Multiplosphere by Ausstein

What Highscore can you get before your space gets limited?
Controls
Movement
WASD CONTROLER or ARROW KEYS and Mouse or Joystick.
Shoot
Mouse1 Control or some Button on the Controler
Gameplay
Get as many points as possible before time runs out by shooting spheres
Spheres
Gives a few points: 
Extends the timer a bit: 
Gives a lot of points: 
Explodes: 
PowerUp: 
Changelog
- 1.01 - fixed limeted Space warning not showing up due to missing Object Reference
- 1.02 - reenabled gameobject that was accidentally disabled in 1.01 (used 7zip instead of windows zip that's the reason for the different file size)
- 1.03 - fixed Game Breaking Bug that caused timescale to be stuck at 0
- 1.04 - fixed Game Breaking Bug (Warnings Blocked Ray Cast target for Upgrades, so game was essentially frozen if that happend)
(All within 30 min after Deadline)
Next Version will be PostJam Version! If there is a Post Jam version, I suggest you play 2-3 Rounds on Jam Version to rate then switch to PostJam to enjoy!
- Post Jam 0.01
- Removed Slowdown effect (temporarily) as I could not get it to behave properly
- Refactor of sphere spawning system to increase performance
- Refactor of Audio system
- Settings Menu with Sensetivity and Audio Sliders (and placeholders for more settings)
- The Combo Stack is now properly Cleared between games
- First Combo is now shown as "Combo" the second as "Combo 2x" (event tho it is a 3x multiplier) so that the anouncer is not confusing
- Balancing Changes
- further bugfixes
Known further Bugs:
- lag Spike on Sound Change
- High Scores are sometimes not properly saved
- Sometimes The Game thinks you have limited Space While you don't
- physics can glitch you out of the box
- when there are to many sphere destruction sounds they stop playing alltogether
Ratings
| Overall | 314th | 3.827⭐ | 28🧑⚖️ |
| Fun | 202th | 3.885⭐ | 28🧑⚖️ |
| Innovation | 248th | 3.76⭐ | 27🧑⚖️ |
| Theme | 99th | 4.36⭐ | 27🧑⚖️ |
| Mood | 237th | 3.92⭐ | 27🧑⚖️ |
| Given | 14🗳️ | 33🗨️ |
Graphics and music are really good and fitting! My Highscore was 95.031
Unfortunately I have a bug on my end where the mouse sensitivity is extremely high. Changing it in windows doesn't change it ingame for me, so it was really hard to do much, as I was spinning out of control most of the time.
The surrounding space scene was really cool. I don't know how the cube fits into this lore-wise, but it somehow felt right, haha.
I enjoyed getting upgrades and becoming more powerful - wish I could've played more, but the mouse issue made it too hard for me. If this is fixed I would come back and try it again for sure.
Hope you had a fun jam! :3
making a settings menu for sound and sensitivity etc was on top of the to do list the entire jam i think but I always thought I'll do it later until I ran out of time.
Currently the game is broken in the editor. Trying to do a webgl build corrupted the project. I have some backups from noon last day so I'll try to reinstate everything and do a post jam version with fixes.
A quick fix would be changing the dpi setting of your mouse
Settings always fall through the cracks for me as well - a mute button was on my mind for three days, but it never got done sadly.
Oh well, I was still able to enjoy your game a lot, even with cursed sensitivity.
Overall solid entry. Great job!
https://youtu.be/bMXv17gTKWE
Someone has already mentioned the problem with high sensitivity. I personally even use lower mouse sensitivity than most people I's say, so I see that as potential problem for some players.
Other than that - interesting take on the theme!
Post Jam with sensitivity slider is there :)
Enjoyed it very much. I like the extremely short rounds and infinite replayability. Could make a good waiting-for-the-bus time-waster if put on mobile.
Apart from the mouse sensitivity this is a very polished jam entry with fun gameplay! Well done!
Would have loved some more feedback on the impact of shots, because I was often not sure if I hit a sphere or not.
Well done!
All in all a very nicely put together game. Well done!
The speed at which the spheres grow is a little intense I think, I got to 90.000 points but at that point there was really nothing I could do anymore. Even though I shot at all the blue orbs I could see. Is the game still playable (and beatable) after that?
I was a bit confused by the timer. It seems to increase when you kill spheres, but after a restart it doesn't reset properly? I was playing the JAM version (1.04).
Anyway, great job overall! The game looks really nice, and the controls are all right. A bit floaty at the start but eventually you get used to it!
Thank you so much for the detailed review!
Actually there is a bug with some of the upgrades in the jam version. Everything that does not have a base value of 1 does get way smaller upgrades than intended. Those are: bullet speed, fire rate, and movement speed. Maybe I forgot some more. This has been fixed in the post jam.
The game is a Highscore style game. There is no "beating" the game. And as such it is designed in a way that you will loose eventually. With the right upgrades you can go on for a long time though. The best strategies I have found involve the bombs. Luck to spawn more of them, growth to make them grow quicker, explosion power to increase their blast radius. If you get the right power ups you can get very satisfying bomb chain reactions. Balancing is still an issue, you can become very overpowered and the game will become boring. Eventually the spawn rate will catch up and you will loose but it's not a fun experience once you get past a few million points. The post jam is slightly better but still has balancing issues.
The jam version has a bug where the green time spheres and blue point spheres are still collected after you die and get applied as soon as you start the next game. This is also patched in the post jam.
One thing that might not be really well explained in general: The spheres are growing and will divide once they reach twice their initial size. Hence the name "Multiplosphere". So it can also be smart not to take the upgrades, bombs and gold spheres immediately but wait for them to multiply first.
good entry