Alice : The Wonder Game by telo.philippe
In Alice : The Wonder Game, you play a little girl who discovers a strange room where everything is possible! Grow, shrink and explore your typical game room with a different point of view in this light-hearted platformer.
For the theme, we wondered, how to fit the entire game within one room? So we came up with this, with the idea that every visual element in the room could be a part of the level, but only if we look at it at the right scale.
Hope you like it !
Controls \ A - D - Space to move E to take C to drop Shift to use

| Link | https://matelou.itch.io/alice-the-wonder-game |
| Original URL | https://ldjam.com/events/ludum-dare/54/alice-the-wonder-game |
Ratings
| Overall | 811th | 3.292⭐ | 26🧑⚖️ |
| Fun | 684th | 3.292⭐ | 26🧑⚖️ |
| Innovation | 407th | 3.542⭐ | 26🧑⚖️ |
| Theme | 373th | 3.917⭐ | 26🧑⚖️ |
| Graphics | 845th | 3.063⭐ | 26🧑⚖️ |
| Humor | 676th | 2.674⭐ | 25🧑⚖️ |
| Mood | 908th | 3⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 25🗨️ |
been a while thinking about life looking through the windows ...
however a bit stuck as well lol, reset does not seem to work
really like these hand drawn art, feels eerie and creepy but cute
Just wished the game was more polished, good job!
I'm activating notifications in this post, if you intend on making upcoming versions with more polish, do let me know and I'll gladly play the game again :)
Thanks everyone for your kind words and feedback!
The first (and only) level is actually very hard to finish because it glitches easily and you can get stuck if you go to the wrong direction, we'll work on that!
I felt that Alice was too slippery too, we'll try to improve the movement soon!
- I feel like the speed up of the character on the floor felt a bit slippery, that might have to do with the lack of animation as well.
- It would be nice to get a hint when you hover over the item in your inventory so you know what it does before you use it, like how you can use the dice and that it's not a consumable like the cookie.
- The two keys could use some distinction to help players grasp which door it opens, something simple like the colour of the door and the key could match.
- and as others mentioned about the restarting, I don't think it was a big issue until I fell off the table after shrinking a second time. I felt like I wasn't alerted as a player that I couldn't jump on the shelves in the medium size. I think having more feedback on which platform the current size can interact with would be helpful!
- lastly it would be nice if the UI of E to interact could change in size when the player changes in size.
Overall I liked the design of the puzzle! I think it was a great take on the theme.
We'll try to fix all these problems and actually finish the first level soon. You have some great points, thank you so much!