PELLET BOI by TechnoNugget
DEVELOPMENT
I think this is only the second time I've entered into the Compo. Normally I'm a jam kinda guy
I used Bevy Game Engine with 🦀 Rust 🦀 to create the game. This was the first time I've used 🦀 Rust 🦀 and so, naturally, the first time I've used Bevy as well. So far it's been great, it was a bit hard to switch my smooth-brain thinking over to functional programming paradigms after years of indoctrination in OOP at first, but I was able to make a game, so, you know.. that's pretty cool I guess.
As far as tools go, I just used VSCode as an IDE and that's about it.
The source code is linked below in the gitlab repository and I'm happy to answer any questions :)
I had a pretty busy weekend but I was still able to throw together a fun lil game!! (I hope) I took a break mid-jam for a board game night with buddies, my roommate was moving out, and also had a metal concert with a bit of moshing for much needed stress release 🤟
Over all I probably had about 16 - 20 or so hours to work on the game. So I'm pretty happy happy with the result.
Anyway, here's the game, enjoy!
PELLET BOI

You are a BLUE_BOI, you must consume GREEN_PELLETS, and leave behind WHITE_BLOCKS every time you move*. Each GREEN_PELLET eaten gives you +100 points, and each WHITE_BLOCK that's placed gives you +5 points.
* WHITE_BLOCKS are not placed for one movement after consuming a GREEN_PELLET
The more you move, the more the room gets filled with blocks, leaving you increasingly LIMITED SPACE to work with. Inevitably, at the end of each run, you will get yourself stuck by laying too many blocks all around, and be forced to restart and try again for a better score.
CONTROLS
- Movement - Arrow Keys
- Start/Reset - Enter/Return
Leave your high scores below in the comments! Mine so far is 4005
| Git Repository | https://gitlab.com/Technostalgic/ld54 |
| itch.io | https://technostalgic.itch.io/pellet-boi |
| Original URL | https://ldjam.com/events/ludum-dare/54/pellet-boi |
Ratings
| Overall | 89th | 3.879⭐ | 31🧑⚖️ |
| Fun | 67th | 3.914⭐ | 31🧑⚖️ |
| Innovation | 40th | 4.052⭐ | 31🧑⚖️ |
| Theme | 18th | 4.448⭐ | 31🧑⚖️ |
| Graphics | 304th | 2.845⭐ | 31🧑⚖️ |
| Humor | 277th | 1.667⭐ | 26🧑⚖️ |
| Mood | 332th | 2.327⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 31🗨️ |

@defrag Glad you stuck with and enjoyed it 🙂 and wow, That's a really high score!! I still can't beat it. Always a weird feeling when someone bests you at a game you made lol
And thanks everyone else for playing I am glad you enjoyed (hopefully) and thank u for the feedback :)
I would perhaps include some "Game over" screen once you're no longer able to move. My score:

Mechanics are easy to understand even without reading the instructions. It reminds me of the board game "Ricochet Robots". I got 3900 points on my run.
Start and end screens would have been nice to make the game feel more complete. Online scoreboard would have made me play more times to compete with others. Some graphics and sounds could have introduced a mood and given more personality for the game.
For what it is, the game is solid, no bugs occurred. It's also right on the spot with theme! :slight_smile:
https://youtu.be/TB_WsDANw5E
Love what you did with the mechanic! Thank you so much!