Not Enough Space by Elmos Minion
Not Enough Space: The Game


Join a Space Expedition of Epic proportions to stop the bad guys!
A game made in the short time span of ??? and relatively rushed towards the end, Not Enough Space puts you in the seat of a premium-model red generic spaceship (modeled by yours truly lmao), fighting and spinning your way through (2 (two)) levels.
Credits
Elmo's Minion - 3D modeling, Programming, Texturing, and most other stuff
h4ck3r1248 - OST, Playtesting
Hawx - Level Design, Playtesting
tubaDude99 - SFX, Playtesting
Default Controls:
(keyboard and button controls are remappable via settings menu)
Mouse - Pitch and Yaw
A - Roll left
D - Roll right
W - Throttle Up
S - Throttle Down
Left Mouse - Shoot!
Good luck! :grinning:
LEADERBOARD
Post your time to add to the leaderboard!
‼️NOTE: To beat the first(second?) level, you want to turn the red squares green by shooting them, and enter the bright white wormhole.‼️
| Link | https://elmos-minion.itch.io/aaaaaaaaaaaaaaaaaa |
| Linux (Buggy, use Wine if you can) | https://elmos-minion.itch.io/aaaaaaaaaaaaaaaaaa |
| Link | https://github.com/Aman-Anas/Ludum-Dare-54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/not-enough-space |
Ratings
| Overall | 758th | 3.375⭐ | 22🧑⚖️ |
| Fun | 604th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 830th | 3.025⭐ | 22🧑⚖️ |
| Theme | 815th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 760th | 3.275⭐ | 22🧑⚖️ |
| Audio | 455th | 3.375⭐ | 22🧑⚖️ |
| Humor | 772th | 2.472⭐ | 20🧑⚖️ |
| Mood | 767th | 3.275⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 10🗨️ |
Some nice sound effects could really improve the experience, as well as some better guidance on objectives, but great work overall on a fun and nice looking flight game!
I had some trouble getting the controls down. The difference in sensitivity between turning and aiming with the mouse is intense. I am not sure if there was a setting to fix this, since the UI didn't scale with my screen resolution at all. This made the controls quite jarring for me as rolling the ship happens almost instantly but for pitching the ship the same amount I had to move several desk lengths.
I personally am not a fan of the bleed effect which all the light emitting things have. It does not decrease the intensity of the controls since there is bleed everywhere when spinning a bit too fast. I also noticed quite a lot of lava face-fighting each other. This happens when multiple objects are located at the exact same position. The engine then doesn't know which texture it needs to render so it does both, creating a jittery effect. This is fixable, you should probably google how to do it in your engine.
In my opinion the music does not really fit this game. It sounds kinda medial quest like, while this game is more of a sci-fi theme.
But these are all possible improvements. Still pretty good what you have so far! I hope you continue to improve it!
I love the graphics and the feeling they give! And I like the concept of flying. On the contrary to other people, I think the music intensifies the game and makes it great. I really could feel the need of some SFX though, e.g. boosting your ship speed, bumping into things, shooting, you know ^^ / this would intensify the atmosphere further.
What I would say *I wish* about this game: the space is *really* limited XD - so I guess you filled in the theme well! But... there should probably be a way for the player to not *die* so easily (or a mechanic which helps to reposition). I got restarted several times and could not not feel the need to rage-quit :smile:
I was dying at the first enemy fight / to this point - it's hard to control the ship without going into a wall / while trying to evade enemies.. or I just suck at flying xD
To this point my feedback is kind of that of @axys (I *will* try the mouse sensitivity setting though and try the game again : )) )
What I also think would be SUPER cool - the space to not be that tiny so that I could accelerate a lot and just go at super high speed with my super-duper cool ship! :D
Great start, guys, wish to see more! :)))
Smudgy bloom was little wird for me.
Your game couild be a lot more iommersive with sounds.
Cool concept, catches that "Piloting the millenium falcon into the deathstar" feeling and makes me want to go fast.
The bg music is okay, would have liked some sound effects.
The ships and firing effects look nice, but the levels are a bit too simplistic (think cp_orange) in some parts.