Full Circle by Erkberg

[raw]
made by Erkberg for Ludum Dare 54 (COMPO)

A minimalist, dashing arcade game.
https://erkberg.itch.io/full-circle

Screeny01.png

~ Changes after submission ~ - fixed a game-breaking bug that often triggered damaging collisions even when not colliding
- gave the start button focus, so it can be used by keyboard or gamepad without having to reach for the mouse - uploaded Linux and Mac builds and made Windows build a non-debug build - as far as I know, these changes are all within the rules, but the original submission version is also still there if you want to rate that one

~ Minimalist post mortem ~
I had very limited time this LD, learned a new engine and went for a genre I'm not very familiar with.
Overall, I'm really happy with the outcome and how it all went down. Godot is pretty great :)

~ Tools used ~
Godot, Visual Studio, GIMP, FL Studio, jfxr

Thanks a lot for checking out the game, let me know your highscore (and of course feedback) in the comments!

Ratings

Overall 211th 3.474⭐ 21🧑‍⚖️
Fun 147th 3.632⭐ 21🧑‍⚖️
Innovation 205th 3.316⭐ 21🧑‍⚖️
Theme 177th 3.684⭐ 21🧑‍⚖️
Graphics 296th 2.921⭐ 21🧑‍⚖️
Audio 149th 3.342⭐ 21🧑‍⚖️
Mood 160th 3.395⭐ 21🧑‍⚖️
Given 14🗳️ 18🗨️

Feedback

Stronf
03. Oct 2023 · 09:37 UTC
Liked the entry, fits the theme well. graphics, sound design and gameplay are nice, loved the "dash" feature. got only to 30 seconds max, but still nice job!
Alanushke
03. Oct 2023 · 11:30 UTC
nice art, atmosphere and game feel, the dashing mechanic feels really tight and responsive, colors work well together and the overall gameplay is fun!
ThaProfesional
03. Oct 2023 · 12:06 UTC
Music's an absolute jam, controls feel tight and and game feels crunchy and responsive. I wasn't very good at it but kept retrying to chase better times. I couldn't stop just kept going back.

On that note my only feedback I have is I would have liked to be able to restart using my keyboard rather than having to click with my mouse. I'm pretty lazy and kept wanting to get back into it asap.
Sentmoraap
03. Oct 2023 · 20:48 UTC
It took me some time to understand that you can control dash length, but then it totally makes sense so much I wonder why other games doesn’t do this like they do for jump.

I don’t know Godot but it looks like the debug builds have a lot of what can be considered bloat when you don’t debug.

PB: 1:13
Wuppos
04. Oct 2023 · 19:51 UTC
Hi Erkberg! I think it is very impressive to come up with a simple idea that is a lot of fun, and this game was definitely that. It felt very satisfying to slowly learn what the length of the dash was and to get better at avoiding all those obstacles. The music is also really scifi-like and fitting, as expected from you of course :) I enjoyed this one quite a bit!

My highscore was 1:02 in the end ^_^
Jo Bettaque
06. Oct 2023 · 07:52 UTC
Intuitive to understand, fun and quite challenging. I like it!
khaotom
06. Oct 2023 · 08:02 UTC
Nicely done, especially with the limitations you were up against. I think it's a concept that could be explored more even.
Hora-Timer
06. Oct 2023 · 09:47 UTC
Nice!!
CiaranW
08. Oct 2023 · 16:38 UTC
This was fun! Quite difficult, but really enjoyable trying to beat my own high score. Took me a lot of effort to get to my final high score of 1 minute! I was hoping to beat some of the other scores on here but I guess I wasn't good enough. I think maybe I would have been better off with a controller.

I think for player feedback, it might have been useful to change the colour of the player while they are dashing. It was quite difficult to judge how long to dash for, and how long you were 'invulnerable'.

Game looks simple, but pretty, and the music and sound is really nice too. Very nice compo entry!
Ayxs
08. Oct 2023 · 16:59 UTC
I like the gameplay! It's a great start fitting nicely in the theme. I did notice that the dash distance seems to vary? I had some trouble with this since sometimes dashing ends me a few pixels further, and sometimes I will clear half the map (ending in the orange box of death). Maybe a fixed distance works better, and you can fade out the player cube during this time, indicating invincibility.

I was playing this on a MacBook with high resolution screen and for me the game was almost impossible to read since it was very small. Full-screen didn't help for this.

The sound effects are quite nice! I really enjoyed the camera share too! I love those kinds of details!

Great Job!
mahalis
08. Oct 2023 · 17:07 UTC
This is cool! The controls feel really good—that’s hard to polish in such a short time, so well done there. Music has a nice vibe to it. I thought the insta-kill borders were a little harsh vs. the rest of the things that can hurt you which you can recover from, but I guess it’s a reasonable design choice.
dod108
16. Oct 2023 · 19:44 UTC
Nice! I like the simplicity, the basic gameplay is good and fun. Minor nitpicks: fullscreen would be nice and hidden cursor would look more clean.
atmospherium
16. Oct 2023 · 19:51 UTC
Nice minimalist game. Bonus points for this being an experiment with a new engine - I love seeing LD being used as a learning exercise. Gameplay was clear and smooth - I felt like I got better each time through. My only real gripe with the gameplay is it felt hard to predict how close my dash would take me to the outer edge, but I guess that's a good use of the Limited Space theme. The music was moody and fit the vibe of the game well.