Unsquished by RogerW

Unsquished!
You are Red, a boxer mysteriously trapped in the Limited Space, a limbo zone where the walls of existence are constantly closing in, and the only way to survive is to fight back. As you punch back time after time, you notice your body ascending, and you feel the powers of the Limited Space weakening as you reach higher altitudes. You wonder if escape is possible...
Controls

Instructions
- Survive as long as you can in an ever-limiting space by punching the walls back. Game over if you get squished between 2 walls. Survive long enough and you just might win.
- Avoid traps! Spikes and lasers will spawn around your character. Getting hit by them will stun you for a moment.
- Don't hit the metal walls! They won't move, so strategize to avoid them from squishing you.
Tips
- You can punch 2 walls at the same time if you move diagonally and punch at the corners! However, each wall will be punched back by half as much.
- After ascending to the Stratosphere, the metal wall will appear and change to a new random wall about every 3 seconds.
- The SPACE special will clear all traps on the screen as well as temporarily disabling the metal wall!
Scoring
- +1 point for each 1% of the song you play through
- -1 point for each time you get hit by a trap
- +10 points for each leftover SPACE (only if you reach the end)
- Perfect score: 100 - 0 + 10 * 3 = 130
Known ~~Bugs~~ Features
- Punching bottom wall when touching it makes the player dash downwards
Team
- rogerw - design, programming, fearless leader
- jnaver - design, programming, art
- benisu (linktr.ee/createdbybenisu) - music, sound design, ideas
- Lucania - character and UI design, art, animations
Main Theme soundtrack: https://youtu.be/f0A-g6u0-xs?si=O0gzbT7ftyfSnnZY
| Link | https://rogerw.itch.io/unsquished |
| Link | https://github.com/Compsciler/Unsquished |
| Original URL | https://ldjam.com/events/ludum-dare/54/unsquished |
Ratings
| Overall | 31th | 4.306⭐ | 51🧑⚖️ |
| Fun | 39th | 4.224⭐ | 51🧑⚖️ |
| Innovation | 45th | 4.292⭐ | 50🧑⚖️ |
| Theme | 5th | 4.724⭐ | 51🧑⚖️ |
| Graphics | 176th | 4.255⭐ | 51🧑⚖️ |
| Audio | 16th | 4.344⭐ | 50🧑⚖️ |
| Humor | 241th | 3.6⭐ | 47🧑⚖️ |
| Mood | 92th | 4.146⭐ | 50🧑⚖️ |
| Given | 15🗳️ | 44🗨️ |
i can tell there's a real musician here instantly because holy shit this music is phenomenal. i'm extremely picky with music as i've been listening to about every genre under the sun for 4 years now, and my taste is getting real niche, and it's taking a lot to impress me now. i've got my own favorite video game osts after hearing many, and my absolute favorite two retro soundtracks are both by the Follin brothers, the silver surfer ost and the plok ost. this music reminds me of them, but modernized in the absolute perfect way. the diversity in the sonic palette for the drums and how they pierce through the mix is fantastic, the mix altogether is amazing. the progression through the track is perfection. main motif holds the exact amount of weight it should, euphoria every single time it came back in, especially with the lead-up to it adding so much tension. the amount of pieces that get taken out and put back in adds another layer of dynamism to the track that i adore. i've heard a gigantic sum of video game osts. hundreds and hundreds listened to outside of their respective games, and this is one of the best video game tracks i've ever heard. if this was in a big game? it'd become a classic without a doubt.
the funny thing is too, that this music is paired aesthetically with complete cohesion to the rest of the game. the constant dodging and weaving, the ethereality of the unknown of the space was clearly something you all understood as it is only enforced by the random switches and reverb-laden spectator shout-outs that happen alongside them. you know when you play a game and it feels so magical you start to genuinely get a little emotional? i had that happen here, it's hard to explain why. in a way it feels as if you captured something really raw in this, something that correlates to the natural human struggle of fighting against every unknown constant to keep yourself as stable as possible, feeling like everything is swallowing you. etc. might seem like over-analysis but if i felt it whilst playing then that's what i'm taking from it
gameplay is great. really really really fun.
game looks absolutely amazing, every sprite and effect is perfectly tailored to the aesthetic.
i rated every single thing 5 stars and i've only given out two single 5 stars throughout every game i've rated so far. for a game jam? this is a masterpiece. can't imagine it getting any better than this.
i've been listening to the music the whole time writing this dude i don't wanna stop listening ever
Thank you everyone for playing!
Normally I'm not a fan of crt filters or other screen space shaders, but I think it works really well with this games style and theme, and the distortion effect near the edges that went along with it really seemed to fit as well
Only one small bug I noticed was that whenever I punched the bottom border of the screen, the character would teleport downwards as much as the edge receded, which didn't happen for any of the other directions
@henrik-ganard Sorry for wasting your time ;)
@notnasiul We can make the wall being pushed back smoother in a post-jam! (We made the walls incrementally close in on the beats after benisu created a banger of a song to make it feel like a rhythm game.)
Again, thanks everyone for the comments!
@deadjolly thank you! we were so lucky to have such a great one-person art team :D
@bluedandelion thank you! yeah, we tried to balance traps so that they spawn a certain distance away from the player to avoid getting stuck, but there's definitely some work there to optimize spawns so RNG won't dictate too much of the gameplay
@dan-burns thanks for the nice comments!
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period / intermission as well as playing the music from your game. In the waiting period its going to cycle between gameplay of a bunch of different games in the background (with music from games in the jam playing as well)