S.P.A.C.E. Ltd. by thormoth
You are a mercenary working for a salvage company known as S.P.A.C.E. Ltd. (Salvage Procurement And Combat Expeditions). Raid ships and salvage scrap to sell, but watch out for Security. Earn as much money as possible before you retire.







How to Play
- Use your laser to destroy machines and salvage the parts for Scrap.
- Hack the Computers to download Upgrade Components.
- Press Jump again in the air to get a boost from your Jetpack.
- Sometimes space is limited. Lucky you have a Drone Buddy that can go where you can't.
- Your Drone Buddy can Interact with special Terminals. Your mouse cursor will turn Green when you can Interact with them.
- Don't get too close to Lightning Barriers or you will get Zapped!
- Falling out of the bottom of a ship is deadly every time.
- Turrets will shoot at you when you get in range. Don't stand still for too long.
- Enemy Drones will Zap you if you let them get too close. Run!
- Turrets and Enemy Drones can be destroyed with your Laser.
- Your inventory has limited space. You will have to decide what to leave with.
- Use the Teleporter at the End of the level to get back to your Ship.
- Earn as much money as possible before you retire.
Controls
Move: W, A, S, D
Jump: SPACE
Interact: F
Shoot: Hold Mouse 1
Order Drone: Mouse 2 on Drone Terminals
| Itch.io | https://kudell95.itch.io/space-ltd |
| Original URL | https://ldjam.com/events/ludum-dare/54/s-p-a-c-e-ltd-1 |
Ratings
| Overall | 497th | 3.643⭐ | 23🧑⚖️ |
| Fun | 661th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 865th | 2.976⭐ | 23🧑⚖️ |
| Theme | 891th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 293th | 4.071⭐ | 23🧑⚖️ |
| Audio | 534th | 3.184⭐ | 21🧑⚖️ |
| Humor | 711th | 2.594⭐ | 18🧑⚖️ |
| Mood | 744th | 3.306⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 16🗨️ |
Overall I thought it was really good. Great work!
Still, already enjoyed this quite a bit as it is, good job!
The shields felt a bit underpowered since when you use them, you lose them. It seems like the best tactic was probably just to get 5 upgrades for the max scrap value, then go all in on collecting scrap. Might have been good to have some more trade-offs there in terms of upgrade paths (but of course, it's a Jam, limited time :P).
I think general player feedback could be improved. I wasn't sure if my laser was actually 'damaging' the enemies because there was no sound or flash or knockback that make it seem like it was. I also wasn't sure if the 'hold F to get upgrade components' was doing anything the first time, because it looked quite static. I think a tiny bit of work to get some feedback to the player there can go a long way. But overall, nice entry - I enjoyed it :)
I don't really feel like the limited inventory fit super strongly here? Going in I was expecting a bit more of a pick-and-choose kind of thing, but the fact that you're just selecting which type of loot you want made the inventory management fall a little flat for me. Would have enjoyed something along the lines of "you have 3 inventory slots, each upgrade/scrap is a 1-5 star item w/ corresponding value" so that way I would keep exploring and maybe have to choose if I wanted a 5 star scrap item over a 2 star upgrade item, even though it was early and I wanted upgrades more than scrap.
Also wasn't really sure if $ was meant to be spent on something, or if it was just a high score mechanism? Felt kind of arbitrary, esp since there was an upgrade to increase how much $ you got per scrap.