2023 · 15:49 UTC
Nice game! Maybe add a window where you can see graphs on the progress of resource gathering and usage?
stmate03
03. Oct 2023 · 20:02 UTC
A fun little colony sim! it could become such a huge and nice game with some extra additions, I like it!
Enreh
03. Oct 2023 · 20:19 UTC
So satisfying to play! Maybe some numbers could be tweaked in order to make it more interesting (it's very hard to spend more stone than you produce), but that's nitpicking, as it does a great job at being a comfy colony simulator. Also, faster access to the building buttons could be nice, or at least being able to place multiple of the same building without having to select it again (again though, that's kinda nitpicking caused by the endgame I went for). I thought of going for aesthetics, but ended up with the goal of reaching the highest sustainable population that I could. Fantastic job!
![Captura de Tela (28).png](///raw/be9/a3/z/5f65e.png)
🎤 LCStark
03. Oct 2023 · 20:29 UTC
@enreh Holy crap! That's a lot of buildings! :D It makes me feel kinda glad I left camera movement and a larger map for later and didn't manage to put it in the compo build :P

Production numbers are definitely unbalanced. I screwed up production code, so as a quick fix I had to make it so every building produces 1 unit of resource per job and all I could do within the compo time was to manipulate production time, so it ended up how it is now. That's probably the next thing I'm gonna work on.

In hindsight, I should have definitely added key bindings for buildings, as well as the multi-construction. I've already added building with Shift key in the post-compo build, I guess key bindings are next. :)

Thanks for playing for son long and for the feedback!
pinkemma
04. Oct 2023 · 09:38 UTC
Great little game!

I wish there was a way to see if a building is active, and maybe how occupied it is.

Very chill, easy to sit and just thinker for ever1
DzejPi
05. Oct 2023 · 05:33 UTC
Not sure if there is anything more I can say that hasn't already been said, but I really loved the presentation, hexagonal grid, how it looks and it feels very cosy to play. Apart from taking me a little while to figure out that I had to requests for the colonists, the game was easy to figure out. Got me sucked in for a while, because it's really satisfying to watch numbers grow!
Geekarious Tony
06. Oct 2023 · 01:58 UTC
This was a really cool sim! Love the graphics!
cheesepencil
06. Oct 2023 · 03:14 UTC
It's got a cool look! I never figured out a winning strategy, but it was cool to place the pieces around.
APG
06. Oct 2023 · 12:23 UTC
It's a very smooth little game! I didn't appreciate until after I had played that it was an ocean planet, and now it makes total sense why the pumps can't be placed on land.
silkworm_sweatshop
06. Oct 2023 · 18:41 UTC
Spent quite a while playing this. Can definitely see this expanded and I see you've kept working on it :thumbsup: although I only played the jam version. Some juicy sound and vfx for stuff like placing buildings would make it even more satisfying. Not sure if there is a way to delete buildings but that might be an idea in case you want to reorganized later down the line.
godsboss
07. Oct 2023 · 06:46 UTC
Seems interesting, would be nice to see this polished into a more complex game. Currently a few things are missing, in my opinion:

- There's no way to see which buildings are occupied with workers and which aren't.
- While it's possible to take workers off a building, I did not see the need. With one exception: If there's no more space left on the map, you don't need wood anymore.
- An overview of how many resources are produced/consumed (and the net result per time). I can see the numbers go up or down, but with this kind of game it would be nice to have that information.

Overall I had fun with this game and I see the potential. Don't abandon this!
Endurion
07. Oct 2023 · 06:56 UTC
Very sophisticated and polished!
What really needs to stand out is which buildings are occupated/worked in how much. Also, lots of little animations to make it feel alive.

