Fill the crates ! by Flancon
The boss is pissed. Customer orders still haven't left the warehouse, and you're the only one working today. To top it off, there are no more normal boxes, you have to make do with oddly shaped boxes. Try to fill them as much as possible, even if their space is very limited.
Tutorial : Use your mouse to drag the stacked boxes into the crate. You have 30 seconds to find the best way to fit them in. But be advised, you can't have a box partially in, neither have to boxes stacked in the crate. Oh, and the boss wants you to put at least 3 boxes in the crate. Alt F4 to quit :)
| Link | https://flancon.itch.io/fill-the-crates |
| Link | https://github.com/FlanconTC/LD54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/fill-the-crates |
Ratings
| Overall | 1046th | 2.908⭐ | 40🧑⚖️ |
| Fun | 1028th | 2.737⭐ | 40🧑⚖️ |
| Innovation | 1033th | 2.618⭐ | 40🧑⚖️ |
| Theme | 428th | 3.829⭐ | 40🧑⚖️ |
| Given | 24🗳️ | 54🗨️ |
I think you made good work for a first game jam, congrats! The idea respect the theme and the game is playable, nicely done :wink:
If i can give you an advice, next time maybe try to make a little tutorial. I was surprised seeing the bloc placed over each other, i didn't understand why on the forst time.
Overall, a great entry for your first participation, continue like that! :smile:
Adding timer indicator to add pressure to fulfil customer orders and score how many boxes you managed to cram inside the order would give the gameplay goals.
Yeah, I'll study for the next LD, to save some time and to develop other aspects of the game. And again, ty!
And then your game is also pretty good.
Do agree with comments above .
Tip: You can write the tutorial here on this page just a quick how-play :)
it glue the nearest sides of each other making that problem .
i don't know if i clearly enough explained it
Yeah, and thinking about it, I might have had enough time to do it (difficulty system), but I was stressed about not finishing in time. Ty for your feedback :smile:
Things that could have been easily improved:
* the crates should stick to the grid during the drag & drop (just RoundToInt its position).
* a way to skip waiting if we finish a level before the timeout.
I don't know what I did, but I unfortunately managed to break the game. I tested to lose life in order to end the game but after one "hit", my life would not drop anymore no matter what I did. The drag&drop was a bit janky too, but those comes with practice.
Gameplay-wise I would recommend adding a button to validate the box ahead of time, sometimes the 30 seconds are a bit long and you are forced to wait.
Great job nonetheless :thumbsup:
As a jam-specific pointer, it can pay off to give players more of a "complete experience" of playing the game, even if what you make isn't in-line with what you wanted. For instance, you could have made the timer shorter each time the player solved one down to a minimum value, and then give the player a "victory" screen after they complete a certain number of shipments. That way, jammers aren't left playing an infinite game wondering "is there more to see or am I finished?"
Anyway, congrats on making the game! Super impressive, hopefully see you next LD!
- I like the backstory of the game. It gives a sense of purpose
- This game could really use a soundtrack, or at least some sound effects. A tool like this is really easy to quickly make some bleep and bloop sounds and it really adds to the game: https://sfxr.me/
- A visual grid where the piece would go when you let loose of the mouse button would have been nice. Sometimes the piece would snap somewhere, where I did not want it to go. When there is an overlapping piece there, then it is a bit more hard to fix
- A "Next" button would have been nice, or tighther timers. Now I had situations where I needed to wait until the time was over
- Rotating pieces with for instance right mouse button would be a cool addition! But I can imagine that the game would become less hard, which could disrupt the balancing :thinking:
I think you did a great job!
Well, I started by coding the rotation, and it worked. But the verification system wasn't working, so I had, after some hours, to improvise. But this new system (that is sometime working sometime not), wasn't working with the rotation, so I deleted it.
The next button is a good idea. I have to be careful next LD, to create something fun to play, with no long waits, and clear instructions !
Thank you for the feedback :smile: it means a lot !