High Tide Heist by Remus
NOTICE!!! Please play the tutorial with the question mark button and if you play the browser version the turn on fullscreen with the button on the right bottom of the game.

Ahoy, matey! In "High Tide Heist," you are a daring pirate on a race against time. As the waters rise, you must grab as much treasure as possible from an island filled with other pirates! But be careful - you'll need to build your ship before the tide comes in, and the other pirates can sink you with cannonballs. Are you brave enough to embark on this thrilling adventure and make away with the booty?

Developers: Gergely "Remus" Szeplaki, Hetyey Botond, and Akos Pal Steiner.
Key Features: - Top-Down Pixel Adventure: Navigate your pirate around a beautifully crafted pixel island. - Rising Waters: With each passing moment, the tide rises! Hurry before you're washed away. - Treasure Galore: Discover and loot treasures while avoiding rival pirates. - Build Your Ship: Protect yourself from enemy fire by assembling your ship quickly. - Challenging Enemies: Watch out for other pirates who won't think twice about sinking your dreams of riches! - Pirate Training: Learn the ropes and master the art of piracy with an interactive tutorial. - Compete on the High Seas: Climb the ranks and prove your pirate prowess on the online leaderboard.
Embark on your treasure-hunting journey in "High Tide Heist" today! Will you reign supreme, or will the rising waters leave you empty-handed?
| HTML5 (web) recommended | https://remus98.itch.io/high-tide-heist |
| Link | https://remus98.itch.io/high-tide-heist |
| Link | https://remus98.itch.io/high-tide-heist |
| Original URL | https://ldjam.com/events/ludum-dare/54/high-tide-heist |
Ratings
| Overall | 708th | 3.426⭐ | 29🧑⚖️ |
| Fun | 669th | 3.315⭐ | 29🧑⚖️ |
| Innovation | 692th | 3.204⭐ | 29🧑⚖️ |
| Theme | 655th | 3.5⭐ | 29🧑⚖️ |
| Graphics | 578th | 3.611⭐ | 29🧑⚖️ |
| Audio | 376th | 3.519⭐ | 29🧑⚖️ |
| Humor | 701th | 2.614⭐ | 24🧑⚖️ |
| Mood | 724th | 3.346⭐ | 28🧑⚖️ |
| Given | 49🗳️ | 30🗨️ |
I also had trouble understanding what to do after building the ship. After assembling it to the point where I couldn't place any more wood to build said ship, I wasn't able to progress. I like the concept of the game a lot though; it's fun to dodge the cannon balls while trying to gather the resources needed. I just had trouble understanding a lot of the UI and progress. The direction with the treasure wasn't very clear. Was I supposed to pick it up? I thought they were grenades at first. Is it possible to do combat with the ships while you're collecting resources and not on a ship?
The music is fitting and the chunky pixel art style is neat. I just found a lot of the text difficult to read - even on the Itch.io page, it seems like the logo and Game Over text become more of a background and are hard to discern as text. I like the idea a lot and the look of the ship on the game page is very nice.
Hi @wiru, glad you had fun with the game! Thanks for the kind words on the audio. Means a lot!
Hello @random-storykeeper, really grateful for your detailed feedback. We're taking note of your thoughts on the tutorial text size and the UI. The insights on ship-building, treasure, and combat are spot on and we'll review those parts. Thanks for the love on the music and art style, @steiner2001 deserves all the praise for those. We could have definitely worked on text readability a bit more. Thanks for playing and giving us your thoughts!
Cons:
- the controls are a bit fiddly, placing planks in particular is...confusing because it seems to be placed on the cursor, but still at a max distance, but you can't see where it'll actually land. A preview would have been nice!
Pros:
- the artwork is lovely, and the music fits the idea really well!
- once you get more acquainted with the controls and the bullets start flying left and right, it becomes a really fun a challenging game! (maybe increase the movement speed a little bit, some bullets feel like you can't avoid them at all)
- the tutorial island helps immensely, thank you very much for this kind of attention.
All in all, a short and enjoyable experience, with very few issues (and none that couldn't be improved with a few more days of work)
Wel done