Drift Store by Jonas Michael

[raw]
made by Jonas Michael for Ludum Dare 54 (JAM)

logo.png

Welcome to Drift Store, our entry to this iteration of Ludum Dare. We've had the idea of a shopping game in the back of our minds for quite some time, but this competitions theme just felt right to give it a shot.

Game Idea

Your goal is to progress through the days (levels) of the game by completing shopping lists given a set time limit. What makes the game challenging is the combination of controlling the ever-uncontrollable shopping cart, locating the items in the large store and finally arranging the items in an ideal way within the carts limited space - otherwise you'll need to empty the cart at the checkout before entering the store once more to retrieve the remaining items. Memorizing the layout of the store certainly helps with progression, as it will spare you having to check the map (during which you cannot move). How many days can you last?

map3.jpg

Controls

  • W - accelerate
  • S - decelerate (accelerate backwards)
  • A,D - turn cart left / right
  • Q,E - turn items left / right
  • M - open map
  • click at shelves to open, click somewhere else to close the shelves

Credits

The Code, music, sound and all graphics apart from the icons were created by us originally. We had an AI help us with the icons, because it simply wouldn't have been remotely possible to create over 500 icons by a single graphics designer in 72 hours (plus the other graphical content).

Unfortunately we did not manage to include our prepared sounds and music to the game due to time restraints. We still hope you enjoy our game! Please post your highest day in the comments! :smile:

  • jonas-michael - Code
  • der_finski - Code
  • leonie-forker - Code, Game Design
  • MelonFace - Calculating Power
  • c42 - Design, Game Design

Ratings

Overall 1107th 2.632⭐ 21🧑‍⚖️
Fun 1104th 2.417⭐ 20🧑‍⚖️
Innovation 912th 2.895⭐ 21🧑‍⚖️
Theme 900th 3.105⭐ 21🧑‍⚖️
Humor 844th 2.235⭐ 19🧑‍⚖️
Mood 1066th 2.294⭐ 19🧑‍⚖️
Given 10🗳️ 11🗨️

Feedback

Waded
03. Oct 2023 · 13:31 UTC
Its a nice game with a nice concept, I think it would be nicer if the icons on the selves are better visible, and if the stored started a bit smalller
vlad_dn69
04. Oct 2023 · 10:19 UTC
I like the concept and mechanics, but my opinion is that the text in groceries is hard to understand, probably because of the color
Margoovian
04. Oct 2023 · 10:21 UTC
Not my type of game personally, but i enjoyed rolling around the store. Similar to the comment above i do agree that it would have been nice if the icons were more visible. :)
Shad
04. Oct 2023 · 10:22 UTC
It's a little bit hard to find things you actually need. Just as in real life.
And you did quite convincingly convey the tediousness of everyday shopping :D
Sam Machell
04. Oct 2023 · 10:23 UTC
I like driving my trolley around, but I found it frustrating trying to locate where items are - there are too many shelves, and the numbers on the shelves are completely unhelpful to me. Maybe if on the list there were corresponding numbers it would be easier to find things
Palord
04. Oct 2023 · 10:56 UTC
Good idea, I really like the sensation of driving my kart.
You can improve on design with more clear information of were the products are (minimaps) and increased difficulty with some areas banned during the first days
Good job !
c42
04. Oct 2023 · 11:29 UTC
Just a reminder: There is a map which displays the locations of the needed items. It can be opened with the hotkey 'm'. We had a button designed but didn't manage to implement it til the deadline.
Sacramentix
04. Oct 2023 · 11:52 UTC
Nice concept. but the icon opacity are way too low you can't clearly see where thing would be.
and i encounter a nullreference exception when i picked up the squeaky dog toy and could place any more item in the trolley.
LDJam user 0
05. Oct 2023 · 17:44 UTC
![](///raw/d4d/z/5fc97.png)

Welp, items in my cart fell into `/dev/null` and I can't pick them up anymore...
LDJam user 0
05. Oct 2023 · 17:51 UTC
(^still me, from the comment above)

In general, I feel that this is a perfectly accurate recreation of going to shop for groceries, which ends up being... just as fun.

The concept might've been much more effective if there were just few items, so that the player could actually memorize their location and slowly improve their times, instead of relying on the minimap all the time...

The item fitting minigame is great, and it's interesting that every item has a different shape, but ends up being mechanically irrelevant due to the slow pace of the game...
Yuio
08. Oct 2023 · 01:56 UTC
Really liked the idea. I think speeding up the movement (and therefore making it more uncontrollable) while making the map bigger could prove to make the game more hectic. I also liked the npcs running all over the place and causing a hazard. I wish there was some audio like frantic music or a little jingle whenever you got the right items but thats not the end of the world considering this is a jam game. Good work!
Satyre
17. Oct 2023 · 18:52 UTC
Very fun experience. I knew the first second I saw the screen, that it will be annoying as hell to get the groceries done and I loved it ;D: The only thing I would recommend is, that the timer should be clearer and also better visual hints where to find the groceries on the list. Otherwise I see it as a perfect start for a multiplayer game, where you have to compete with others on who is the fastest one, while other npc shoppers block your way :D
Gossioss
20. Oct 2023 · 19:29 UTC
Ohhhh these controls were so frustrating! Nice potential though