The Relic by Furtive Pygmy

More of a dialogue and faux gravity proof of concept more than a game. Very much inspired by Moorcock.
Had a lot of ideas for this game, but my main aim was to implement a basic dialogue system.
Didn't get around to getting most of my "juice" and fun mechanics implemented.
Controls:
WSAD to move Space or Left Mouse Button to fire (hold for continuous) Esc to pause during game Autofire is in the settings menu, or via the pause menu
| Link | https://github.com/grantbrown-adl/ludum_dare_54 |
| Link | https://noskill-games.itch.io/the-relic |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-relic |
Ratings
| Overall | 335th | 2.841⭐ | 24🧑⚖️ |
| Fun | 345th | 2.523⭐ | 24🧑⚖️ |
| Innovation | 273th | 3.075⭐ | 22🧑⚖️ |
| Theme | 341th | 2.571⭐ | 23🧑⚖️ |
| Graphics | 299th | 2.881⭐ | 23🧑⚖️ |
| Audio | 246th | 2.842⭐ | 21🧑⚖️ |
| Mood | 261th | 3⭐ | 20🧑⚖️ |
| Given | 36🗳️ | 13🗨️ |
I agree, I felt like the dialog was a bit jarring and I would have liked to have spaced it out a bit more.
Maybe have the dialog display fully on the first click? I think I skipped some parts of it by wanting it to speed up.
As for the resolution, I think I released with 1080x720 so might be cutting off on resolutions around that range? To be honest, I always find it a crapshoot to get unity laid out correctly in webgl.
@fizzbark @endurion Thanks for playing and the feedback, agree with your comments re: juice and maybe increase text speed/autofinish.
@happyglitch Thanks for playing and your feedback.
While I did like the progress and that you revealed things with time (especially UI, smart choice), I'd prefer the fitting menu music to continue. Took a bit too long for the gameplay music to start in my opinion.
Can see the potential, the projectiles bending with gravity looks and feels great!
There wasn't much more to the game after it gets crazy, so nothing really missed. I feel like I needed to add some sort of screen clearing mechanic, but ran out of time.
Thanks for playing and the feedback.
@beats Thanks for playing. I agree, it does get a bit crazy towards the end, I tried to make it so that there was an ending condition but needed a bit more polish I think.