Confession Room by Dijkstra

Hearing confessions from every sinner in the cramped confession room is a daily routine for you. Day after day, it feels like nothing ever changes. Will things be different this time?
The most critical aspect is to listen attentively to the confession. Everything else, you must figure out on your own. Hearing heart-wrenching stories and uncovering mysteries in the Confession Room... However, the danger is closing in on you, can you find out what it is?
How to play
- WASD / Arrow Keys - Walk
- Space - Start the conversation
- Left Click / Space - Skip this line
- F - Interact
Credits
Graphic, Storyline, Music -- the best of the best p_zzz @p-zzz
Programming, Conversations, Sound Effect -- hokkjkm @Dijkstra
* Please Enjoy the Story! *


| Link | https://github.com/dijksta4970/LD54-Confession-Room |
| itch.io | https://hokkjkm.itch.io/confession-room |
| Original URL | https://ldjam.com/events/ludum-dare/54/confession-room |
Ratings
| Overall | 304th | 3.838⭐ | 39🧑⚖️ |
| Fun | 640th | 3.347⭐ | 38🧑⚖️ |
| Innovation | 235th | 3.778⭐ | 38🧑⚖️ |
| Theme | 743th | 3.378⭐ | 39🧑⚖️ |
| Graphics | 231th | 4.158⭐ | 40🧑⚖️ |
| Audio | 271th | 3.697⭐ | 40🧑⚖️ |
| Humor | 703th | 2.611⭐ | 38🧑⚖️ |
| Mood | 84th | 4.171⭐ | 40🧑⚖️ |
| Given | 71🗳️ | 56🗨️ |
I have to confess that I passed through the first scene cold-bloodly several times for not recognizing what's on the ground XD
Nice music and great art!
I love the way you visualize the controls in the menu.
The writing is deep and on point! Really strong and emotionally rich.
---
From a user interface standpoint, I wish I could play the game in full screen for even more immersion.
Plan on these features rn, and maybe we'll update after the jam:
- Guidance on where to interact in the first scene (no more unintentionally cold-blooded)
- Fullscreen
- Add more mutations in the conversation
Really nice and creative submission! Great job :D
Graphics are also beautiful and really fit the game.
I like the jumping letters. They add to the feeling of the words, that's chilling sometimes!
The only thing I kinda caught myself thinking about- I know the priest already saw the girl, but when they were in the confessional they were discussing the ribbon as if he could look at it at the moment. Maybe that's just my impression, but maybe it could be tweaked a little.
If there was an option to check the previous phrase, that would be really cool, as I clicked accidentally a few times, skipping the line :( I am not sure how difficult it will be to code, but if you could, I think that would be very helpful ^^
At the same time it seems sometime the text scrolled back by itself? Maybe to give me an opportunity to make a better choice? It happened with granny. My first story was with a girl, with a good (I think) ending (I didn't tell her where the boy was and he seemed to be safe), and nothing like this happened. But with granny, several times the conversation rolled several sentences back.
Honestly, nothing that I would have expected to see. I love the graphics here and I feel the faces were effective. Also the tales were interesting, I really liked the not so obvious morals here, how you need not to be judgemental just always care for the people. Empathy is indeed a very underdeveloped mechanic in games, or so it feels sometimes.
Really nice and impressive submission ! Great job.
Something weird happened during my 2nd playthrough where there were 2 choice boxes constantly in the background during dialogue. Would've also liked to be able to change my choices with WASD.
Still this was a very nice experience, congrats on submission!
The game could use a little polish when it comes to interactions (I sat over the boy holding F for a minute or two because I thought I was healing them) but that's only a minor nitpick, the story/art more than made up for it.
Great work! These kinds of LD games are probably the ones I enjoy the most