Rover Under by ColeSlaughter

The new frontier opens up before you. Whether you are seeking knowledge, power, or just the thrill of discovery, what you seek is out there waiting to be claimed. Move quickly to cement your mark on this new adventure as you are not alone in these endeavors. Make your mark and stake your claim in Rover Under.



Credits:
Programmer: * Jared Slawski
Artists: * Andrew Rudd * Stephen Rudd
Music * Thanks Kevin Macleod
| Jam Version | https://jared-slawski.itch.io/rover-under |
| Post-Jam Version (You can see other players in real-time!)) | https://jared-slawski.itch.io/rover-under-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/54/rover-under |
Ratings
| Overall | 582th | 3.557⭐ | 46🧑⚖️ |
| Fun | 849th | 3.068⭐ | 46🧑⚖️ |
| Innovation | 235th | 3.778⭐ | 47🧑⚖️ |
| Theme | 813th | 3.267⭐ | 45🧑⚖️ |
| Graphics | 451th | 3.811⭐ | 47🧑⚖️ |
| Humor | 680th | 2.662⭐ | 39🧑⚖️ |
| Mood | 598th | 3.488⭐ | 44🧑⚖️ |
| Given | 34🗳️ | 52🗨️ |
I got an issue where the game crashes soon after the main menu loads up.
I managed to play a bit after retrying a few times though. I presume it's a multiplayer game where your team must have the most pixels on the map? That's interesting.
Team Yellow :v::sunglasses: 🙌
Maybe it will be more interesting if the flags were captured when the majority of the zone around is painted, instead of such a small square
But great idea and great work !
My advice would be to update your ldjam and itch.io pages to explain the concept a bit better, it took me a while to understand.
Team red all the way!
One thing I didn't get is what capturing the square areas do... isn't the score just based on the painted areas? Or is it a combination of both?
I suppose its an online game and everyone plays on the same map ? (I did not see anyone in game but I guess this is what's happening)
Cool experience, good job !
Super nice job guys!
Still great tho!
### Yellow peen gang! AHWWOOO!!
I agree with some of the other commenters that this was a little confusing at first - especially coming at it later in the jam without any other players. Would have loved to see a little writeup explaining the game on this page. Still, nice job!
What makes this game even better is its team-building aspect. Playing with friends and working together to conquer the map adds a fantastic social element to the game. It's a great way to bond with friends or even build stronger connections with colleagues. Innovation category winner.
Only thing I would like to see is a live(ish) tracker of how all teams are going during gameplay if possible.
Either way, fantastic entry and great work! (Go Team blue!)
as I told you on stream, yellow is going to win this!
At first, I yearned for some form of automation, sending out a personal bot army to cover the landscape. Then I realized that _I_ was part of that bot army ... I approached a meditative state as I painted the board blue and roamed in search of new spawn zones to recapture for the falcons. It would be interesting to see how the game could expand with some type of risk.
Definitely a cool experience, and surprisingly not-weird!! Let's go BLUE!

HE'S A MANIAC, MAAANIAC ON... THE... FLOOR!
It's a little hard to gauge the game when other people aren't on - particularly with such a big map. I feel like a smaller playing field may have worked better for how many people on average were going to be online, but I also get that the point is for it to be a control the map sort of deal. Multiplayer is very impressive for a game jam game.
https://youtu.be/vnaBIZb2ubs
The designs of the characters and rovers are amazing, and I can tell the code must've been a horror o: Kudos!
Go team blue!
What I really missed was some kind of hud showing the score in-game, so I can see how it's evolving.
Not too sure how it fits the theme, the map was pretty big, but you have to paint in "limited spaces" I guess?
Great job on the tech, visuals and music side!