{"author_link":"\/author\/pat-aftermoon\/","author_name":"Pat AfterMoon","author_uid":"30511","comments":[{"author_name":"Suese","author_uid":"8361","time":"Aug 24, 2015 @ 3:30am","epoch":1440386700,"text":"Nice contribution.  It really could have really used some sound!"},{"author_name":"celisoft","author_uid":"49455","time":"Aug 24, 2015 @ 9:36am","epoch":1440408660,"text":"HTML5 version works well for me. An (sprite-based) animation of the monster would have been great but this is a good game. Hope you will continue the development in the future."},{"author_name":"peterthehe","author_uid":"46596","time":"Aug 24, 2015 @ 9:38am","epoch":1440408780,"text":"Could have done with some audio and animation. Otherwise, a nice, stable entry."},{"author_name":"StaNov","author_uid":"55257","time":"Aug 24, 2015 @ 9:39am","epoch":1440408840,"text":"I like the crushing move done by arrow down :) It's kinda impossible to avoid all the obstacles. But it might be purpose, do it's ok. Good job :)"},{"author_name":"totallybueno","author_uid":"55775","time":"Aug 24, 2015 @ 7:27pm","epoch":1440444120,"text":"I miss some animations and a better physics, but it&acute;s fun :D"},{"author_name":"Benjaminsen","author_uid":"55993","time":"Aug 25, 2015 @ 12:24am","epoch":1440461940,"text":"Web player sadly fails"},{"author_name":"Cory Martin","author_uid":"3043","time":"Aug 25, 2015 @ 6:06pm","epoch":1440525660,"text":"A big flaw with the game's design is the building mechanic. Early on, there's no reason to avoid the buildings since you'll regenerate all of your health, but later on, the buildings are in high numbers and in many cases, unavoidable and you're inevitably going to die.\r<br\/>\r<br\/>I think if you had control over your jump, or if the jump were simply faster and less levitate-y, it would be better.\r<br\/>\r<br\/>It's also difficult to make the people out against the background when they're on platforms.\r<br\/>\r<br\/>I hope you find my criticism helpful!"},{"author_name":"Pat AfterMoon","author_uid":"30511","time":"Aug 26, 2015 @ 8:02am","epoch":1440575820,"text":"Thank you for all your comments and constructive criticism ;)\r<br\/>\r<br\/>I apologize for the lack of sounds and animations :(\r<br\/>\r<br\/>@totallybueno: can you explain what better physics you expect, personally, I'm happy with the actual 2 buttons scheme, a simple and predictive jump and an optional brutal fall.\r<br\/>\r<br\/>@Benjaminsen: if you are using Chrome, &lt;a href=&quot;http:\/\/www.kongregate.com\/forums\/144-freefall-tournament\/topics\/488258-google-chrome-no-longer-supports-unity-web-player&quot;&gt;read this&lt;\/a&gt; (Google want to ban Unity plugin, it's a feature).\r<br\/>\r<br\/>@Cory Martin: thank you for your comment, creating a procedural level generator may be a good idea for the long term but definitively not for a 48h jam. I'm already working on an enhanced version and all comments are welcomes. \r<br\/>My first modification will be to reduce the number of people in early level (less than 1000), add a lot of people on high platforms and reduce the probability or width building.\r<br\/>\r<br\/>CU\r<br\/>\r<br\/>Pat"},{"author_name":"zatyka","author_uid":"14357","time":"Aug 31, 2015 @ 12:35am","epoch":1440981000,"text":"The concept is interesting, but I think there are some things that are holding this game back.  \r<br\/>\r<br\/>-The physics felt a bit off, or at least off compared to a majority of platforming games.  It seemed like the jump was sluggish (instead of explosive), and the fall speed was constant (instead of gravity accelerating downward).  \r<br\/>\r<br\/>-It felt a bit unfair when situations came up where running into boxes was completely unavoidable. \r<br\/>\r<br\/>-The green font becomes hard to read, especially when you move up to higher levels.