Homeonaut by Its_Capp

[raw]
made by Its_Capp for Ludum Dare 54 (JAM)

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You, a lost astronaut thrown off course with a broken visor, is tasked to make it back home! Use what skills you have to kill the enemies around you to make it to a new level, each getting progressively harder! Fight your way through space, and make it back to earth in one piece!

alone.png

Be sure to press the "How To Play" button for tips! If you run out of fuel, press "Enter" than press "Restart"!

We're turning this into a FULL ASS GAME! image<em>2023-10-07</em>170958053.png check out our official twitter: https://twitter.com/Homeonaut

Ratings

Overall 523th 3.619⭐ 61🧑‍⚖️
Fun 392th 3.647⭐ 60🧑‍⚖️
Innovation 177th 3.888⭐ 60🧑‍⚖️
Theme 442th 3.814⭐ 61🧑‍⚖️
Graphics 539th 3.667⭐ 62🧑‍⚖️
Audio 453th 3.379⭐ 60🧑‍⚖️
Humor 299th 3.42⭐ 58🧑‍⚖️
Mood 582th 3.5⭐ 60🧑‍⚖️
Given 67🗳️ 106🗨️

Feedback

azokal
02. Oct 2023 · 23:34 UTC
I love the concept !
LDJam user 303961
02. Oct 2023 · 23:35 UTC
love the boosting mechanics. Definitely some more could have been done to help me figure out whether i was boosting or not. I think the whole danger of "attack at your own risk" was a very interesting way of doing things.
Hunter Van Brocklin
02. Oct 2023 · 23:36 UTC
the hand-drawn manual/tutorial was cute and funny, and i like how the visible field moves around the mostly transparent screen, that's a cool effect. fun game! boosting is satisfying
jarvenp
02. Oct 2023 · 23:37 UTC
Good instructions, I understood the idea quickly. I found it quite addictive. I'm not sure if it was intended that the entire window moves when I move?
DonutShoes
02. Oct 2023 · 23:37 UTC
Big wow factor with the shifting window! Great job! The how to play art was also very cute!
LDJam user 365791
02. Oct 2023 · 23:37 UTC
Cool concept. Lovely "How to" guide! I like the challenge of managing fuel, movement, and boosting into enemies.
🎤 Its_Capp
02. Oct 2023 · 23:38 UTC
@jarvenp yep! that's completely intended!
LDJam user 346943
03. Oct 2023 · 16:25 UTC
Wow! The art is really cool, I like the color choice and the music is also fitting!
The how to play art is so wholesome and cute, I had to giggle multiple times, hehe!

For the gameplay, I love the concept of the floating window.
Good Job!
Tomtomgome
03. Oct 2023 · 20:33 UTC
Best thing about this game is the main character customisation

![image_2023-10-03_223214260.png](///raw/5f4/93/z/5f673.png)

It's funny I have a home project with a very similar concept using the window, a bit like you did. Very nice to see people having good ideas ;)
The art is nice, and so is the music!
Tomtomgome
03. Oct 2023 · 20:36 UTC
And the more I dig the better it gets haha :

![image_2023-10-03_223619815.png](///raw/5f4/93/z/5f679.png)

Hope you had fun making it. Also, I always appreciate when people don't use mainstream engines.
🎤 Its_Capp
03. Oct 2023 · 20:49 UTC
@tomtomgome the modding scene gonna go crazy if you're in it
Flying Butter Studio
03. Oct 2023 · 21:00 UTC
What a nice entry!
I love the humor of the how to play menu point :heart:
I beat the alien king and that was realy nice, thank you for this game! :smile:

A special reward for the interesting and innovating take of the theme, weel done! :wink:
Mr_Sun_
04. Oct 2023 · 03:01 UTC
Loved the art and music!
LDJam user 280509
04. Oct 2023 · 07:44 UTC
Fun and beautiful! Moving a borderless window is impactive!
Magnanix
04. Oct 2023 · 09:50 UTC
Great humour in the drawings on the How to Play screen, loved it. The shifting window was a nice touch too - I first forced full screen then was wondering what the hecc was going on, restarted it and saw the effect.
Great work!
Peco
04. Oct 2023 · 13:27 UTC
Hehe this was a neat idea and well executed with nice vibes :D
I couldn't tell if i was at a disadvantage for playing on a 4k screen lmao
knightoftheday
04. Oct 2023 · 14:36 UTC
Good little game! Not bad controls and mechanics. But 2 screens in window mode...it was weird))
n.feofentov
04. Oct 2023 · 15:43 UTC
Hi fellow window movers! :smile: Love your interpretation. It was a fun experience. Art is nice, especially How to play comic.
When you ran out of fuel you are completely defenseless and all you can do is just die. Probably leaving movement ability without boost whould help. And sounds would bring a lot to the game.
Nontheless, great job!
Im not a robot
04. Oct 2023 · 19:09 UTC
I did it!!!

