Fishy Business by zerohalogen
Little silly game about fishing without license

- Catch and sell fish
- Beware of fisheries inspection...

- Install boat upgrades
- Find SECRETS!!!

Ratings
| Overall | 473th | 3.661⭐ | 30🧑⚖️ |
| Fun | 647th | 3.339⭐ | 30🧑⚖️ |
| Innovation | 413th | 3.536⭐ | 30🧑⚖️ |
| Theme | 788th | 3.304⭐ | 30🧑⚖️ |
| Graphics | 271th | 4.107⭐ | 30🧑⚖️ |
| Audio | 200th | 3.804⭐ | 30🧑⚖️ |
| Humor | 237th | 3.611⭐ | 29🧑⚖️ |
| Mood | 196th | 3.982⭐ | 30🧑⚖️ |
| Given | 65🗳️ | 33🗨️ |
In any case, this was a nice and relaxing game! The biggest comment I made in my video was "I encountered about 10 fish traders in a row before the upgrade-shop. Perhaps setting a hard coded limit of like- 3 fish traders before forcing the next one to be the upgrade shop?" Anyway, here's the video: (Again, sorry for the bad cropping)
https://www.youtube.com/watch?v=h1Asa1IxR74
Well done graphics and animations.
It could evolve in so much more ! Congrats
I just found a little bug where you can hold the lever for the net and go away to keep it down, but that's all.
Great work it's a very nice game !
I really wish that I was on deck where I could look at the pretty ocean, as opposed to the hull.
I also wish I could upgrade the speed of my net.
This would make a great multiplayer game
https://zerohalogen.itch.io/fishy-business
I love the atmosphere all-together, the graphics, music all of it fits and creates quite the mood.
Jolly little game! ^^
* The net could be a hoop with a limited collision radius. You still hold E to lower it and release E to raise it.
* Fish that touch the net would be caught instantly. (the fishing magnet could then increase the radius of the net a little bit)
* Spawn way more normal fish and far fewer fish that require licenses or are illegal. I shouldn't have to catch a bitcoin wallet in a bottle or several locked safes to upgrade my engines :laughing: - I should be able to do it the fair and honest way - catching fish! :wink:
* The fish should spawn in a greater range (up and down)
* fish move slowly to the left or right, and sometimes change directions, adding a bit of skill/effort on the player's part.
With these few changes, the player has something to do other than run from the throttle to the net and back (and occasionally sprinting to the cargo hold to dump contraband as the police approach)
Some other things:
* Color the icons so that backgrounds for illegal fish are red (not just named "Red Herring", although I appreciate the humor :smile:) and ones that require permits are orange. Treasure could be purple or blue.
* Fining and confiscating "permit only" fish works well, but going to jail and it being "game over" could be replaced with the police simply taking all of your money and cargo for "illegal" fish (something like "we have to do a full inspection of your cargo to make sure there aren't more of these")
* I like that the game has "secrets" but I don't really know what the goldfish does - perhaps I could pay a small fee to the fish buyer and the tooltip will change to be something more helpful.
* Perhaps I should have to stop the boat to talk to the police and the traders. I realized later I didn't need to actually stop, I could just walk over to the radio. However, being able to do a drive-by fish sale might keep the pacing nice and quick though :slight_smile:
Some polish ideas (if only we all had more time :wink:)
* It'd be nice to see the outside of the ocean passing by. Would combine very nicely with the rocking of the ship interior (I appreciated the bottle rolling back and forth)
* balancing of the fish values and upgrades.
* Maybe the fisherman can upgrade his peg leg so he can walk faster too
All in all, I spent a decent amount of time playing this and did enjoy it - I just wish the pacing was improved. Nicely done!
Music loop was a little short and repetitive, but you can turn that off if you like, so nice.
Nice game to chill and relax. Till the cops come!
I liked the use of the theme, and some of the items were pretty funny, as well as the whole idea of needing a fising permit
The gameplay is relaxing, pretty slow paced but the core loop is pretty good, I'd really like to see this expanded with some further elements to spice up the loop more
If I were to say one thing, I wish the upgrades and the shop were spread a little more evenly, there's stretches where I run into the the same thing a lot.
It's a pretty fun game with potential!