RatTrap by JCMonkey

# Story
You are a rat, and you are hungry. So you decided to venture out to look for food, but ended up getting yourself trapped in this weird dungeon. Now you did it!!! Now you have to try and get yourself out of there.
# Objective
Look for the keys to get out in the unlocked room. Beware alot of the keys are fake, so you might have to try them all. Avoid getting hit by them minecarts, oh and look out for those traps on the ground. There might also be ghosts floating around somewhere, so dont try and communicate with them, avoid them.
# Controls
- WASD or ARROW keys to move
- E to pickup or drop items (you can only carry one item at a time, theme limitation)
- Esc to access the in game menu.
# Apps
- Unity
- Audacity
- DSP Motion and DSP Action
- Music is from the unity asset store (edit this later)
- The sprites are Kenny Tiny Dungeon assets.
- The menus are kenny adventure UI
Ratings
| Overall | 1003th | 3.008⭐ | 61🧑⚖️ |
| Fun | 1021th | 2.75⭐ | 62🧑⚖️ |
| Innovation | 940th | 2.85⭐ | 62🧑⚖️ |
| Theme | 962th | 2.992⭐ | 61🧑⚖️ |
| Humor | 776th | 2.456⭐ | 59🧑⚖️ |
| Mood | 338th | 3.792⭐ | 62🧑⚖️ |
| Given | 73🗳️ | 92🗨️ |
Extra props for the mood. I think you have used some of the most used assets on the planet well to create something that feels original.
Great game, I like the concept, and the art is on point, lightning is perfect for the game, really nice touch. All these fake key are kinda boring after 3 to 4 door tho
Nice game !
The ambience was great along with the levels design and art but I'd have much preferred a shorter but fun version of this game! Great work tho :smile:
There were a lot of fake keys and they didn't really add to the experience but the mood and atmosphere you created was great and I enjoyed my time as a rat :)
I managed to unlock all doors except the last one on the left:

Then stepped on a spike in the top left area with my 1 hp :slight_smile: . I would have loved to get all the coins and see the epic win screen. I think it would be better if when you die, you just drop what you are holding and teleport to the start area instead of restarting all over. Cool concept though and the art style is very nice. Nice work!
With all keys having the same look it didn't take long for me to lose track of which ones I had already tried :key:
The spikes(?) were not immediately obvious that they were dangerous so I just walked into it
Liked the concept and plays really well, the lighting is interesting and is a great addition to a jam game.
I found having to backtrack quite a bit was painful, but nothing too terrible.
Spoiler about gameplay:
!> The second try was much more fun - I ran in the darkness, progressed faster, and even got to the graveyard. I hand't used any of the health potions yet so I was feeling real confident I could make it. I gathered all the keys from the graveyard by swapping with the torch, I had them all in the first room ready to go, about to go back the spikey corridor. But then, a ghost spawned very close to me, I got spooked and ran into it multiple times and died. Sad life for the rat.
I might not have it in me to make a third attempt. I'll perhaps give it another go after work.
Removing keys after they've been tried to all doors and found wrong, with a little sound effect, would make it more satisfying to carry those wrong keys too.
But, overall, the game feels solid, the light mechanics are interesting and little frustrating without being too overwhelming - as if you take it slow, you can definitely progress with patience - and the spikes are a good deterrent of just running head first to darkness. A really good game!
danburnsmusic@gmail.com