Mosh Pint by Dan Miller
You're at the concert and you've grabbed a beer for your date. Now you need to find your way back through the crowd. Don't spill or the date is OVER!
These people are ready to mosh, is there enough space to make it through?

| CONTROLS | | |-------------|--------------------------------------| | MOVE | Left Joystick / WASD | | DASH | Circle / Xbox B / Nintendo A / Shift | | BRACE | Square / Xbox X / Nintendo Y / Space |
Credits
- Tyler - Crowd AI, level design
- Cullen - UI layout, lead guitarist
- Dan - Crowd AI, player physics
- Spike - Audio effects, foley recording
- Gato - Lighting and effects, gameplay programming
- Lazulite Tea - Graphics, sprites
| Link | https://github.com/dsmiller95/ludum-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/mosh-pint |
Ratings
| Overall | 279th | 3.859⭐ | 34🧑⚖️ |
| Fun | 208th | 3.875⭐ | 34🧑⚖️ |
| Innovation | 98th | 4.063⭐ | 34🧑⚖️ |
| Theme | 79th | 4.391⭐ | 34🧑⚖️ |
| Graphics | 477th | 3.766⭐ | 34🧑⚖️ |
| Audio | 185th | 3.828⭐ | 34🧑⚖️ |
| Humor | 140th | 3.833⭐ | 32🧑⚖️ |
| Mood | 176th | 4.016⭐ | 34🧑⚖️ |
| Given | 46🗳️ | 48🗨️ |
I made a concert/music/metal game too so it was fun to see this one!
Cheers!!
Great use of the theme. Using the music to indicate the payer getting closer is a really nice touch!
There are some nice gameplay ideas, for example the level where you have to rush before the wall of death happens is cool!
I would say that your graphical assets lack cohesiveness: the scale of the pixels for your characters is not the same as the one for your barriers. Otherwise, nice use of lights! :)
The graphics end up creating a really nice, cohesive look even with a lot of the elements being pretty simple. It's fun and fits the theme well, nicely done.
Also, @cardboardmoon there is indeed a force on level 3 pushing everything into the middle eventually, but the moshers start off to the sides with only you and your date on the center line. Once you figure out the strategy it is a pretty easy level.
My only real gripe with the game is that the physics feel too unforgiving and a bit buggy. One time I got stuck in the barrier for a couple of seconds, unable to move. Also I regularly hit the corners of everything. I can't really put my finger on the exact issue, maybe the collision shapes were too large or too boxy? All I know is that it didn't feel quite right and frustrated me a bit.
Also the "brace" move is maybe a little bit overpowered - although it got me through the game :slight_smile:
I love the effect of slowly making the music clearer as you approach the stage - and the music itself :metal:
Also, I played with a gamepad and I wish the menu items were also controllable with it so I didn't have to reach for the mouse.
Other than that, great job!