Don't Get Crushed! by RossK
Keep moving forward, while avoiding getting crushed by the moving walls and the debris they push into your path.
Changelog: - Updated 10/6 to apply the serviceworker fix documented here https://ludumdare.com/resources/guides/embedding/#godot - Updated 10/21 (after the rating closed) to address feedback.
| Link | https://rosskarchner.itch.io/dont-get-crushed |
| Original URL | https://ldjam.com/events/ludum-dare/54/dont-get-crushed |
Ratings
| Overall | 607th | 3.528⭐ | 38🧑⚖️ |
| Fun | 457th | 3.556⭐ | 38🧑⚖️ |
| Innovation | 333th | 3.639⭐ | 38🧑⚖️ |
| Theme | 436th | 3.819⭐ | 38🧑⚖️ |
| Humor | 468th | 3.097⭐ | 38🧑⚖️ |
| Mood | 826th | 3.194⭐ | 38🧑⚖️ |
| Given | 44🗳️ | 38🗨️ |
Nice concept, works really well with the theme.
One thing that I would have liked is a progress percentage of the current level, it's hard to know how far you are in a level.
Checkpoints at each levels would have been cool too.
Good job on the game !
The game played well, and I didn't really notice any bugs. I think some of the colliders could be a bit smaller - it's kinda easy to get "caught" on the edges of things.
Good work!
I skip a heartbeat in the intense moments!
I liked the different shapes that could be used to find a safe place.
It was rather easy to play, since there was no rush - one could just take it one obstacle at a time.
Perhaps it would have been fun if some things would get progressively faster or if there was a timer of some sort. Or, perhaps something could chase you from the bottom of the screen as well! :open_mouth: :thinking:
Anyway, well done!
I wonder who's behind those crushers.

https://youtu.be/OMFzVKOU-1I?si=QLvmU8U-f5CbsP3Y&t=16217
Some of the puzzles repeated a lot, which made me wonder if they were coming out randomly. It was fun learning to navigate the puzzles, I liked the tension and music!!
- @pumpkinink it turns out, one of the level 1 puzzles was in the rotation twice, so appearing much more often than it should have! (fixed)
- @ategon to your points, I have improved the art (a bit...) and made it so that you can restart the game using the keyboard, instead of reaching for your mouse
- @fupi There's no longer a safe spot at the bottom of the screen!
- @papaver it DOES get a little faster as you go on, but perhaps not quickly enough.
- @rusty2117 There are now points!
- @braktheman @ampo not quite what you're suggesting, but the level now includes a decimal element, so you can gauge how far into the level you are.
- @fabula-rasa I re-worked some of the collision shapes, I hope it helped