Leapfrog Solitaire by 0x746564
Leapfrog Solitaire is a solitaire game inspired by Peg Solitaire.
CONTROLS:
Click a card to select it, then click on an empty space to move the card to that space.
GAMEPLAY:
You can move any card to the center space. Other empty spaces can only be moved to when jumping over another card that is of equal or lesser rank. No diagonal moves. Aces are low (1).
Normal mode is half a deck (26 cards) and Hard mode is a full deck (52 cards).
When the board first loads, the center space is empty. You can always move any card into the center space if it is empty:

In this example, we'll move the 4 of clubs to the center:

Then we'll jump over the 4 of clubs with the 7 of hearts:

The 4 of clubs will be removed and the space vacated by the 7 of hearts is replaced with the "next card", the 3 of diamonds in this case:

You win when you have only one card left on the board.
| itch.io | https://0x746564.itch.io/leapfrog-solitaire |
| Original URL | https://ldjam.com/events/ludum-dare/54/leapfrog-solitaire |
Ratings
| Overall | 536th | 3.6⭐ | 32🧑⚖️ |
| Fun | 436th | 3.583⭐ | 32🧑⚖️ |
| Innovation | 357th | 3.603⭐ | 31🧑⚖️ |
| Theme | 355th | 3.95⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 38🗨️ |
I had a queen in the center with an Ace ready to jump it, but then got the no more moves message.Good intrepretation of the theme!
If I had to be harsh I would criticise what isn't. Having some sound effects for picking up and placing the cards would've definitely helped complete the experience but honestly this is very professionally done. It's the kind of game I wouldn't be surprised to see on steam or the app store. With a bit of post dare love there's definitely a releasable game here.
@somewan I agree. It feels too easy. You only really lose if you aren't paying attention. I was having a hard time coming up with restrictions that would still allow the game to be winnable.
@game-dev-with-michael Aces are low. I will update the instructions to make it more clear, thanks!
However, I seem to have found a loophole where having a K is equivalent to an instant win. Because you can repeatedly use K jump over others until clear the deck.
Perhaps there could be some way to balance the power of high-value cards. For example, every time use a card, the card value will increase one or increase value of the card be jumped, increase the K will loop back to A. This would ensure that high-value card are not always overpowered. Just some unverified ideas, hope they can be helpful to you.
Overall I think the game is great an you've done a nice job!
I noticed the same issue with the previous commenter, and found that as soon as I got a King, it was an easy game to win. My suggestion for how to potentially fix this would be to remove the rule where cards of equal value can jump each other, and have aces be able to jump kings.
But yeah aside from that, very neat application of the theme!
I could seriously play this for hours.
Except for the fact that the king trumps everything and could just jump around to remove all other cards
Your idea is great and the game is well done. Designing a card game from scratch can be very challenging especially with its simple rules. I can understand the challenges you face. There's one bug but it's pretty good.