Homeward by Wuppos

It is time to start the journey back home. Pack your bag carefully and set out to face whatever adventures await along the way.
Homeward is a short text-based adventure game, where you have to manage a small inventory. What will you throw away and what will you keep for later?
- A choose-your-own-adventure-like story
- Limited inventory size
- Decide which items you can use now, and which you need to keep for later
- Learn where to get which items by replaying. Can you collect the most valuable set of items at the end?
Play the game here: https://wuppos.itch.io/homeward
Final item value scoreboard:
- [205] @sudocoffee
- [190] @Wuppos (the developer)
- [175] @dijkstra
- [171] @vary
- [158] @kanity
- [133] @majomirez
- [ 80] @sarah-northway
- [ 15] @alec
Let me now what the total value of your items was at the end if you want to join the scoreboard :)



| Source | https://github.com/YannVeld/Homeward |
| Link | https://wuppos.itch.io/homeward |
| Link | https://wuppos.itch.io/homeward |
| Original URL | https://ldjam.com/events/ludum-dare/54/homeward |
Ratings
| Overall | 33th | 4.122⭐ | 39🧑⚖️ |
| Fun | 26th | 4.108⭐ | 39🧑⚖️ |
| Innovation | 121th | 3.643⭐ | 37🧑⚖️ |
| Theme | 45th | 4.257⭐ | 39🧑⚖️ |
| Graphics | 36th | 4.243⭐ | 39🧑⚖️ |
| Audio | 78th | 3.681⭐ | 38🧑⚖️ |
| Humor | 38th | 3.671⭐ | 37🧑⚖️ |
| Mood | 30th | 3.959⭐ | 39🧑⚖️ |
| Given | 27🗳️ | 46🗨️ |
Little feedback : it might be cool to change the design of the buttons where you have to put an object to
differentiate them from the classic choice buttons !
Congratulations again ! I recommend !
@falestress Changing the button which requires items to have a different design is a great idea! Thanks a lot for playing and for the feedback :D Little favorite is high praise ^_^ (but I guess it is only the beginning of the rating phase :P)

@fnelix Thanks for playing! Happy you liked it
@vary Oh, 171 is a really good score :O Happy you liked it :D
@ani I completely agree with you on the missing sound effects for moving items. In general I would have loved to add a bit more game feel to the whole game, but as usual I had no time :/ Thanks a lot for playing and the nice feedback

The mood was great throughout and not knowing what you'd come across next and what items you'd need made the game very suspenseful, I like that by the end I was very suspicious of every interaction. I'm not sure if I was using my items more quickly than expected, but I never actually ran out of inventory space - not a big issue at all but it would've been nice to get more gameplay out of the arranging mechanics.
Barely scraped by on my second play through. Such a fun game and great interpretation of the theme. The colors are very pleasant and I love the variety of outcomes/how you can learn as you play. Keep up the great work!
Well done ! :)
Some minor criticism: I saw very few typos and the limited space mechanic only mattered once for me. Still, it always felt like I should look out for my inventory space, which I guess is even better than being forced to leave something behind all the time!
I think I may have found the max score:

It requires restarting several times until you get the right RNG, as you need to get a potion from the old lady and a necklace from the shiny thing in the ground. After that, everything just barely works out to let you keep all of your most expensive items (although I got unlucky once with a 2x2 shield at the castle, and had to toss one of my items).
And such a nice surprise seeing a text-based game this time! I loved it a lot, it's so my type of game~
The mechanic is interesting, it fits the theme well, and the game kept me very engaged. The art is definitely my taste, I love it a lot <3 Sound effects fit the vibe of the game. It is impressive how you created so many encounters, it was interesting and intriguing, and the goal of getting most value in your bag is cool!
I accidentally left the bread along with my money by clicking too fast ;_; And it was a nice surprise, as I reloaded the game to start over, that some items' sizes seem to be randomized, as that time I got a bigger gold pouch ^^ (though I think it still got me the same amount of bread, but not sure as 1st time I fat-fingered that purchase)
Then I wanted to make my gem into jewelry and fat-fingered again T_T thankfully didn't lose the gem itself.
I don't think the click-and-drag mechanic is bad, maybe I just have to be more careful >_<
Nitpicks:
*The font was a bit hard to read, especially as some letters were thicker while others were thinner.
*In the beginning, it would be nice to say "Double click" instead of "Click" as I tried simply clicking on my Sword at first and got worried it's some kind of bug, but thankfully tried clicking 2 times xD
*When I switched windows to start writing my feedback here as I go, music cut off and didn't go back when I clicked back on itch.io page :(
*Found a typo: On the screen where we can buy/not buy bread: "Might be nice to bu*t* some bread"
Got 158 ^^

@luis-carli Yeah, I know and I am very sorry. This is the first time I used Love2D, and unfortunately the compiler I used apparently does not support mac. I also dont know enough about love2D to fix it yet :(
@greenpig Thanks a lot for your nice words! I would have loved to add more variety in the pictures in the top left, but I did not have time. I am glad to hear you appreciated them anyways, even though I reused them quite often :)
@erkberg Thanks a lot for playing! I am happy you liked it :D Thanks for the feedback. I agree that the inventory puzzle could have been explored more. Unfortunately I did not have time to make items with weird shapes, which would have made it a lot more interesting I think.
@sudocoffee Oh, very impressive! I though that with my max score of 190 I already reached the ceiling, but obviously not. I need to see if I can reproduce that :) I am very honered that you liked the game enough to find the optimum path through it ^_^
@kanity Thank you very much for sharing all your thoughts! I am sorry to hear that the clicking and dragging did not seem to work well for you. You should not have to click twice, so I am not sure what is going wrong there :/ It also seems that there is something weird with the resolution of the game in your case. All pixels should be equally big, but seeing your screenshot they are obviously not. This is good to know though! This is my first time making a game in Love2D, so there is still a lot to learn. I am happy you enjoyed it nontheless :D
At first it was difficult to control from dragging objects, intuitively tried to use drag&drop.
I wonder why the single-click control method was chosen?)
I don't know if I explored enough to find the packing mechanic meaningful: on all my runs, there was no point at which I really was constrained by inventory space.
Still, I enjoyed the game :) Will take a look at your previous entries too since cute graphics seem to be your thing!