Idol Hands by MatthewDrake
In Idol Hands you play as an Acolyte who is destined for greatness! The only thing standing in your way from getting into one of the limited spaces of the inner circle are some idols that need to go on platforms. Push your way to ascension!
Controls:
WASD or Arrow Keys to move
R to Reset Level
Esc to go back to Main Menu
| Itch.io | https://matthewdrake.itch.io/idol-hands |
| Original URL | https://ldjam.com/events/ludum-dare/54/idol-hands |
Ratings
| Overall | 387th | 3.759⭐ | 31🧑⚖️ |
| Fun | 316th | 3.741⭐ | 31🧑⚖️ |
| Innovation | 1079th | 2.466⭐ | 31🧑⚖️ |
| Theme | 555th | 3.655⭐ | 31🧑⚖️ |
| Graphics | 394th | 3.897⭐ | 31🧑⚖️ |
| Audio | 240th | 3.731⭐ | 28🧑⚖️ |
| Humor | 121th | 3.891⭐ | 25🧑⚖️ |
| Mood | 97th | 4.125⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 37🗨️ |

Thanks for letting me know! Going to fix it for the itch.io version soon. Thanks for playing, I'm glad you enjoyed it!
Overall a solid game, well done! If I were to suggest one thing, it would be nice if I could hold down a direction rather than having to press it for every tile, which is a bit annoying for the larger levels
As for any bugs, on occasion if I moved too quickly my character would get lodged in the block. I would also have a music loop glitch if I just held one direction (Once again might just have been my browser).
All in all fun little game with cute pixel are done in short time keep up the amazing work!
music is bit low, hard to turn up my speakers.
good puzzle game.
maybe add number of restarts as "tries".
also showing how many moves you needed to take could be extra challenge to minimize them.
maybe show the author's amount of moves and try to beat that or get same.
visuals are nice, very detailed. Maybe add little bit more graphics on top of the tilemap level textures, so it wouldn't look so repeating.
when moving, could make a step sound.
nice little game. If you wanna work on it more, add more storyline, extra juice(particle effects, sound effects) and more different types of cubes to move that you need to match them places.
maybe keep the character moving if holding down keys for direction.
spoilers: I like breaking reality. :smile:
when the animation started running I thought we were just getting started. I wish it were longer. :heart:
@stefan-b - when I saw the theme I knew we had to try a riff on Sokoban. Considering the simplicity of the game, it's hard to come up with an original twist on the design!
@pax-lefay - there definitely is a floor-only solution for every puzzle. We'll be fixing the wall bug for Itch - there's only supposed to be one reality break, maybe two... so far, anyway :sweat_smile:
@lucidwraithh - I would love to know which browser & version you're running so we can try and reproduce that; music changing on keyboard press definitely wasn't intentional but now I want to make it intentional, damn
@jukepoks1 - this is all good feedback. I think we're going to continue working on it for more levels and might incorporate some of your suggestions. The one thing I will say is that the music was previously louder; we turned it down because it started getting excruciating if you were playing too long, but then we added a mute button on the main menu! we might think about turning it up again.
Thanks all for your feedback! Glad you enjoyed our little block-pusher.
It says a lot that my only comments are pretty nitpicky like the stereo audio feels a bit odd and that holding down a direction would be nice as mentioned by others (I ended up spamming arrow keys and wasd simultaneously and that worked though)
Really stellar job
I noticed that nothing happened on the character customization screen when I switched the parameters.
The game is fun and I enjoyed it.
The graphics were well made and audio matched the environment well. The premise of the story gave me a chuckle at the start. Solid overall jam entry, nice work.
The block puzzle fits the theme well for sure
I'm not sure if it is a bug or if I'm overlooking something... How is my little Acolyte supposed to use the left idol block...?

The controls felt a bit spongy, maybe those could have been smoother by allowing the player to hold a key down. Now I needed to press the arrows multiple times to go to another side of the room.
I love the end cinematic! How much time did that take? :grin:
The music really fits to the theme of the game. And the character creator was fun :laughing: First I thought it was broken, but then I was like "nooooo they did not", and then the ok button gave it away :rofl: