Purrrgatory by lumie

[raw]
made by lumie for Ludum Dare 54 (JAM)

*First LDjam and decided to challenge myself by making my first project in Godot... so all in all, great choices!

Welcome, dear mortal, to the night shift.

Many of our mischievous residents think that "resting in peace" is merely a suggestion.

Click on the wandering residents to provide them with scritches so that they may go back to making biscuits on their favourite blanket in the spirit realm.

Don't let too many wander off or your shift will be cut short!

UPDATE (version 0.2): Saw folks saying that it was going from 0-100 real quick, and noticed that I had changed up the timer code without meaning to. Cats will now spawn a little slower (as was originally intended)!

Credits: monogram font by datagoblin

Ratings

Given 7🗳️ 3🗨️

Feedback

Deruitda
03. Oct 2023 · 01:15 UTC
That got very hard very quick!
Euix
03. Oct 2023 · 01:17 UTC
Good work for your first jam! Releasing anything at all is a feat. For me the game was too difficult and lacked skill elements. There are too many ghosts too quickly and you lose the game right away. It could be a better game if you engaged a difficulty ramp, and included some predictable patterns to the cats so the player can use skill instead of luck.
Vary
03. Oct 2023 · 01:18 UTC
Cute premise! I love how quickly it ramped up.
TheLastSlowpoke
03. Oct 2023 · 01:19 UTC
Congratulations on finishing your first ldjam! Purrrrr
walaber
03. Oct 2023 · 01:24 UTC
fun concept. the difficulty ramping is pretty extreme, which sucks some of the fun out of it I think. even a simple concept can be engaging with good tuning! congrats on finishing your first jam! the cat spirits are very cute :)
LDJam user 365791
03. Oct 2023 · 01:25 UTC
Great job for first try, and solo! lol this game got stressful very fast.
NicolasJL9
03. Oct 2023 · 01:37 UTC
Congrats! Really nice job for a first game
FireSlash
03. Oct 2023 · 01:42 UTC
Nice work on clearing the first hurdle! Be careful, it's a bit of an addiction...

Super simple concept with a cute wrapping. Plays like you'd expect, but the difficulty goes from 1 to 100 reeeal quick. I enjoy the frantic pace from a gameplay perspective, but it would have been nice to have some kind of even to trigger the sudden outburst of feline escapees.

Sound would have added a lot of juice here too, check out tools like bfxr if you need to make some simple stuff in a pinch; even blips and bloops can do a lot towards making players feel rewarded for their clicks.

Nice job!
azokal
03. Oct 2023 · 21:59 UTC
Good job for your first try.