![HomeoNaut_Ai3SZQUA1o.png](///raw/bee/22/z/5fa0d.png)

Very cool concept, I have never seen a game that works like this before.

The movement felt good and responsive and it was fun to bash through enemies - although the endboss seemed to die way too fast. I spawned and 1 second later it was dead. Would've loved some more there.

The music was engaging, but chill enough to not stress me out too much and the graphics were clear.

I also really liked the tutorial. Most of the time I hate text based info-dumps, but this felt cute and quirky and it worked. I never saw a golden apple tho. Maybe that would've appeared in the boss level if I didn't dunk on it?

Overall a super solid entry with the mechanic of the screen-shifting elevating it to the next level. Super cool. Hope y'all had a fun jam and didn't overwork yourself too much <3
YellowKamel
04. Oct 2023 · 19:20 UTC
I liked the mechanic after I understood it. At first I always only pressed space in short bursts, I did not realize that I could hold Space for quite some time :sweat:
🎤 Its_Capp
04. Oct 2023 · 19:22 UTC
@im-not-a-robot thanks for the comment :3
the golden heart powerup is a very rare powerup to spawn, it has like a 5% chance to be chosen when a powerup is spawned
and we almost ran out of time to make the boss, so he is basically just a reworked ranged enemy, meaning he dies in 1 hit XD
🎤 Its_Capp
04. Oct 2023 · 20:14 UTC
![caption.gif](///raw/2a7/04/z/5fa62.gif)
LDJam user 320570
05. Oct 2023 · 01:39 UTC
Despite how chaotic some of the levels can get, I found this game to be oddly relaxing (maybe it's the music)! I like how new enemy types are introduced the further you progress, and it never feels *too* unforgiving with having to retry levels. I also found the visuals charming. Nice work!
PabloAbraham
05. Oct 2023 · 02:39 UTC
Wow, what a challenge! The idea of managing fuel made me very attentive.
Neeko69
05. Oct 2023 · 04:06 UTC
Very nice game, very unique mechanic of the usage of the screen. The music is nice
juyr
05. Oct 2023 · 14:44 UTC
Cool idea. Seemed quite difficult to me. Some vfx when boosting would be a good improvement! gj :)
nusan
05. Oct 2023 · 15:03 UTC
Very cool concept! It took me a while to get the thing with the screen because I had forcibly put it in fullscreen at first (alt+enter) I found the control a bit finicky and sometimes I couldn't boost without knowing why. Avoiding all the enemies and bullets sometimes feels impossible, and so not really fair, but as when we die we just continue from the same level, it's not such a big deal and I managed to reach the end. Congrats on the great entry!
🎤 Its_Capp
05. Oct 2023 · 17:14 UTC
@nusan it's supposed to be played in windowed mode ;-;
the hud won't be visible if you play in fullscreen...
Ranzor
05. Oct 2023 · 17:58 UTC
Nice game. Creative use of the limited window ;)
Nicoli Gradinar
06. Oct 2023 · 10:44 UTC
absolutely love the vibes of this game! had such a fun time with it
BlurdeBlah
06. Oct 2023 · 11:05 UTC
Great little game, great use of the limited window!! I suck at it but was fun xD
Lex_Artis_
06. Oct 2023 · 12:08 UTC
This is the dark souls of being a silly little space guy. Also the comics are funny!
bmacintosh
06. Oct 2023 · 16:50 UTC
Clever use of the game window to go along with the theme. Weird thing to call out, but I enjoyed reading the directions, the humor and illustrations were great. I found the game quite easy (I think the amount fuel restored by kills was very generous), but still enjoyable!
NIrlandec
06. Oct 2023 · 18:03 UTC
I wasn't expecting souls like game with this cute art XD <3
mountainhead
06. Oct 2023 · 18:10 UTC
Cool feature with the game window. The gameplay is quite challenging, I liked it. The visual is simple but stylish
Thanks for the game!✨

