RESTRICTED AREA by ROBOWARRIOR1982

[raw]
made by ROBOWARRIOR1982 for Ludum Dare 54 (JAM)

RESTRICTED AREA

Try to finish the 16 levels and post your screenshoot in comment !

WASD to move, mouse left to shoot.
New : Use tab to change between WASD or ZQSD control.

Program, sfx, sprite by my own.

Artwork by Bing IA. Music "From Beneath" from "Karl Casey @ White Bat Audio"

New version and updated version here https://robowarrior.itch.io/restricted-area

sc01.png

CONTROL_EXPLAINS.png

Update CAMERA FIX V2 >> minor change in accord to the first feedbacks : - Adjustement camera collision with player, add a command to see far in the direction of the character when you press mouse right button. - Added an option to change between ZQSD ans WASD control in game if you press tab button. - Changed placement of few ennemies in the last levels. title AZERTY.png

...

Ratings

Overall 604th 3.532⭐ 33🧑‍⚖️
Fun 253th 3.823⭐ 33🧑‍⚖️
Innovation 104th 4.033⭐ 32🧑‍⚖️
Theme 440th 3.817⭐ 32🧑‍⚖️
Graphics 866th 3.016⭐ 33🧑‍⚖️
Mood 862th 3.129⭐ 33🧑‍⚖️
Given 21🗳️ 35🗨️

Feedback

Alpie
02. Oct 2023 · 23:09 UTC
Cool idea, I was ending up stuck way too many times!
Korvack
02. Oct 2023 · 23:43 UTC
Really good vibe!
The camera could move slightly in the direction of the cursor to provide a wider field of view.
Good job, that was fun =)
![Desktop Screenshot 2023.10.03 - 01.09.07.14.png](///raw/5a3/44/z/5f2ec.png)
LDJam user 307016
03. Oct 2023 · 06:54 UTC
cool🔥
pixel-fabian
03. Oct 2023 · 07:06 UTC
Nice one!
I loved the suprise when i first shot a guy and he turned into a block :)

![Screenshot 2023-10-03 091505.jpg](///raw/69c/44/z/5f151.jpg)
Setzer22
03. Oct 2023 · 08:13 UTC
Very nice! I enjoyed this take on the theme, and the level progression was very well designed :)
Squeele
03. Oct 2023 · 11:43 UTC
Great concept with a nice game feel! The game is pretty well balanced, I like dit! :)
Vadzim
03. Oct 2023 · 13:05 UTC
Scored Level 7! It was challenging. Most part of time my strategy was just dodge enemies because it very easy to stuck) Well done
zerohalogen
03. Oct 2023 · 14:31 UTC
nice idea, good game!
chompdev
03. Oct 2023 · 20:07 UTC
Great concept for a game! I really like the strategy of deciding when it was best to shoot enemies versus sneaking past them. The different enemy types spawning different block patterns was a smart design choice, too. Nice presentation, graphics, and music! I really had fun with this and enjoyed it all the way to the end :)
AdamsMcCall
03. Oct 2023 · 21:48 UTC
Intersting twist to a top down shooter. My hotline miami habits made me try to rush through the levels but I quickly realized I need to think for a second. Well done :)
Brogolem35
04. Oct 2023 · 19:26 UTC
Cool idea, and fun for a while, but the camera and the limited lives are big issues. I died because of the camera more than because of my mistakes. This wouldn't a be big deal if there wasn't limit lives. When the problematic camera is combined with limited lives, I felt like I was being heavily punished for things I barely have control over.
🎤 ROBOWARRIOR1982
04. Oct 2023 · 20:30 UTC
@brogolem35 I agree, in some levels the view can be made some trouble. I don't have time to made a scrolling view like hotline miami for exemple (when you push shift), another solution was to modify level design or simplify to fit the entiere level in the view. Honestly the game is not be difficult, if you are prudent, 5 lives is good i think, if you made a mistake, the next life you have the information to not made the same and the game is short and speed, you can beat the 16 levels in a few minute without speedrunning. If you have take a good time it's the most important, lot of game use frustration of the player to push it to made better and give him an accomplishement sentiment. So learning by death is not a bad idea.
Anthonich
05. Oct 2023 · 08:27 UTC
Very good game :D Don't forget to make it possible to move with ZQSD :')
🎤 ROBOWARRIOR1982
05. Oct 2023 · 09:08 UTC
Thanks, @anthonich I working on camera adjustement in accord to @korvack and @brogolem35 comment, so i can add this in the same time in a few minute ! Are you french/Tu es francais ? (you can already move with arrow)
LDJam user 268934
05. Oct 2023 · 13:18 UTC
I'm really enjoying the original concept of this game, especially the larger blocks which took me by surprise. It could move the camera using the right mouse button.
merdeboi
05. Oct 2023 · 15:47 UTC
Took a few tries but got it, pretty unique gameplay and interactions, like shooting guys after you're past them so you get some score still :smile: good sounds and graphics, great gameplay.

![try3.png](///raw/e0a/z/5fc50.png)
LaserPanzerWal
05. Oct 2023 · 19:23 UTC
Cool concept. It seems that its mostly better to avoid then enemies rather shooting them, especially the later ones that spawn multiple blocks and can easily either block an entire room or just kill you when youre too close. The graphics need an upgrade but are perfectly acceptable for a solo jam game.
Henrik Ganard
05. Oct 2023 · 19:47 UTC
The bast strategy is to avoid shooting enemys if you can. Fun little game. Great work.
Decentsauce
05. Oct 2023 · 20:04 UTC
Great game, I love the concept! In lvl 1 I instinctively started playing the game and got blocked out immediately. That felt like a real aha! moment. Graphics are fine but the AI artwork felt really out of place to me, I think your game would've been fine without. I wasn't good enough to make it until the end but I would love to see a version that let's you keep playing to see the rest. Very well done for a solo project!
grizeldi
05. Oct 2023 · 20:20 UTC
I like the concept, the graphics could do with some work though.
Oznarox
05. Oct 2023 · 20:30 UTC
Its very loud, let me turn off the music or change the volume pls.
Shmi
05. Oct 2023 · 20:33 UTC
really liked the game, enjoyed that defeating enemies to pass could also stop your progress. I do like the graphics for the style of game that is is.
evil23
05. Oct 2023 · 21:10 UTC
Nice to see fellow top-down shooter! It felt like an inverse bomberman although at some point it was easier to sneak around the enemies than shooting them. Maybe reduce the default walking speed a bit. Also good art & music, overall nice polishing!
ddolgov
05. Oct 2023 · 21:45 UTC
I chose a strategy to avoid enemies and kill only those who block the way. And that was really fun!
The idea of transformation enemies into different walls is cool.
IMHO spread guns too OP, I think their need some animations before shooting or shooting direction highlighting. It can be helpful for player to indicate shots and avoid them.
Good choice of bg music, it fits to game very well.
Great job! :clap: