Fate of Ratlantis by Beebo Studios
Welcome to Ratlantis!
Shortly after the disaster took its course, you are able to escape from the prison. Climb the floors of the Rat City's holy church to save yourself from the floods.
In "Fate of Ratlantis" you are a former prisoner trying to escape the village. Defeat the hostile invasion of shadow creatures, learn powerful poison magic spells and master the art of sword fighting!



Controls
- WASD keys to move
- Aiming with the mouse
- Left mouse button to attack with the sword
- Right mouse button for casting spells (once a spell is learned)
- Spacebar for dash spell (once learned)
- ESC key to enter the game menu
(The controls will also be explained in the game!)
Team
- Basti: Game and level design, a little bit of coding and one single graphic.
- Eddie: Coding.
- Kamil: Programming.
- Patrick: Animations and sound effects.
- Rina: Music and a little bit of coding.
- Silvia: Graphics.
And thank you Danya for the emotional support ❤️
Ratings
| Overall | 584th | 3.556⭐ | 29🧑⚖️ |
| Fun | 502th | 3.519⭐ | 29🧑⚖️ |
| Innovation | 1060th | 2.537⭐ | 29🧑⚖️ |
| Theme | 1121th | 2.167⭐ | 29🧑⚖️ |
| Graphics | 426th | 3.852⭐ | 29🧑⚖️ |
| Audio | 468th | 3.352⭐ | 29🧑⚖️ |
| Humor | 388th | 3.261⭐ | 25🧑⚖️ |
| Mood | 629th | 3.463⭐ | 29🧑⚖️ |
| Given | 50🗳️ | 29🗨️ |
I thought the game was too easy. It seems like every room you're getting tons of cheese and bacon so it's practically impossible to die. The slimes were pretty nonthreatening; An ability like charging up a dash toward you would help make them more dynamic.
Also, it seemed like there were different types of birds that shot at different speeds. Maybe I was missing something and that wasn't the case, but if it was, the player would benefit from a visual indicator denoting the type of bird they're fighting against.
Keep at it!
I really enjoyed the art style of it. The cutscenes were specially well done, I enjoyed those a lot! Game-play was a bit simple as previously mentioned by Duckwings, but I think it's fine to have casual fun at times, though there's a lot of things that could be added if you guys continue with the project.
The one thing that bothered me was that the sound levels were a bit off at times and specially the menu music was a bit too loud at start and the the first seconds didn't seem to fit, but perhaps it's just me and my music taste.
Overall really jolly good work on it!
@duckwings You are right, the game is not super challenging. In our playtests, we had some deaths and we wanted use a difficulty setting where most players would see the ending without being frustrated.
@dhavavamba We were inspired by the theme while coming up with the base idea that was linked to the story and setting of the game. So, the theme is more integrated in the game's story than in the mechanics but it really helped us to come up with the game idea. Finally, we created the game mechanics based on these ideas.
The swinging felt like it could be a little heftier. Maybe if clicking did a bigger swing? Would have loved to have seen more sound effects too!
Great music and a solid amount of progression for a game jam. :) Cheers!
I think the difficulty level is pretty reasonable for a jam game- I agree you don't want people getting frustrated.
I'm assuming there were time constraints preventing this, but it would be really cool to have a boss fight to end the game!
And that poem... 10/10
The music is catchy !
Great combat system, enemies and environment design (the statues :ok_hand:)
I had a bit of trouble with the space-dash attack, where space didn't work all the time, but maybe that's because I played the web version (I know there's sometime problem with space control with web browsers)? I couldn't get past the three birds because of this ... (or because of my skills perhaps oops)
Had lot of fun playing the game and loved the mood! I appreciated the narrative into the diaries that just fit into the context. Pretty cute graphics and sound too (I love comics-style storyboards).
Good job guys :D
I would add a stamina bar to not spam the sword's basic attack and make it not so easy to kill
Regardless, the dungeon design is good, challenge is presented and there are spells to unlock.
Oh I did complete this game.
I didn't understand the difference between the two poison spells, but otherwise it was very clear and understandable.