Packed Ride by grizeldi

Packed Ride is puzzle game where you're in charge of assigning seats to bus passengers. But there's a twist – some are loud, and some don't smell too great. Your job? Create the perfect seating arrangement to keep everyone as happy as possible.
How to Play
Use your mouse to hover over the seat you want to assign the next passenger to. By hovering over people you can see their information. If the bus is full and there are more passengers waiting to get on the bus you can use "R" to turn them away.

Screenshots

Credits
- grizeldi: Programming, VFX, Music
- LunarRuin: Music, SFX
- PickyDogFish: Game Design, Programming
- TheRedDevil: Programming, UI
- negdo: 3D Art, Animation, UI
All assets created or recorded in the duration of the jam. No AI art generators of any kind were used.
Tech Used
- Engine: Godot 4.1.1 with C#
- 3D Art: Blender 4.0 Beta
- 2D Art, VFX: Krita
- UI: Figma
- Music/SFX: Bitwig Studio, Reaper
| Windows | https://grizeldi.itch.io/packed-ride |
| Linux | https://grizeldi.itch.io/packed-ride |
| Original URL | https://ldjam.com/events/ludum-dare/54/packed-ride |
Ratings
| Overall | 160th | 4⭐ | 30🧑⚖️ |
| Fun | 193th | 3.893⭐ | 30🧑⚖️ |
| Innovation | 264th | 3.732⭐ | 30🧑⚖️ |
| Theme | 86th | 4.375⭐ | 30🧑⚖️ |
| Graphics | 187th | 4.232⭐ | 30🧑⚖️ |
| Audio | 446th | 3.389⭐ | 29🧑⚖️ |
| Humor | 179th | 3.741⭐ | 29🧑⚖️ |
| Mood | 458th | 3.654⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 36🗨️ |

I liked the variety and types of placement issues that you had to try to solve. The visuals were pretty cohesive and effective.
It might have helped to give you a better idea of what stuff was losing you points by having some visual effects to indicate when someone was unhappy about something around them. I wasn't always sure what I had done wrong.
Cool concept!
Regarding points for improvement - I agree with tutorial being quite a lot, I would like more indication what is wrong within the bus. Also the process of putting people in the bus is a bit confusing due to perspective, maybe could be solved by highlighting which place you are putting the person into just clicking the place.
But overall a good entry, nice job
Very good entry!
As many people have said, what the game lacks most is obvious feedback. What areas are going to be affected by an effect is the main one, but for further quality of life, you might consider ease the access to the current ratings of the people and how many but stop they have left. Currently you need to hover to see it, and it impedes the player a little. If this information was readily available (through icons, color changes, particles, dialog bubble, etc...) the game would feel more like a big game of chess.
But it's nit picking, because the entry is already well made on many other aspects.