lungage by mindhijacker
First game on LD. Limited Space here is Limited space of your lungs. Hold onto your dear lung before it is gone. The future for this game is uncertain. I don't expect to win anything at all. I work alone for this game on everything. Note: my art sucks, I know that already. Also I know that the text at the bottom is kinda hurting your eyes and sanity, I am so sorry for that.
Edit: Gomen na sai, boku wa baka desu ne. If jar is not running for you, just use launch4j, but I do not take any responsible weird bug afterward because launch4j is kinda hurting my IQ when it comes ruining my game loop. my game use thing like while([something true]) { execute the game process if certain condition then application closes } by some magical way, launch4j just ruins my damn IQ for it
| itch.io | https://nomanlike.itch.io/lungage |
| Original URL | https://ldjam.com/events/ludum-dare/54/lungage |
Ratings
| Overall | 1125th | 2.375⭐ | 22🧑⚖️ |
| Fun | 1120th | 2.289⭐ | 21🧑⚖️ |
| Innovation | 1062th | 2.528⭐ | 20🧑⚖️ |
| Theme | 1061th | 2.725⭐ | 22🧑⚖️ |
| Graphics | 992th | 2.132⭐ | 21🧑⚖️ |
| Audio | 696th | 1.974⭐ | 21🧑⚖️ |
| Humor | 909th | 1.906⭐ | 18🧑⚖️ |
| Mood | 1058th | 2.368⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
Edit: https://stackoverflow.com/questions/394616/running-jar-file-on-windows. just google how to run a jar file. I am very sorry for this minor inconvenience, @multitone. Thank for pointing this out. I think if you can boot up minecraft or java based application. Or another option is to use launch4j, since I compiled the whole game in java 1.8, it should be ease to be used but beware, I hate launch4j ruining the game loop tho
The game itsself is simple, but fun to play.
Good luck with your studies!
For me the pressing Esc froze the game. No menu was opened.
All in all a very solid game for a single dev :thumbsup:
The whole theme is kind of gory-dark-ish, which I like and is not so common to find.
As for the game mechanics, the shooting mechanic would maybe benefit from the player being able to shoot 360 degrees towards where the mouse is, since the enemies walk in sich diagonal non cardinal directions, that its often hard to hit them properly, even more so with their speed! They are so fast!
Quite nice what you spun up there.
Also a more visual approach to how many rocks you carry and still can carry would be nice, I often had to glance over to the right, which was distracting to the core gameplay.
Anyways, great game for a solo dev.
https://en.wikipedia.org/wiki/German_keyboard_layout
EDIT: it was 2 random pieces of music that I made before hand. Eto, ehe ;)
The graphics are honestly fine, they are functional and redable. I am having issues figuring out what the hell the enemies and we really are (is it flesh tanks?) but all I need to know is that they are different than me.
Music got grating pretty fast, especially when playing longer. And I played long:

The biggest problems are on the gameplay side:
- the enemy hitboxes are very wrong (I would hit enemies that were at completely different places where my bullet hit)
- the rock pickup mechanic don't serve much purpose (I can always just press to pick a single rock up and throw it right away)
- the boring time after cleaning a wave and waiting for a new one
- the lack of varity to the waves and enemies (not sure what's the difference with the green dotted one, maybe he is the only one with the proper hitbox?)
I do like the concept of managing your breathing for maximum use, and the way it works is actually good, just everything around it needs more work.
I notice from the comments you are doing a danmaku game. I would advise focusing on the basic mechanics first (moving, enemies and shooting), instead of the gimmick (lung capacity). If Touhou games are to be your inspiration, you should know it's all about the solid gameplay core and the gimmick is just a spice on top of it, that sometimes works and sometimes doesn't.
Best of luck going forward!
Tbf, I copied most of the code from that project and cut some slacks in order to optimize it. I can copy most of the basics of touhou like life, spellcards, bombs but I don't want to copy the scoring and grazing mechanic since I prefer my game to have another style(also due to my laziness too, I don't want to code the graze hitbox part). Thank for the review.
Edit: I will not focus on this game because both my laziness and also I have that project on going with me.