The Relic by Furtive Pygmy

[raw]
made by Furtive Pygmy for Ludum Dare 54 (COMPO)

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More of a dialogue and faux gravity proof of concept more than a game. Very much inspired by Moorcock.

Had a lot of ideas for this game, but my main aim was to implement a basic dialogue system.
Didn't get around to getting most of my "juice" and fun mechanics implemented.

Controls:

WSAD to move Space or Left Mouse Button to fire (hold for continuous) Esc to pause during game Autofire is in the settings menu, or via the pause menu

Ratings

Overall 335th 2.841⭐ 24🧑‍⚖️
Fun 345th 2.523⭐ 24🧑‍⚖️
Innovation 273th 3.075⭐ 22🧑‍⚖️
Theme 341th 2.571⭐ 23🧑‍⚖️
Graphics 299th 2.881⭐ 23🧑‍⚖️
Audio 246th 2.842⭐ 21🧑‍⚖️
Mood 261th 3⭐ 20🧑‍⚖️
Given 36🗳️ 13🗨️

Feedback

JCMonkey
02. Oct 2023 · 22:16 UTC
kind of interesting, i liked the auto fire option in the settings
jellycopter
03. Oct 2023 · 16:15 UTC
I like the addition of the gravity well! Always glad to have a little exposition too. Very straightforward and a great take on asteroids, good work!
🎤 Furtive Pygmy
05. Oct 2023 · 00:04 UTC
@jcmonkey @jellycopter Thanks for playing and the feedback!
spacecadet
05. Oct 2023 · 15:01 UTC
Nice small game. I think the story/tutorial interrupted the gameplay a bit too often so it didn't feel very fluid in that sense. Other than that I enjoyed playing it.
🎤 Furtive Pygmy
05. Oct 2023 · 22:39 UTC
@spacecadet thanks for playing and the feedback.
I agree, I felt like the dialog was a bit jarring and I would have liked to have spaced it out a bit more.
Quoclon
06. Oct 2023 · 06:56 UTC
I thought the audio during the intro and gameplay was engaging. The 'dialogue' graphics were nice, and I liked how they slowly introduced game mechanics - i.e. the trail renderer. I found it a little difficult to steer the ship, and also turned on auto-fire. Not all of the dialogue/gameplay additions were clear to me. Also, maybe it's my screen resolution, but I wasn't able to see the entire screen. What I think I loved the most was the cohesive aesthetic and overall vibe. Clean, well presented, well though out. Well done :)
fizzbark
06. Oct 2023 · 06:58 UTC
I like the runes and the minimal visual style works really well. It was hard to tell when I was taking damage, that missing juice would've really pulled everything together. Gravity well effect with the bullets is a really cool and fun idea.
Endurion
06. Oct 2023 · 16:09 UTC
That gets quite hectic once the asteroids start turning into runes :)
Maybe have the dialog display fully on the first click? I think I skipped some parts of it by wanting it to speed up.
🎤 Furtive Pygmy
09. Oct 2023 · 20:00 UTC
@quoclon Thanks for playing and the feedback. I agree, I had bigger plans for the dialogue but ran out of time and the autofire was done as I thought during playing "people are going to get sick of clicking".
As for the resolution, I think I released with 1080x720 so might be cutting off on resolutions around that range? To be honest, I always find it a crapshoot to get unity laid out correctly in webgl.

@fizzbark @endurion Thanks for playing and the feedback, agree with your comments re: juice and maybe increase text speed/autofinish.
SquiggelSquirrel
09. Oct 2023 · 20:28 UTC
The dialog speed was too slow for me (though I know some people prefer a slower speed), and too easy to accidentally skip, plus constantly interrupting the gameplay made it difficult to get into. I found controlling the ship difficult, but I'll admit that I've never really gotten on well with Asteroids-style games so maybe that's just me. I'd suggest that having game stages or waves of asteroids, with the dialog occurring in-between, would play a bit more smoothly. Or even just not pausing the game while the dialog is playing, and having some other button to continue/close when the player is done reading at their own pace.
happyglitch
10. Oct 2023 · 16:08 UTC
It is hard to keep the asteroids away when the ship is turning so slowly. It's also confusing how much HP I have and how much HP the center has.
🎤 Furtive Pygmy
10. Oct 2023 · 20:04 UTC
@squiggelsquirrel Thanks for playing and the suggestions, I agree with your thoughts on dialogue and waves of asteroids.
@happyglitch Thanks for playing and your feedback.
rasblo
11. Oct 2023 · 09:15 UTC
Nice gravity implementation and dialogue system! Clean artstyle. The story and dialogue started out interesting (cool font) but as others have already mentioned it gets a bit disruptive.

While I did like the progress and that you revealed things with time (especially UI, smart choice), I'd prefer the fitting menu music to continue. Took a bit too long for the gameplay music to start in my opinion.

Can see the potential, the projectiles bending with gravity looks and feels great!
🎤 Furtive Pygmy
11. Oct 2023 · 19:35 UTC
@rasblo Thanks for playing and the feedback. I agree with your observations, definitely could have done with another day of polish and playtesting at least.
Tygrak
12. Oct 2023 · 09:21 UTC
Interesting game! I really like the aesthetic, it is simple but very effective -- it just looks good! Particularly the particle effect when you destroy the asteroids looks very nice to me. The gravity affecting the bullets was quite cool too. Unfortunately in all my tries the game got a bit chaotic and hard for me around score 30, there was just a bit too much happening :D , I hope I didn't miss out on a mechanic that would save me there. Still enjoyed playing the game though, good job! :)
🎤 Furtive Pygmy
12. Oct 2023 · 22:02 UTC
@tygrak Thanks for playing and the feedback.
There wasn't much more to the game after it gets crazy, so nothing really missed. I feel like I needed to add some sort of screen clearing mechanic, but ran out of time.
LDJam user 376722
15. Oct 2023 · 08:24 UTC
wow,the sliding trail and the gravity around the centre is pretty cool!but it's so hard to aim,auto aiming just saved my life :D,great concept!
beats
15. Oct 2023 · 08:42 UTC
Asteroids with a gravity well, it was good to slowly implement new features throughout the game but there came a point where it became overwhelming protecting the centre.
🎤 Furtive Pygmy
18. Oct 2023 · 20:20 UTC
@happyglitch
Thanks for playing and the feedback.

@beats Thanks for playing. I agree, it does get a bit crazy towards the end, I tried to make it so that there was an ending condition but needed a bit more polish I think.