Witch Contractor 2 by alpacalypse
Best played in full screen (you'll see why).
You are a Witch Contractor. The client has requested you clear the Abyss of Limitful Space. You may die, as time, a monster, or space, catches up with you, but you may also secure riches untold (according to the contract anyway; you skipped the fine print).
Unfortunately, due to calamities, we were unable to bring this game up to our desired standards of polish and completion. Nevertheless, we offer it up to you.
Playing, scoring and procedural generation of levels are included.
We have exempted from the music category as we were obliged to reuse effects and music from the original Witch Contractor.
- WASD/arrows to move.
- Mouse to aim.
- Left mouse to shoot (hold).
- Kill enemies to increase score
- Collect power ups and coins to increase score
- Reach the magic circle to complete each level and advance
- Tiles you leave will collapse behind you, leaving
void - Entering the
voidwill kill you after a short time, but not before then - If you choose an unwise path you may cut yourself off from the magic circle with
voidand become doomed
Alpacalypse - Programming
Ruruie - Art, Sound, Music, "Programming"
Apps
- Godot (engine)
- Silentwolf Godot plugin (online leaderboard)
- Paint.NET (sprite/art)
- Beepbox (music)
- bfxr (sound)
Update 16/10/2023: Found some time to bug patch before the end of LD. Added coin tint, fixed some enemy spawn and map generation bugs. Other bugs unable to replicate remain. We apologise for the inconvenience.
| Link | https://fusipon.itch.io/witch-contractor-2 |
| Original URL | https://ldjam.com/events/ludum-dare/54/witch-contractor-2 |
Ratings
| Overall | 1030th | 2.955⭐ | 24🧑⚖️ |
| Fun | 983th | 2.848⭐ | 25🧑⚖️ |
| Innovation | 833th | 3.022⭐ | 25🧑⚖️ |
| Theme | 594th | 3.609⭐ | 25🧑⚖️ |
| Graphics | 808th | 3.152⭐ | 25🧑⚖️ |
| Humor | 705th | 2.6⭐ | 22🧑⚖️ |
| Mood | 900th | 3.048⭐ | 23🧑⚖️ |
| Given | 60🗳️ | 14🗨️ |
I will rate it for now, but @ me when you think you fixed some of your bugs and I will give it another go :)
The game itself worked fine for me, but it did take me a while to notice that advancing to the next level without killing enemies/collecting stuff doesn't increase the score.
Really wish those coins had a different design, they were kind of hard to notice.
I really like the tile collapsing mechanic. Having the camera show the whole level before zooming in is a really cool idea. I enjoyed planning out my route to the magic circle.