The music is giving a nice relaxing vibe, perfect for this kind of game. Well done!
Lakea
08. Oct 2023 · 08:04 UTC
what a great entry, would love to see this developed further, the artstyle is so simple yet works perfectly
Harmadillo
08. Oct 2023 · 11:40 UTC
Nice look with the minimalist tiles. Has a nice "one more building" feel to the construction.
noya
09. Oct 2023 · 09:46 UTC
I love the art style, shapes, colors and UI! 😊 Sound effects and music were nice, just a couple of seconds more for the background track would help it from becoming repetitive. The game is very addictive, I played until I could cover about half the screen with tiles. I appreciate that you added resource chains, and it was fun to balance water / food / wood production. I think a great improvement would be if predicting resource production was more challenging, e.g. the position of a water pump could determine how much it produces based on free adjacent water tiles, or random events like a drought or fire which would use a large amount of water one-time. The UI was clear and easy to use, in the later game I would find a little info about how many resources you produce / consume per cycle very helpful. All in all impressive entry! 💜

PS: Did you see the entry of @seam00se ? Has some similarities and I think you both could take some inspiration from each other!
🎤 LCStark
09. Oct 2023 · 12:16 UTC
@noya Thanks! I've seen seam00se's game somewhere before and added it to my to-play list, perhaps I should put it higher up. I'll check it and your game later today. :)
Untitled Studios
10. Oct 2023 · 02:08 UTC
![limited space.png](///raw/2c7/c/z/601b3.png)

Limited space? Where???
🎤 LCStark
10. Oct 2023 · 07:25 UTC
@untitled-studios Haha. :D My idea for this theme was that you land on a small archipelago in a huge ocean, and the "Limited Space" is the amount of space you have to work with at the start. It was always supposed to be a soft limit, one you could expand using large amount of resources. Though technically there's also the hard limit of space, since in this version it is limited to one screen only. :]
renrok
10. Oct 2023 · 12:49 UTC
Nice chill game! Love the visual style, simple and clean.
As some previous commenters said, it would be cool to add adjacency mattering, so building placement would be more of a puzzle. Right now nothing really stops you from building other than lack of resources, and if you have the necessary productions whether you can afford something is just a matter of time.

Glad we could help with the build selector!
MoonDweller
10. Oct 2023 · 16:51 UTC
I've prepared a cup of tea when saw such long-read game description :D

What a pity that there is no any goals in this game!

I'm not sure if I guessed correctly but stone resource seems to be mined by houses, right?
If yes, why there is no separate building for that like in case of wood?
Imho, such building should make resource management a bit more interesting task for a player.

Overall I'd like to see a bigger version of this addictive game with maybe more buildings or complex rules :)
Sarenei
11. Oct 2023 · 16:46 UTC
Had to read the comments to see that you request colonists from the initial building. Once I got that down it was a nice little game. It could definitely use some animation or gameplay feedback other than the UI, and like others have said it could use a goal.

Solid entry nonetheless!
Locke8
12. Oct 2023 · 18:33 UTC
Very solid game, its biggest flaw is that its perhaps too simplistic, a few more buildings would of made it much more interesting, but a game's biggest flaw being a lack of additional content is often a compliment more than anything.

![Screenshot 2023-10-12 202017.png](///raw/904/f3/z/60371.png)

It was rather relaxing and i enjoy that you could balance things out precisely if you wanted to.
Hare Software
17. Oct 2023 · 13:29 UTC
Really like this entry, these are always the types of games I hope for. Although the game has quite a few variables to keep track off, I did not find the game hard to learn. Of course improvements could be made to make the game even more interesting, but from the comments I can tell you were going to do that already if time had allowed it. A very good entry in my opinion, well done!
zimny11
19. Oct 2023 · 21:01 UTC
Nice and relaxing! The art style is really clean and fits nicely together with GUI and music. Really well done. I wanted to suggest some QOL stuff, but I see from patch-notes you are already on it! So my suggestion would be: having even more type of building would be even more fun! Since there is already population and food, I guess next would be entertainment... maybe research facilities, where you can spent resources to upgrade buildings? Like 2 story houses? Also, maybe power plants? Anyway, great game, well done!