Carl's Limited Adventure by Ranzor
Carl's Limited Adventure is a small "rougelite" with a thematic twist.
The game is played with WASD and Spacebar
Can have compatibility issues if you have multiple monitors and they are weirdly aligned
For best results play on a single 1080p monitor ;)
Tip: Collect the coins for some amazing powerups.
Uploaded day 1 fix for a special case display issue
| GITHUB | https://github.com/MightyPossum/JPLudumDare54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/carls-limited-adventure |
Ratings
| Overall | 125th | 4.063⭐ | 34🧑⚖️ |
| Fun | 308th | 3.75⭐ | 34🧑⚖️ |
| Innovation | 25th | 4.391⭐ | 34🧑⚖️ |
| Theme | 77th | 4.394⭐ | 35🧑⚖️ |
| Graphics | 606th | 3.563⭐ | 34🧑⚖️ |
| Audio | 445th | 3.391⭐ | 34🧑⚖️ |
| Humor | 103th | 3.952⭐ | 33🧑⚖️ |
| Mood | 313th | 3.813⭐ | 34🧑⚖️ |
| Given | 25🗳️ | 48🗨️ |
i love that yours changes the name of the application to show the HUD and level name, as well as little remarks, sometimes it's a bit annoying not being able to see around so it'd be nice if the window was a *little* bigger but generally it's really solid!
Awesome!
Nah actually your game is :thumbsup:. For me, I just felt like the game was very difficult. Maybe I suck idk, but it would be interesting to have some more introductory levels at the start or something, that would be my main feedback. Oh and adding those extra player feedback or particles or visual feedback can help improve the feel as well if you'd like to improve on it. Aside from that, the usage of the windows and even changing window names is very clever. The jumping and movement I think feels pretty spot on. Great work!
Maybe making the opponents' projectiles more visible could help a lot (like big red circle but with same small collider, instead of tiny dots with the color of the sky).