Player Rush by HotBoxGames

[raw]
made by HotBoxGames for LD33 (JAM)
DESCRIPTION
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You are the final boss in a newly released RAID dungeon.
Players from across the globe are partying up take you down and steal your loot.
Stop them!

CONTROLS
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WASD/↑←↓→ - Movement
Space - Attack

DEVELOPER NOTES
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We're quite happy with the end result of this game, we had planned to add more features / attacks / objectives but, as always, all of our ideas can't be done in 72 hours!

We also had a new member join in this LD, Ollie, who spent his time doing all the character art & learning how to create sprite sheets for animations etc.

We had a few issues when trying to submit our game, issues which caused the built version to crash instantly (when it all worked in the Unity editor!). We managed to identify this as an issue with our sound files, so we reimported these corrupted sounds and everything appears to work OK *fingers crossed*.

If we had more time (or decide to do a post-compo version), we'd love to add in the following:
- More boss attacks & abilities (either unlocking over time or with hp decrease)
- More hero types (mage, rogue, etc)
- More playable boss types
- More levels
- More player objectives
- More character barks / names
- Fancy particle effects / lighting tweaks
- Smarter AI (with pathfinding)
- Environmental traps / interactive objects
- Balancing


We hope you enjoy playing what we did manage to create, as always Ludum Dare has been a blast! :D

Time to play + rate!
_____________________________________________

UPDATE 06/09/2015: POST COMP ENTRY AVAILABLE!

We spent some time after the LD33 competition improving, tweaking & adding a few new features to the game.

This includes:
– One new hero types (mage, ranged attack)
– Two new boss attacks (twin lazor & mega lazor)
– A new RAGE MODE ability (when low HP, player gets 1.5x movement and attack speed + unlocks mega lazor)
– One new music track (for rage mode)
– More character barks
– More character names
– Fancy particle effects / lighting tweaks
– Smarter AI
– Balancing

We hope you enjoy these improvements, obviously we’d love to add a load more – but as the base code was all written within 72 hours on very little sleep, we’d be better off making it again from scratch :)

Ratings

Coolness 100% 1
Overall(Jam) 3.91 78
Audio(Jam) 3.71 119
Fun(Jam) 3.59 166
Graphics(Jam) 4.50 46
Humor(Jam) 3.11 360
Innovation(Jam) 3.27 334
Mood(Jam) 3.71 145
Theme(Jam) 4.13 64

Feedback

Hjalte500
25. Aug 2015 · 09:22 UTC
Awesome game. Makes me a little jealous knowing you made all this in 3 days.
Grahhhhh
26. Aug 2015 · 04:09 UTC
I had no idea it felt this good to be a raid boss, also, how annoying healers are from the enemy's perspective.

Would like the controls to be a little more smooth, if you do that, add some different abilities, and a couple of features, I think you'd have a REAL tight game for serious submission.

BTW, I'm boots ranked #2 :D
danialias
26. Aug 2015 · 04:18 UTC
What!? I'm third in the rank! :D Wait, it even have leaderboards! Wow.

Great game! Beautiful graphics and sound, nice concept (last boss on a MMO!) and really fun to play. It has been really satisfying to squash Sir Buttface and company. Good job!
Geckoo1337
26. Aug 2015 · 04:55 UTC
Neat. I like it. However I think that the gameplay could be more complex, but it's good enough. Beautiful graphics and sound, nice concept. Controls are amazing. Thank you for this cool entry ++
CheesyRamen
26. Aug 2015 · 07:19 UTC
This is probably the most pretty-looking game I've played so far. Great job!
DruhinM
26. Aug 2015 · 15:15 UTC
Awesomeness..
SeaMonster131
26. Aug 2015 · 15:19 UTC
Cool graphics effects and lighting, a lot of fun :)
jordinuco
26. Aug 2015 · 15:28 UTC
Great graphics and great music! And only 72 hours. Congratulations, and go on developing this one, it can grow as a great game.
Reccy
26. Aug 2015 · 15:37 UTC
The pixel art is fantastic! The game felt really good to play and the sound snippets and usernames were funny too!
I would love to play a post-LD version!
OberynMartell
26. Aug 2015 · 16:36 UTC
Very nice graphics, but it got a little boring after a few waves because of the repetitive gameplay.
With the additions you intend to add, I'm sure it can become a lot better.
Nice job!
sydream
26. Aug 2015 · 17:23 UTC
Gorgeous art/audio, nice gameplay and the idea of a reversed RAID it's awesome. Would have loved to have different abilities as Raid Bosses do, and perhaps the player could have done with more visual feedback when attacking. Loved it anyway and I'm also second in the leaderboard :)
bigbuggames
26. Aug 2015 · 17:31 UTC
Well done Hot Box, Really think it's one of the best I've tried, the graphics are great, the audio too, the gameplay is simply fun especially since you can see the healers tanks and dps from the other perspective. And there's even a rank system! good job overall!
voidstar33
26. Aug 2015 · 21:10 UTC
Nice art and robot animation. Gameplay could have been more interesting.
Xanjos
26. Aug 2015 · 21:28 UTC
Wooo 2nd place on the leaderboards (at the moment)!! It's a shame you didn't have time to add more enemy attacks (something like ranged attack from mage/ranger-like classes would have been cool) but I liked the idea of playing as a dungeon raid boss plus I loved the attack animations.
paruthidotexe
27. Aug 2015 · 03:41 UTC
Art,audio and game concept are superb.. could have more addictive game play..
jackrugile
27. Aug 2015 · 04:12 UTC
Well done you guys! I love the art and the concept. This would be such a cool project to expand on, where you control different bosses and attack in different ways. I see you have a big list of possible developments, hope you guys continue with it.

