Hole in the Well by DecadeDecaf
Hole in the Well is a fully-voiced comedic "audio adventure" game.
You play as Gene, a flightless genie who finally escaped his cramped lantern, only to be stuck in an equally-cramped wishing well. Now he's forced into a life of retail to appease the Genie IRS. You'll sure be making lots of money, moral decisions, and unhinged conversation.
content warning // this game contains strong language and is intended for audiences of teens and older

All design, art, programming, music, writing, etc. was made in less than 48 hours for the Ludum Dare 54 ~~compo~~ jam.
VOICE CREDITS: - Gene played by Cadence Quick (@DecadeDecaf) - IRS played by Wes Bartley (@ MiffedMist) - Geology Expert played by Brandon Evans (@ IceThatsCool) - Tabatha Tuburculosis played by Emma Schnebly (@ emmas.29 · insta) - Mourning Girl played by Mae Waits (@ furstion · insta) - Dance Enthusiast played by Emily Ellmore - Wet Sock Wearer played by Aspen Hutcheson (@ jelly.muahmuah · insta) - Money Multiplier played by Gray Williams (@ yoitsthatonesax_playa · insta) - Women-hating Wendell played by Will Nilsen - Insane Baby Hater played by Erin Liss (@ 48787) - That Bitch played by Hazel Beth (@ Slimer509) - White House Bomber played by Alyx Gallegos (@ irdog) - and Harry Saroff as Harry Humbleton!
| windows | https://decadedecaf.itch.io/hitw |
| source code | https://github.com/DecadeDecaf/HitW |
| soundtrack | https://decadedecaf.bandcamp.com/track/hole-in-the-well |
| Original URL | https://ldjam.com/events/ludum-dare/54/hole-in-the-well |
Ratings
| Overall | 558th | 3.579⭐ | 21🧑⚖️ |
| Fun | 463th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 489th | 3.444⭐ | 20🧑⚖️ |
| Theme | 973th | 2.972⭐ | 20🧑⚖️ |
| Graphics | 987th | 2.278⭐ | 20🧑⚖️ |
| Audio | 41th | 4.222⭐ | 20🧑⚖️ |
| Humor | 66th | 4.132⭐ | 21🧑⚖️ |
| Mood | 423th | 3.694⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 16🗨️ |
It uses the double harmonic scale, but with a half-flat 2, and the main melody is played using an oud:

Also, great job with leveling the audio in a narrative driven game. Audio leveling/mastering is one of those things that you don't notice that much unless it's messed up, but you nailed it!
Should it be a Jam entry as multiple persons gave their voices ? Or at leas opt-out of Audio ratings ?
They're all good questions, and I don't claim to have a definitive answer, but I'll add some info about my own project for clarity:
- I did all of the writing, casting, and audio mixing
- I allowed VAs to put their own spin on characters or lines, but purposefully did not ask for help with writing or design
- I voiced Gene
As for the audio category, I ask that you rate with this in mind. If enough people feel iffy about this game qualifying as a "compo entry," I'll switch it to a jam. If not, I ask that people rate the music and sound design (not the voice acting) to avoid giving this game an unfair edge over other compo games.
From what I understood from the rules: You're allowed to do recordings, and you can record anything, as long as you record it yourself, during the 48 hours ( There's a similar policy with taking photos ).
> I’ve seen discussions floating around over the years about what counts as collaboration
The game has to be *your* creation. You're the one creating the files, this is where the line is usually drawn (and this is, I believe, why the Compo rules currently exclude AI-generated art : it's not clear who's the creator).
Getting help, in the general case, cannot be forbidden. If your significant other brings you a cup of coffee that helps you to keep your mind clear, this also counts as help! This is why the line must be drawn elsewhere, generally at content creation level.
> “is receiving feedback during the jam technically getting help with game design?”
It's certainly getting help, but in the end, you're the one who must apply this feedback (If you have enough time!). So you're still responsible for 100% of the implementation of the game.
> “is asking people to test your compo game during the time frame technically helping with its stability?”
Of course it is. But same answer here: once a bug is reported, you're the one who must fix it (if you have enough time!). So the implementation of the game is still 100% your work.
> “is voice acting technically getting help with the audio or humor/mood?”
It also is getting help. However, voice acting isn't feedback, it's content creation! Especially if the voice actors do the recording themselves : this means there are now parts of your game that might be considered as "not your work" (even if you postprocessed the wav files).
Hole in the Well is now marked as a jam game.
(also worth pinging @thebmxeur and @john-gabriel again)
For instance (SPOILERS), saying "aren't you rich?" to Tabatha is like haggling; it causes her to raise her offer. Telling Wendell that "misogyny is bad" causes him to come back as a changed man the next time. Granting a certain customer $1,000,000 causes inflation, making your IRS fee higher in the future, but stopping at $55 is perfectly fine. Telling someone over email that "I wish we were closed on Mondays" actually causes nobody to show up the next Monday.
One of the things I was going for with the narrative was, "you must sacrifice your morals in order to stay in business," similar to something like *Papers, Please*, but if I were to expand upon this game, I'd definitely add more unique consequences to granting wishes (or benefits to denying them).
It did somewhat devolve into solely relying upon a money laundering scheme with that one wish-cheater - cleaning soiled socks is all well and good, but $55 beats out pretty much all other wishes, which made them rest seem inconsequential.
Btw Harry Humlbeton can go club a seal