Plunder Blunder by Roka Josh

[raw]
made by Roka Josh for Ludum Dare 54 (JAM)

The Game

You've finally made it into the vault of 1000 treasures! But what's this? The whole place looks like it's about to cave in. You better get your little goblin hands on as much treasure as possible, fit it all into your weirdly shaped bag, and get out of dodge before this place collapses.

Aim of the Game

  • Get as much treasure as possible from the vault before the place collapses.
  • Rotate and move the treasure to fit as much as possible in your oddly shaped bag.
  • Open chests for bigger and more valuable loot.

Screenshots

Screen1.png Screen3.png Screen2.png Screen4.png

How to play (detailed)

  • WASD to move
  • Space to jump
  • Shift to sprint
  • Left click on treasure and chests to interact
  • Tab to toggle the inventory
  • Left click and drag to move treasure in the inventory screen
  • Right click to rotate held treasure in the inventory screen
  • Escape to pause

Credit

  • RokaJosh: Programming, Art
  • Hazzer: Programming
  • MasterJ767: Programming, Art
  • Fantasy Ambience (Main Menu Theme) - David Fesliyan
  • Secrets of the Old Library (Game Theme) - geoffharvey

Tools

  • Unity 2021.3.24f1
  • Visual Studio 2022
  • Adobe Photoshop CC 2022
  • Adobe Audtion CC 2022
  • Paint.Net

Ratings

Overall 218th 3.929⭐ 23🧑‍⚖️
Fun 231th 3.857⭐ 23🧑‍⚖️
Innovation 437th 3.5⭐ 23🧑‍⚖️
Theme 200th 4.167⭐ 23🧑‍⚖️
Graphics 262th 4.119⭐ 23🧑‍⚖️
Humor 198th 3.684⭐ 21🧑‍⚖️
Mood 266th 3.881⭐ 23🧑‍⚖️
Given 24🗳️ 20🗨️

Feedback

blinyadebil
04. Oct 2023 · 06:40 UTC
Very nice game and I wish there was more! The walking sound is pretty funny :D
fisher2470
10. Oct 2023 · 20:57 UTC
Really enjoyed this one, actually played through it a few times, really nice sound and really smooth controls. Took me a little while to realize I needed to pay attention to the hour glass to know when the dungeon was going to collapse though, after I figured that out the game was even more enjoyable.
BlurdeBlah
10. Oct 2023 · 21:25 UTC
Really nice little game, I only forgot to keep track of the timer 3 times xD Good Job!!
digitaldude555
10. Oct 2023 · 21:36 UTC
Love the concept, fits the theme perfectly. Nice sound, but the footsteps make it sound like you are barefoot lol. Like the graphics and the controls were explained well. good job.
Frankey333
10. Oct 2023 · 22:27 UTC
Nice fast-paced game, very intuitive and easy to understand, although i would keep the tutorial shown through the whole first playthrough as I didn't catch how to rotate items at first. The item's placement feels nice & snappy though. Got out with the sack full on my 5th attempt.
fatEmperor
11. Oct 2023 · 07:25 UTC
How little time. I want to collect everything! A great game based on a race against time. I liked it.
TurboTartine
11. Oct 2023 · 11:13 UTC
This is a really good job. The time is a bit short I think. I don't have the time to collect enough things for the sorting part to be actually demanding. This is a shame because it's the heart of the game for me. But it's just a ballancing thing. An idea I had while playing is giving items a value and a weight so that optimisation mechanics is not only based on the space, but also on the value and the order you collect thing (because of course, weight impact your move speed ;))
🎤 Roka Josh
11. Oct 2023 · 16:18 UTC
@turbotartine I really like the weight idea as an extra layer of challenge. The items do actually have different values and are generally balanced to be worth more the larger and more awkward the shapes are, however you cannot see individual prices just the total at the end.
TurboTartine
11. Oct 2023 · 17:19 UTC
@roka-josh Ok great I did not play enough to notice that. An idea to introduce this to the player could be using background color of the shapes to roughly indicate their value. You know the usual rpg loot scale {white = common, blue = rare, purple = epic, gold = legendary}.
rongon
11. Oct 2023 · 21:34 UTC
This really fits the theme, and it's very tense to play. Maybe some items could be more valuable, but they tend to interact with other items, like there is a flaming sword, but it destroys the magic scrolls if it touching it, or the ice crown freezes the flaming items, make it like rock-paper-scissors or something, make it even harder to fit everything.
LDJam user 260720
13. Oct 2023 · 20:41 UTC
Very funny entry! I really liked the concept! Maybe you could develop it more by adding traps to avoid or things like that!
pumpkinink
13. Oct 2023 · 22:55 UTC
This was really fun! I like games where you're kind of wagering what you can do with interesting limits, and this played with that really well. Being able to rotate-block-puzzle the inventory made me smile.
spooncats
14. Oct 2023 · 15:22 UTC
Very well executed idea! The item grabbing and placement felt very satisfying and snappy. I think you guys maybe went a tiny bit overboard with the screenshake though. Highest score I got was 129!
KrisM
15. Oct 2023 · 15:26 UTC
Good work
Manjari
15. Oct 2023 · 19:52 UTC
Its hard not to get greedy lol. Game was really fun! Good job!
Donut Team
16. Oct 2023 · 15:09 UTC
I love the graphics!!! Great submission
LDJam user 300020
17. Oct 2023 · 17:11 UTC
Great fast-paced gameplay that's intuitive and straightforward, maybe need a clear beginner's guide. The 3D visuals are impressive! Love the tension feeling and it really fits with the theme!

try this if you like puzzle game💗https://ldj.am/$374960!
Hare Software
17. Oct 2023 · 18:08 UTC
In essence very simple and very much to the point but also with a very polished feel. Reminds me a lot of looting in Escape from Tarkov, which is something I very much enjoy. So very good job!