U-TRIP by QYQ
Your goal in this game is to land on an interesting planet. You can find it EASY!
You only have your ship and its shield. When the ship leaves the shield, you will die from lack of oxygen.
Attention! Consuming oxygen will cause the protective shield to continuously shrink, reducing your available space for movement.But luckily, there are always some oxygen tanks left behind by other astronauts in space. You can obtain more oxygen and expand your spacecraft's activity area by collecting these oxygen tanks. If you don't want the spacecraft to move very slowly and find it difficult to avoid danger, then make an effort to gather them!
OH,I forgot to mention that your protective shield will continuously decrease due to your oxygen consumption. When you are exposed in space or get hit by the turrets,GAME OVER..Your spacecraft will explode upon collision with any obstacles. However, the protective shield can withstand multiple hits, but at the cost of losing oxygen and reducing the size of the shield.
It must be very interesting when you want to evade, but you are hindered by your protective shield!
It's Your Trip or A UFO Trip!
We wish you can download our game ,and enjoy it!
Remember:Bigger isn't always better when it comes to protective shields!
Give me more feedback make me know how to make it better!
Control:
WASD - Move!
Space - Absorb objects or Reset When you GAME OVER
Credits:
Developer: - QYQ - NightDogC - MortalCh
Artist: - JosephcardOUO
Music and SFX assets are from opengameart.com or other websites. All of these assets comply with the regulations in LD.
| itch.io | https://qing-night.itch.io/u-trip-ludumdare54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/u-trip |
Ratings
| Overall | 732th | 3.404⭐ | 28🧑⚖️ |
| Fun | 752th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 612th | 3.3⭐ | 27🧑⚖️ |
| Theme | 420th | 3.846⭐ | 28🧑⚖️ |
| Graphics | 837th | 3.08⭐ | 27🧑⚖️ |
| Audio | 600th | 2.962⭐ | 28🧑⚖️ |
| Humor | 777th | 2.45⭐ | 22🧑⚖️ |
| Mood | 582th | 3.5⭐ | 26🧑⚖️ |
| Given | 19🗳️ | 8🗨️ |
Make my Binzhou spin,
Love comes from America
Overall, well done on the game guys, that was an enjoyable experience!
This was super cute!!! And actually... this is a *very* solid core loop!!! I enjoyed that there are several things happening at once... the gravity pull you activate makes you careful since if you are not big enough you may "lose weight" but otherwise, the items that grow you are your target. **I very much enjoyed the *space feeling*! :)))**
I liked the progression with the lazers who make it harder and the fact that you are not harshly punished even if they hit you (only you grow smaller).
Ultimately, I won the game. It's a great and sweet entry!!! Although.. a *very* short one! Sweet tune too!
**Here are a few tips/ideas**:
**1)** I didn't understand it was a *shield* until I read the description (one UX note: many people don't read text, especially if its one big paragraph. You can try putting headings (to catch attention of the most important stuff)
# Like this
But just a few... when these grow people again don't read. Also **bolds** help when a longer sentences : ))
**2)** You *could* look into some kind of procedural/pseudo random generation / also to generate more stuff when progressing through the level (you could even make it infinite and track a score). My game uses something like this and creates the illusion of A LOT of content!
**3)** Some randomization (e.g. on the initial player position) would make every run different :P / this Can achieve higher replayability :P
**4)** It would be awesome if the game is a bit longer, even if no pseudo-generation , but I guess that's up to time you had for it : )))
**I have no major complaints with the entry itself, liked it quite a lot :))) GJ!**
PS: have you played Osmos? The game reminded me of it with the growing and "eating" mechanic ^^
We encountered some troubles during the development process, which caused the level design to be very hasty. We are very sorry.
You're right!Maybe we should make background decorations darker.
In LD54,we cannot spend some time to make some randomization, and in my opinion, I prefer a non-random level,beacause it has higher controllability, and it may be possible to create richer and more progressive levels in less time when produced in a GameJam.
But in our free time, we do consider developing towards randomness, although we may not necessarily implement it.
Thank you for your opinions and suggestions, which let us know a lot of shortcomings, and we also hope to have the opportunity to improve it!!!Thanks again,AweSkyBear!!!
One clarification though - you Can have reproducible randomness via PRNG helpers - e.g. provide a seed, generate random numbers (e.g. positions) which are always the same; tune them a bit and voila - you got an infinite level which always starts the same ;)
Just a hint :p