Shop Goblins by Griddolini
Keep your magic shop organized, and serve customers in a timely fashion! There's only so much space to store your wares!!
Assets/Tools used:
- godot 4
- quaternius free models
- envato sounds/music
stuff we made: - the game - goblin hand cursor - modified goblin model to be more... goblin-y
Screenshot 2023-10-03 102719.png
Fixes made post-deadline:
- I had made a second floor in anticipation of more stuff, but it was useless, so i cut it out
- I added cover art and screenshots, added the cover art to the main menu
- I added a mana potion and a key, they don't do anything... they were just pretty and i couldnt resist
| Link | https://griddolini.itch.io/shop-goblins |
| Original URL | https://ldjam.com/events/ludum-dare/54/shop-goblins |
Ratings
| Overall | 371th | 3.773⭐ | 24🧑⚖️ |
| Fun | 250th | 3.826⭐ | 25🧑⚖️ |
| Innovation | 504th | 3.435⭐ | 25🧑⚖️ |
| Theme | 419th | 3.848⭐ | 25🧑⚖️ |
| Humor | 188th | 3.705⭐ | 24🧑⚖️ |
| Mood | 431th | 3.682⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 21🗨️ |
What is missing is some kind of a score screen at the end. Either with actual score or time you managed to stay employed. That would give a player an incentive to replay to try to do better. I also had a problem with two things that I only got once and were never resupplied: gold bars and batty. I'm not sure if what is resupplied is completely random, but my customers kept demanding gold bars and I had none to give.
The player having a shadow was a nice touch.
The amount of items thrown at you was a bit overwhelming, and not having something at all was annoying.
The physics meant I had to be fairly slow to move stuff around as it would not grab the item if I was too quick and things would sometimes randomly drop which made it feel somewhat unresponsive at times. I may just need a new mouse though.
Batty was a real pain.
Managed to complete a shift on my second attempt.
It could have done with a bell on the counter when a new customer wanted service.
I didn't quite like the art, I would have liked to see a different texture on the floor and ceiling than the walls. But this is nitpicking, of course.