H.O.R.S.T. - High Operational Robot System Test by DorianSnowball
H.O.R.S.T.
High Operational Robot System Test
Info
H.O.R.S.T. is a game developed for the Ludum Dare 54 Game Jam with the topic Limited Space in a timespan of 72 hours.
We wanted to create a platformer, which limited the amount of abilities your player character could carry at the same time. With many moderns games adding expansive skill trees H.O.R.S.T. aims to make you think about which skills to pick up and use for which situation.
The game was developed in the Godot Game Engine (which unfortunately is incompatible with embedded games on Ldjam.com at the moment).

Controls
- Navigate with A & D or Left Stick
- Jump with Space or Lower Button
- Use Abilities with F or Left Button
- Drop Abilities with 1&2 or D-Left & D-Right
- Restart Level with R or Top Button
- Quit the game with Ctrl + Q


License
The source code of the game is published under the GPL v3 License.
Links
Ratings
| Overall | 298th | 3.841⭐ | 24🧑⚖️ |
| Fun | 339th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 308th | 3.667⭐ | 23🧑⚖️ |
| Theme | 363th | 3.929⭐ | 23🧑⚖️ |
| Humor | 645th | 2.737⭐ | 21🧑⚖️ |
| Mood | 785th | 3.25⭐ | 22🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
1. A way to see controls and game info from inside the game would be appreciated, I pressed escape and got to the map-select area, but could not get back to the game without restarting the level.
2. Also as many forget, a way to close the application is always nice to have. I'd rather soft close.
Anyway, a really good game, congrats on a great entry, really well done! :v:
On another note while Godot isn't compatible with ldjam embedded, it is with itchio if you want to host it there (there's some options to check to make it compatible there).
Some explanation about the pipe would also have been nice. I totally didnt see it the first time and figured it out just by chance. Maybe some floating arrow pointing into it?
Also agree with prefering a nicer way to end the game then task manager or having a second screen to close godot in the task bar ;)
- My main issue is the character movement. It feels super clunky, I think mostly because the character horizontal speed/acceleration is too slow. It's super important to have really good character movement in platformers. However, it's difficult to nail perfectly, so don't feel discouraged, just focus on this next time.
- It would be nice to show controls in game, eg. using some prompts during gameplay.
- I prefer to use d-pad for movement in platformers, so maybe allow that and use other keys for dropping abilities.
I hope this is helpful. Good job!
I liked the difficulty and the fact the player is forced to figure stuff out. Not a lot of jam games have the courage to do stuff like that. Level layout themselves were very well done - level 4 in particular was very clever. Took me a good few minutes to realise what the pipes do!
I really like the weightiness of the player controller, but I'd tone down the feeling of momentum, and I'd look into adding coyote frames so that when the player runs off a platform they have a split second in which they can still jump.
As other's have said, the art is great too. Love a single screen platformer!
Great entry, well done!
It's interesting to apply the theme to the player controller itself!
Level design is also top notch, congrats!