![изображение_2023-10-07_000919241.png](///raw/d42/b5/z/5fe3c.png)
NicolasJL9
07. Oct 2023 · 03:14 UTC
Nice!
tanis
07. Oct 2023 · 08:10 UTC
First thing first, the how to play screen is awesome, it's so much fun! :smile:
The portion of window moving around the screen gave me a wow moment. I really love that idea. The gameplay is a bit unforgiving though. It happened to me to move around the screen quite a lot without finding any fuel.. it can get frustrating :wink:
Real nice entry! And it's cool to see someone using Lime (I guess you actually used HaxeFlixel which is using Lime for rendering). I used to contribute to that years ago.
Igor Morgun
07. Oct 2023 · 09:12 UTC
Nice game with unique mechanics, well done!
Daniel G
07. Oct 2023 · 13:07 UTC
Wow, love this style of art, keep working on it, this game have a lot of potential!
kanity
07. Oct 2023 · 17:02 UTC
Love the humour in "how to play" section, and how you presented it all with dynamic drawings! Animated main menu screen is nice as well, and I liked the music.

Love the idea with the game screen moving around my laptop screen, it was so cool and inventive!

Gameplay felt a bit hard in the beginning, but slowly adjusting to the game, I started moving more freely. However, there was a spot in the lower right part of my laptop screen, where my character would just freeze in place and refuse to move, not sure where this bug comes from :(
I'd say it happened twice in that spot, but then also happened once in another, so might be connected to something else, not the specific spot.

Anyway, it was pretty fun as it was still challenging but as I figured out the movement & enemy patterns I did beat the game and enjoyed it! The final boss looked super cool, by the way, very grotesque, and overall I have to mention I loved the graphics! And little tips on enemy patterns, like the green thingies swirling before shooting, were quite helpful ^^
Edit: only it seems to beat final lvl I just had to beat the little enemies or slam into the boss certain amount of time? the victory seemed a bit sudden to me, so in future some personal movement/patterns could be added to the boss and then the animated effect of him being defeated?

was writing down my impressions in between levels :)
![Cosmos.jpg](///raw/c93/65/z/5ff6e.jpg)
Zee Yuen
07. Oct 2023 · 20:53 UTC
So cuuute!! the visuals and humor were great, reminded me of a really high quality newgrounds game. The boosting mechanic was simple but effective, and i liked the variety enemy behaviours. The music was also pretty fitting, though i wish it looped more cleanly (I'm the composer for our game though so I totally understand how much of a pain it can be to get that to happen sometimes haha)
commanderstitch
08. Oct 2023 · 01:02 UTC
Hey, neat little game you got here. Enjoyed the concept. It was neat. I was prowling around my own desktop with this limited little window. Took me a while to figure out i was supposed to charge headlong into battle! :D
ArthurSenpai
08. Oct 2023 · 07:43 UTC
love when my window moves along with the game )
davision
08. Oct 2023 · 17:45 UTC
Cute litte game! Nice touch with window moving with the player. On 4k you can move out of the background texture though. I think some visual for the boost would be great, like a highlight when you would kill anything you touch
saralizzieb
18. Oct 2023 · 02:05 UTC
Love the art and a really solid take on the theme!
EX3D0
18. Oct 2023 · 22:32 UTC
That's a really cool concept, the how to play screen is also really solid and it's evident a lot of passion went into this, would definitely love to see you take this concept further!
EX3D0
18. Oct 2023 · 22:32 UTC
That's a really cool concept, the how to play screen is also really solid and it's evident a lot of passion went into this, would definitely love to see you take this concept further!
EgorMnc
19. Oct 2023 · 22:09 UTC
I liked the game interesting gameplay
Dan Str
19. Oct 2023 · 22:15 UTC
I can appreciate how challenging it must have been to create a good game under such a tight deadline. You did a great job!
ADerpyChickenStudios
20. Oct 2023 · 20:25 UTC
Neat game with the screen moving around my actual screen mechanic, I think some visual feedback when you are boosting would be a great addition.
Im not a robot
22. Oct 2023 · 13:06 UTC
Came back to see how my favourite and memorable games from the jam did in ratings. Congrats on the respectable score! :)