Monster Factory by tMalicet

[raw]
made by tMalicet for LD33 (COMPO)
You are the master of the monsters and you need to provide fresh mobs to different games upon request.

Create factories, link them to games and guess or find the best combinations.

Edit:
- Factories have a limited amount of mobs they can produce: the cheaper they are, the less they give.
- Each monster family will score differently depending on the game.


PS: Didn't have enough time to finish the design... I guess I was a bit too ambitious on this one!

Ratings

Coolness 67% 3
Overall 2.86 706
Audio 2.65 492
Fun 2.60 742
Graphics 2.49 760
Humor 2.47 565
Innovation 3.57 140
Mood 2.40 779
Theme 3.14 626

Feedback

Sedsibi
24. Aug 2015 路 16:08 UTC
This looks like a great concept, but I couldn't get the player to run. The connection keeps timing out.
OccamsRazor
24. Aug 2015 路 16:09 UTC
Cool concept, I liked it a lot. Took a bit of trial and error to figure out what worked best, but I enjoyed that. Too bad that you didn't finish, I can see a lot that could be done with this!
adrenalineChallenger
24. Aug 2015 路 16:13 UTC
Good idea !
馃帳 tMalicet
24. Aug 2015 路 16:24 UTC
@Sedsibi: Sorry you couldn't play: you need to click on a factory, move to a game (a straight line is drawn) and release.
kidando
24. Aug 2015 路 18:44 UTC
I wasn't sure what to do. I don't understand what your supposed to do. I could connect creeps to titles, but I didn't understand why I was getting +1 or -1. :/ but congrats on submitting your game
scambier
24. Aug 2015 路 19:13 UTC
Too bad it doesn't seem to have an ending.

Otherwise it's an original game, it stands out from the mass.
Jawesome
24. Aug 2015 路 19:22 UTC
It was very fun and the graphics were great!
NightShadow0
24. Aug 2015 路 21:21 UTC
Hah, this is a really clever concept! I got to a point where no new monsters or games were spawning though, had over $1000, not sure if there's anything beyond that. Also, and this may be a pretty silly observation, but i love how the dot paths connect to each other, it's impressive to me for some reason.
IonProgramming
25. Aug 2015 路 03:08 UTC
Cool idea but needed more work
Cerberus
25. Aug 2015 路 04:36 UTC
i found it interesting and misterious. the gameplay was not that intuitive but i dig what you where trying to do. nice job!
VividReality
25. Aug 2015 路 06:49 UTC
If it was just about innovation, this would be my favorite submission so far.
shimage
25. Aug 2015 路 07:15 UTC
Very cool idea! I like the path artwork.
psypol
25. Aug 2015 路 08:37 UTC
Nice idea. Maybe you should do successive levels cause at some point gives feeling you will just repeat doing the same infinitely. At first sight on the sceenshot i was thinking that you can connect 2 sources to one box and this box to a game. That you could "combine" two elements to craft a result (i.e : Creep + LaserGun => CreepSoldier / creep + Arrow => Bowman etc ..)
馃帳 tMalicet
25. Aug 2015 路 08:46 UTC
@psypol Haha, that would be cool! But you can just connect a factory to 2 games. Thanks for the great feedbacks!
mortus
25. Aug 2015 路 10:54 UTC
Nice idea, I wish there were more options, like a combine nodes that have 2 inputs and 1 output. Guess you've planned something like that initially?
chuckeles
25. Aug 2015 路 11:05 UTC
Cool concept, too bad you could not finish it.
Rocketship
25. Aug 2015 路 12:16 UTC
Fun idea, looks very slick and clear on the graphical side. The gameplay itself offers quite little though but it's good to have different kinds of games like this too.
collaboration
25. Aug 2015 路 12:49 UTC
Good conception, interesting gameplay, but you need more option. =)
anarbitrarymustache
25. Aug 2015 路 22:27 UTC
I like the concept. Took me two tries to get a decent production going (never got past creeps on my first try). Some thoughts if you plan to continue the idea: I think some more visual queues for the connections would help. Also it appeared each factory could only produce a set number of units. Displaying the remaining count would help planning/management. Or remove the count and make it resource based, so you have a single pool of "blank" monsters. So if the pool is empty, your factories aren't producing. That adds another building type to increase the rate your "blanks" generate. Basically something else to spend money on. Need to communicate the reason for losing (or about to lose) a contract better. Also, the ability to re-connect a factory to a different game if the contract is lost would be nice too. Good job on the idea.
guoboism
25. Aug 2015 路 23:20 UTC
You should add this to desc:

Controls: Drag from the factory to the monster to set up a route.

It's promising concept! It like selling monster to game companies...
KunoNoOni
25. Aug 2015 路 23:20 UTC
Like the idea of the game. You should work in it post compo.
Bocodillo
26. Aug 2015 路 16:19 UTC
Great idea with nice simple graphics. Love the game names!
Slapunas
26. Aug 2015 路 23:45 UTC
Took a while to figure out what to do but it's a cool idea! Reached a point where the game would never end and there were no more games/monsters to add.
HotBoxGames
27. Aug 2015 路 16:15 UTC
Interesting game, I'd like to see where you'd take it.
There's potential here, but as it is I just ended up endlessly giving creeps to MeCraft for massive profitz.
It's a shame you couldn't do more!
RoboNebula
29. Aug 2015 路 07:28 UTC
Not really a "factory". also when you connect a module to something bad you can't disconnect it after realising it's bad.
DAT.NOT.MY.GAME!
29. Aug 2015 路 12:20 UTC
Nice concept!
Sunflower
31. Aug 2015 路 08:48 UTC
The core concept seems fine, but I'd prefer if there was something more aside from figuring things out by trial and error, especially with the games appearing and disappearing and such. I have very little knowledge about the general rules of the game (e.g. if games have set interval for appearing, or do they ) and that makes decisions even harder.

Also, I think it'd work better if creeps/orcs/zombies/robots had same price and same number of monsters inside (alternately, there could be packages e.g. with 5/15/50/1B monsters, each costing more than the other and 1B being boss). Furthermore, games themselves could have some variables that'd make one guess more likely than the other. Unless they already to, I can't really tell. ^^"
HThomson
04. Sep 2015 路 19:11 UTC
When I first saw the thumbnail I thought we'd be building monsters. Eg, we'd build a machine that produces torsos which then feeds into a machine that produces heads, which then feeds into a machine that produces legs etc. That'd be really cool, but somewhat irrelevant so I apologise.

Anyway, the game as it is seems to follow the incremental/idle gameplay style (buy upgrades, get money, buy more expensive upgrades etc). You could expand on this by letting the player purchase upgrades that makes each factory more efficient, or makes each factory last longer etc. I think you've got quite a lot you can work with here and wish you the best of luck with any future developments :)
superfreak
05. Sep 2015 路 23:26 UTC
Controls weren't totally apparent straight away but had a lot of fun playing around and figuring out what worked. Fun little game that seems to have a great deal of potential to be turned into something special post-jam
Jupiter_Hadley
18. Oct 2015 路 16:28 UTC
Cool game. I included it in my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/VOSoNttI06o