\r<br\/>\r<br\/>-The camera staying centered on the player.  I think a fixed camera would have been a bit less disorienting.\r<br\/>\r<br\/>I do mean this to be constructive criticism, and hope it's helpful should you continue to work on the game.  Congrats on participating in another LD."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 31, 2015 @ 11:15pm","epoch":1441062600,"text":"- took me a while to figure out that i need to avoid buildings. maybe have the player flash and shake when they take damage\r<br\/>- if you just let the game sit there it will go for a while just on it's own\r<br\/>- jumping felt really weird, like it is somehow animated rather then physical\r<br\/>- parallax background cityscape is a nice touch"},{"author_name":"HolyBlackCat","author_uid":"39241","time":"Sep 1, 2015 @ 7:25pm","epoch":1441135200,"text":"Simple and lacks some polish, but nice! Good job!"},{"author_name":"Robot Souls Games","author_uid":"42084","time":"Sep 1, 2015 @ 7:38pm","epoch":1441135980,"text":"Kind of lame. It needs sound."},{"author_name":"shawn42","author_uid":"571","time":"Sep 4, 2015 @ 12:41am","epoch":1441326960,"text":"fun to play. sound would have helped a lot. the smashing down felt perfect. nice work"},{"author_name":"superfreak","author_uid":"56570","time":"Sep 8, 2015 @ 5:22pm","epoch":1441732620,"text":"Sound and some polish in the UI would have helped this a lot - interesting concept though!"},{"author_name":"Anti","author_uid":"33991","time":"Sep 12, 2015 @ 3:14pm","epoch":1442070540,"text":"Could use more polishing but it still was really fun to play!"},{"author_name":"crucknuk","author_uid":"53686","time":"Sep 13, 2015 @ 11:03am","epoch":1442141880,"text":"Enjoyed it for what it was :)\r<br\/>really hard though to keep staying alive until the end though, but yeah nice overall. good job :)"},{"author_name":"Slashee the Cow","author_uid":"29123","time":"Sep 13, 2015 @ 11:08am","epoch":1442142180,"text":"Jump seems sorta slow. And it just seems sort of unfair that it's impossible to avoid everything when it gets harder."},{"author_name":"xWarZonex","author_uid":"39237","time":"Sep 14, 2015 @ 8:05pm","epoch":1442260800,"text":"Its a pretty neat game, I thought it was a fun concept. I would like to see you expand upon this idea."}],"images":["ld33\/30511-0e9d70d5c5c3662a595f76c356f2be38.jpg","ld33\/30511-8da963e3f954a6b71a20158d550650fd.jpg"],"links":[{"url":"http:\/\/www.aftermoon.net\/LD33\/Final\/","text":"Web (Unity)"},{"url":"http:\/\/www.aftermoon.net\/LD33\/Final_HTML5\/","text":"Web (HTML5)"},{"url":"http:\/\/www.aftermoon.net\/LD33\/LD33_AngryFace_Win32.zip","text":"Windows"},{"url":"http:\/\/www.aftermoon.net\/LD33\/LD33_AngryFace_Source.zip","text":"Source"}],"metadata":{"g_key":"9110","g_author":"30511","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"9143","g_title":"Angry face","g_status":"UCHK1","g_place":"907","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/30511-shot0-1440384342.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/30511-shot1-1440384342.jpg-eq-900-500.jpg"],"text":"You are the monster, crunch the people and avoid the buildings.\r\n\r\nGo as far as you can, use the <UP> arrow key to jump and the <DOWN> arrow key to brutally fall back. Avoid the buildings for not being damaged and crunch the people to heal yourself.\r\n\r\nTools used :\r\n- Unity 5.1\r\n- Visual Studio 2013 C#\r\n- Inkscape\r\n\r\nNotes : \r\n- The level is procedurally generated on the fly by block of 200 units. It is endless and has increasing difficulty.\r\n- Sorry, no sound, I was crunched by the deadline.\r\n- Try the HTML5 version at your own risk. It's less efficient than the Unity plugin version or the native exe. But on my PC it works with the latest versions of Firefox and Chrome, and even with Internet Explorer 11 (despite a few warning messages).","title":"Angry face"}