Doodle Defenders by martinboue
Play in browser on itch.io
Your base is under attack by enemy troops seeking to conquer your territory. To protect yourself, place your units facing the enemy lines.

Your goal
Your need to hold out as long as possible. If all your territory is conquered, i.e. everything is red, you've lost!
You score points when killing enemy units or when your units reach the enemy camp.
How to play?
To place a unit, select a weapon button at the bottom and click in a line in the battle field. Each of your unit will move forward and fight on their own against opposing units.
Units: - Shield man: Highly resistant thanks to his shield but does not attack and is rather slow. - Soldier: Attacks in close combat with his spear and moves quickly. - Archer: Attacks from a distance with his bow, but is not very resistant.
Thanks for playing and please leave a feedback :heart:
| Itch.io | https://martinboue.itch.io/doodle-defenders |
| GitHub | https://github.com/martinboue/ludum-dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/doodle-defenders |
Ratings
| Overall | 778th | 3.357⭐ | 23🧑⚖️ |
| Fun | 813th | 3.119⭐ | 23🧑⚖️ |
| Innovation | 958th | 2.81⭐ | 23🧑⚖️ |
| Theme | 863th | 3.167⭐ | 23🧑⚖️ |
| Humor | 773th | 2.471⭐ | 19🧑⚖️ |
| Mood | 875th | 3.1⭐ | 22🧑⚖️ |
| Given | 8🗳️ | 6🗨️ |
I think rather than cutting off the lane entirely, I think it should work like PvZ where if more than 1 enemy gets through a lane you die.
Thanks for the game!
The gameplay is simple to understand and feels natural, congrats!
I was overpowered at around 1100, I wonder what would be the highest score feasible :grin:
Having different objectives would be a motivation for replaying the game multiple times.
Thanks for the suggestion @its-capp, I think a single lost lane like in PvZ would be more interesting.
Good job!
I'd love to see it further expanded on with upgrades, and maybe break up the game in more distinct waves to avoid it getting a bit too monotone.
My first improvement would be further limiting how much units you can place.
Thinking of other possible improvements, I missed more elaborate mechanics. Particularly it would be interesting if one line somehow affected the others -- not quite the vibe, but think of explosions, or maybe a way to move units between lines.
Also, new weapons (instead of/before enemies coming in massive amounts) would be nice.
I managed to get 1330 points and I got obliterated at the end.
Keep the good work :smile:
Adding something restricting their placement (money or whatever) or an incentive to put less of them (score?) could help make the game more difficult than simply spamming units everywhere.
I tried the web build on chrome and the units buttons were quite unresponsive : I had to click them multiple times to switch between the units type. Must be a quirk of my web Explorer...
Congrats for the entry and for reaching 20 ratings! :smile:
This kinda fits into a mobile game with scores and all. With a better balance and more options for gameplay characters, enemies and rewards it can be an addictive game to spend some time.