GOD DOES NOT PLAY DICE by Yuio
"God does not play dice... He plays cards..." - Albert Einstein
HOW TO PLAY:
Humanity's population will keep growing and will keep consuming resources, the higher the population, the more they will consume...
To help with this, you can influence them with cards!
Drag cards to the earth to cast them! Each card has a unique effect.
The goal is to stay alive as long as possible without letting any of your resources get to 0.
Good Luck!
Credits:
Programming: Leon "Yuio" C Art: Jazmin P, Leon C Music: Stefan B
Product of GOHS Game Design Club
| itch.io page | https://yuioo.itch.io/god-does-not-play-dice |
| Original URL | https://ldjam.com/events/ludum-dare/54/god-does-not-play-dice |
Ratings
| Overall | 849th | 3.237⭐ | 21🧑⚖️ |
| Fun | 760th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 624th | 3.289⭐ | 21🧑⚖️ |
| Theme | 1049th | 2.763⭐ | 21🧑⚖️ |
| Graphics | 893th | 2.868⭐ | 21🧑⚖️ |
| Audio | 553th | 3.132⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
https://youtu.be/-eCnQ8GAhN8
Love the overall concept, but I have to admit the lack of info as to what some cards do was a little frustrating at times. Some card effects seem a lot rarer than others; it seems a lot easier to maintain plants than animals, for one. It's also frustrating (perhaps deliberately so) when I end up with a hand full of effects I don't want, so I have to wait until the population can handle me throwing down a Plague or a Dictator or a Tree Monster attack so I can draw something else. Maybe there should be a discard feature, with a cost of some kind attached?
Also, some actual timers for the various effects in play would be helpful.
Best UI element to ever exist. Pretty fun game, though some more balancing would have done the idea some more justice. For example, a few times I got dealt four identical cards in a row - sometimes that was great (4 animal attacks cleans house in the best way), but most of the time it was a curse. Perhaps this is intended design, but personally I think the gameplay could feel better and last longer if this kind of situation was prevented through code or with the addition of a "swap entire hand" option. The music was jamming, albeit a little unfitting for a game that felt like a semi-apocalyptic god sim. Nice job team!