Ghost peppers from someplace by Neeko69
You are green ghost and you need to kill all the white ghosts with your fire ball!
-WASD to move
-Mouse to move fireball, hoover on and off(scrubbing), as if were cleaning something with a sponge
-Press R to restart
-Do not touch the walls, floor or ceiling
My first game made in godot, since I don't trust unity anymore :( I didn't had a lot of time to do this game and also hat a lot of trouble working with godot...
Max highscore is 263. Proof: https://youtu.be/Qca1AD1PieM
| Git Source | https://github.com/MrPanda05/Ludumdare54 |
| Itch/ win & linux | https://neeko69.itch.io/ghost-peppers-from-someplace |
| Original URL | https://ldjam.com/events/ludum-dare/54/ghost-peppers-from-someplace |
Ratings
| Overall | 1048th | 2.903⭐ | 33🧑⚖️ |
| Fun | 903th | 2.984⭐ | 33🧑⚖️ |
| Innovation | 878th | 2.952⭐ | 33🧑⚖️ |
| Theme | 719th | 3.419⭐ | 33🧑⚖️ |
| Graphics | 977th | 2.468⭐ | 33🧑⚖️ |
| Audio | 667th | 2.603⭐ | 31🧑⚖️ |
| Humor | 693th | 2.625⭐ | 30🧑⚖️ |
| Mood | 1029th | 2.633⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 38🗨️ |
This was actually quite fun! Games where you control one thing with the keyboard and another thing with the mouse are actually a really underappreciated category. And the walls closing in helped spice up the gameplay until the player inevitably gets hit.
Graphics and audio were simple but got the job done. Obviously this is "programmer art" but everything is communicated very clearly and the giant score in the middle of the screen was a cool approach to the UI (it might be nice if it was behind the player, as if it were printed on the floor, so it's less likely to confuse your movement though).
It would be nice if there were an indication of enemy health; I noticed some enemies seemed to take more hits with the fireball than others, but there was no way to tell visually.
My best score was 71... no idea how good that is. Thanks for making this!
I like color scheme and the way the screen area sometimes shrinks in one direction or another, but overall the simplicity of the game was a bit disappointing.
Congrats on finishing your first Godot project, though! Hopefully you learned some useful stuff.
P.S. the Linux build worked fine for me.
It's a lot of fun to see ideas that are different from other games and I haven't seen another game like this in LD54
The original idea was for the "fireball" to be a sword and that sword was going to orbit around the player, pointing towards the cursor, but the code that I used didn't work and just followed the mouse cursor position, so I just kept as is, creating this scrubbing mechanic, I kept because I liked the idea, and also because I had no idea how to fix it.
Its a miracle that the wall mechanic are working, manly the right one, the right one was the hardest to get to work, even tho all walls use the same generic code
Next game I will make sure to make it more real!
I really enjoyed the main scrubbing mechanic! It sometimes felt like it wasn't responsive enough but only slightly and occasionally. The aesthetics were cute and endearing and the color choice was really nice. I think the moving walls were a nice idea to prevent the player from just standing still. I do wish the high score screen would have either lasted a few seconds longer or maybe waited for player input to restart just so I could have had enough time to screenshot my highscore, which was 62! Very challenging but fun!
I did encounter a bug where the game would not restart after death but it only happened once and I can't reproduce it so not a huge deal. For your first Godot game this was very solid! Great work!
Discovered Godot for the first time this jam as well and it can be quite confusing/frustrating at time when coming from Unity.
Quite the fun little concept. As mentioned by others it gives a "mini game" vibe. I think my issue with the scrubbing is that it is a movement that is kinda taxing on the arm, as kind of unusual in gaming. It is fine in short burst (mini-game style), but consistent fast scrubbing will leave you with a sore arm.
Another grip I have with the game is the randomness of the enemy life with no information about it. Sometimes one hit is enough, sometimes I have to scrub them like ten times before they die. This makes it very difficult and random to plan an escape route, as the ghost you are targeting could be quite tough and you can be sandwich with another ghost which could have died in one or two hits.
Hope you had fun and discovered a lot of new things!
https://youtu.be/OMFzVKOU-1I?si=NUEuVf3PK8ErNik3&t=18678
I seem to be bad at scrubbing things, my wrist hurts now :smile:
Couldn't manage to do more than 20, it is quite challenging for me. My mind goes to so many potential of upgrade options and how even funner it could be.
Well done!
I saw your recording in the Discord, what an insane run! I could only dream of achieving a score that high. :sweat_smile: