Get The Pumpkin! by yndajas

A tiny platformer. My first full game. Made in Godot and Aseprite*
* in the graphics department, I made the player sprite from scratch, but most of the assets are from Kenney (kenney.nl)
Note: due to an issue with Godot web exports, the web version on itch.io (linked below) may take a while to load on macOS. The downloadable executables should run without issue
https://yndajas.itch.io/get-the-pumpkin
https://www.youtube.com/watch?v=ksyu-O_vl2w
https://www.youtube.com/watch?v=09NnjP74yFU&t=2945s
https://www.youtube.com/watch?v=SpSf2owOo-o
https://github.com/yndajas/ludum-dare-54
Level assets (excluding player sprite): Kenney (@KenneyNL)
Font (Pixel Operator): Jayvee Enaguas
The rest: Ynda Jas (they/them)
Ratings
| Overall | 1062th | 2.849⭐ | 45🧑⚖️ |
| Fun | 932th | 2.942⭐ | 45🧑⚖️ |
| Innovation | 1133th | 1.81⭐ | 44🧑⚖️ |
| Theme | 1129th | 1.535⭐ | 45🧑⚖️ |
| Audio | 415th | 3.452⭐ | 44🧑⚖️ |
| Humor | 327th | 3.384⭐ | 45🧑⚖️ |
| Mood | 945th | 2.919⭐ | 45🧑⚖️ |
| Given | 26🗳️ | 56🗨️ |
Got an error trying to play
I got the pumpkin in 45.45sec
Bonus points for the jump sound!
There are six different start game sounds, a few different time-based congratulations audio clips with differing levels of enthusiasm and more audio in the menu on desktop versions (can be heard in the video) 😅
(a dozen attempts later...)

https://youtu.be/09NnjP74yFU?si=Ue4tnfuXHCxcISMN&t=2945
@ategon thanks for playing, and for all the really useful feedback!
Pumkpin acquired! I repeat! Pumpkin HAS been acquired! Mission success.
I had a great time checking this out on stream and finally came back to beat my highscore. The whole process of learning the level, planning out your jumps and then executing on them was really a lot of fun.
The aesthetics and sound effects add a lot of charm and overall this was a really pleasant and addictive platformer game. Great work!
(Juuuuuump!)
- the music is very well done btw
Congratz on your first LD entry!
Not quite sure how it fits the theme though? Besides that, congrats on your first game.
Tip for pixel art games: make sure all pixel elements are to scale. I'm not sure about the player.... thing, but the icon in the top left as well as the texts are not in the same pixel size as the levels, which is a thing to avoid.
Does the icon in the corner have a purpose that I missed or is it just decorative?
Edit: since the game doesnt work on the LDJam Site, I recommend removing it from the game page and just using the itch.io link. Otherwise potential players may just leave thinking its broken.
Yeah someone else mentioned the pixel size thing. I'm not entirely sure I understand what's meant by that - the icon (sunflower/sun) is scaled up 4x, but it just has more pixels to make it bigger, not bigger pixels (maybe I'm completely missing something ha 😅). I guess it's the visual effect that you're talking about though? E.g. the outline on the player is definitely off compared to the outline on the platform assets (and it's not internally consistent either!) - the pixels aren't a different size, but the thickness of the outline as measured in pixels doesn't match. Is it something about the minimum number of pixels used as building blocks in each asset? In any case, definitely something to work on - I'd like to do more custom art in future!
The icon is purely decorative, yeah. It's an edited version of the sunflower asset that you can see at the end of the game, and I was kind of thinking that it would a kind of sun, or evocative of a sun (like in the Mario levels where it chases you, but not an enemy in this case). I don't think that's obvious, but I kept it in just for fun! At one point I was thinking about having it be some kind of clock, but I didn't have time to add ticking hands (or a loose interpretation of hands). Initially I tried just rotating it, but it the pixels didn't line up nicely at anything less than 90° increments, and it's vertically and horizontally symmetrical so 90° rotations aren't perceptible 😅
Re: theme, it is a weak point. I was thinking small platforms and narrow tunnels, but it's not anything you wouldn't see in a typical platformer!
Thanks for playing and for the thoughtful feedback - appreciate it!
The clash between the lil alien creature and the cutesy Kenney art is such a unique and cozy vibe. It's perfectly accentuated by the wonderfully weird music and charming "jump" sounds. Congrats on your first game! Hope you keep making more.
Timers always make games 100% better, well done! *the jump audio made is so much more enjoyable as well!*
@flyingkaida just caught up on your VOD - lovely to see you enjoying it!
@dob congrats! I wonder how many people heard that audio, and how many got the reference 🫅🏽💜
@jamjamem yeah, there wouldn't be much to this game without a speedrun challenge 😅 Great time! Thanks for playing 😊
Overall great enterty, adding a timer was a very important feature as it turned out.
For the brave souls who would like to speedrun this - there are two very cool jumps you can do to reach sub24. I myself couldn't do them in sequance :sweat:
Skips:


Full run: youtube.com/watch?v=SpSf2owOo-o&ab_channel=%D0%91%D0%BE%D1%8F%D1%80
https://www.youtube.com/watch?v=SpSf2owOo-o&ab_channel=%D0%91%D0%BE%D1%8F%D1%80
