The Horridor by WilliamUllholm

https://www.youtube.com/watch?v=URMo_flttpo
Introducing 'The Horridor,' a reverse tower defense game where you craft a haunted corridor to terrify visitors. Instead of defeating them, your goal is to scare them just enough to boost your earnings. Drawing inspiration from classics like Theme Park World and Zoo Tycoon, The Horridor offers a uniquely thrilling experience where fear is your currency and strategic frights reign supreme!

Dev notes: We had a lot of fun coming up with and working on this game. We managed to create a game loop in time but we ran out of time on some of the mechanics we wanted to implement to make the game feel more rewarding and fun! We hope you like what we have created so far as we are planning on adding the missing features and polishing this game for future release. We appreciate all feedback we can get!
Thank you for playing! / William and Sandra of Isopoda Games


| Original URL | https://ldjam.com/events/ludum-dare/54/the-horridor |
Ratings
| Overall | 439th | 3.696⭐ | 25🧑⚖️ |
| Fun | 514th | 3.5⭐ | 25🧑⚖️ |
| Innovation | 570th | 3.348⭐ | 25🧑⚖️ |
| Theme | 840th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 472th | 3.771⭐ | 26🧑⚖️ |
| Humor | 306th | 3.413⭐ | 25🧑⚖️ |
| Mood | 242th | 3.913⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 23🗨️ |
Two things I would change:
- Is it me or the mouse wheel behavior feels inverted? I would do mouse wheel up to zoom in, and down to zoom out.
- There is an issue when interacting with the UI while the cursor is also over a corridor tile; the previously selected trap is placed in the world while I don't want to (you can easily fix it by checking that you're not over the UI, using EventSystem.current.isPointerOverGameObject() ;) )
I actually spent some time on the intro screen, you managed to create a very cool mood, and the music track fits pretty well!
Good job on the 3D assets, they look awesome with a great attention to detail!
Nice game!
Thank you for your feedback and kind words about our game we really appreciate it!
I made a quick update with the changes you suggested, didn't actually know about the isPointerOverGameObject so thank you for that!
Great job
Lovely work!
Not sure if the fainting was registering, or if I was just cutting it that close (they fell over, icon changes - but then immediately got up and finished the spooking paying a tonne for it too!).
Lovely work!