Oh yeah, nice Leeroy reference ;)
lemer
27. Aug 2015 · 13:19 UTC
Miss some waves or leveling structure, but very entertaining and goog graphics, congrats!
dickpoelen
27. Aug 2015 · 17:07 UTC
Awesome entry. Very polished! Love the lightning effects, and Ollie did a great job on those sprites
jstclair13
28. Aug 2015 · 01:32 UTC
I really enjoyed this game! Also, good luck removing me for the leaderboards! :D
wg_phancock
28. Aug 2015 · 03:22 UTC
I will never look at a raid boss the same way again!

The art and sound were pretty awesome, and the overall concept is pretty good. With a bunch more character types and better AI, and probably an unlock system for your boss to upgrade and choose attack types or defenses, you'd have a pretty solid final product I think. It would be pretty cool if you could truly be the "boss" and change the dungeon around as well to add traps or minions or something like that.

I felt as though the boss character could use a little more visual feedback when he gets hit. Some screenshake/flashing sounds or particle effects, etc would "sell" the hits better.
BoyWithStick
28. Aug 2015 · 04:14 UTC
Loved the sprites and the lighting effects. A really good amount of polish put on this game within 72 hours. The game was fun to play as a raid boss defending its treasure. Way to go!
AtkinsSJ
28. Aug 2015 · 13:08 UTC
Feel really polished! Would have liked more abilities, but it looks and sounds great, and it's pretty fun too. :) It's a solid idea, and I can see it being really good if you developed it further.
Jakob37
28. Aug 2015 · 20:04 UTC
Nice look and feeling! Feels very polished and has interesting game mechanics. Really felt like I was a raid boss. Became a bit repetitive after a while, would be very interesting to have some kind of power-up secondary weapon. Nevertheless, liked this a lot. Well done :)
SamH
28. Aug 2015 · 21:57 UTC
Nice little game, could become something very interesting with more moves and levels, and maybe some healing mechanics?

PS: I can confirm the Linux version works!
UrbanHelsing
29. Aug 2015 · 15:41 UTC
Fantastic pixel art and animation! The AI was a bit stupid though, kept running into walls. Loved the scan line filter, really made the graphics stand out.
congusbongus
29. Aug 2015 · 16:12 UTC
This is certainly a gorgeous game, but I kept getting hit randomly, I'm not sure what was happening. The gameplay is too simple to do this game justice. Very good overall.

OS X version works by the way.
dpisarcik
29. Aug 2015 · 16:14 UTC
This is a great game! The leaderboard makes for a very good competitive touch, and I wanted to keep playing. I got to #5 at the time of this comment.

Wonderful work!
MrNyarlathotep
29. Aug 2015 · 16:16 UTC
Good fun, and nice art and audio.
If you continue with this post-jam, in addition to the things you have already planned, it might be interesting to have a fake 'aggro' mechanic, where you get new attacks the lower your health is - might be a nice risk / reward mechanic.
Ryusui
29. Aug 2015 · 17:54 UTC
Woo, I'm freakin' Twintania! Or The Manipulator!

That might be an interesting direction to go in the future - additional bosses/characters with different mechanics (it would be HILARIOUS if I could Divebomb the daylights out of the players, or maybe summon adds to fight alongside me).

The one problem I had is that it's not clear you can't attack while moving - I kept pressing space and wondering why I wasn't doing anything until I tried it while I was standing still.

That said, if you need any extra names to include among your players, I suggest looking into .hack and Sword Art Online. I'll admit I was a LITTLE disappointed I didn't see a Kirito trying to hack his way through me. XD
panda
29. Aug 2015 · 22:53 UTC
Great graphics, cool concept! I like the sound, too. It's impressive you were able to make all this so quickly!
SpringCabal
29. Aug 2015 · 22:54 UTC
The idea is beautiful and art is solid, however I'm disappointed you didn't include spells or any ranged attacks (healing too -> as long as there are particles and spells flying around!). The controlled robot is way too simplistic, wish he had some other attacks/abilities.

I'm still really impressed, great job. I'd love to play a polished version that I hope you'll be making.
NickMakesGames
29. Aug 2015 · 22:56 UTC
not bad. I felt like having movement limited to the cardinal directions was a bit strange considering that there were frames of animation where the boss faces diagonally, but it was easy enough to get used to.
I have to say that my favorite part of this game is the hero characters, though. They each feel like they have a lot of personality to them, between their randomly generated names and the surprisingly large pool of sprites that they seem to pull from.
Wevel
29. Aug 2015 · 22:59 UTC
Cool game, would be nice to have different attacks
Sparrow
29. Aug 2015 · 23:03 UTC
Haha, well done! Awesome idea and well executed!
jofra
29. Aug 2015 · 23:05 UTC
awesome entry, the elemental animation is very good ! i got to rank 4 !! X) very cool feature the online leaderboard. The game could have a bit more depth to it, but this is ludum dare all the games could be better !
gj!
Korso
29. Aug 2015 · 23:07 UTC
I'm the first! :D

Good game, very well fitted to the theme. Nice graphics & sound too. I miss two things though: something to recover life when you clear some waves and new abilities/mechanics to kill more soldiers.

Anyway, one of the most polished games I've played in this LD, good work all of you!
CodeNMore
29. Aug 2015 · 23:08 UTC
This game looked amazing, sounded amazing, controlled well, amazing!
Matzigon
29. Aug 2015 · 23:16 UTC
Nice game. The gameplay needs some tactical elements, but good job! :)
Adam Gould
29. Aug 2015 · 23:43 UTC
That was fantastic! I loved everything about it.
sonelliot
29. Aug 2015 · 23:53 UTC
Nice game. We had this exact same idea when we were brainstorming!

The graphics and sound are really nice. No obvious bugs as well which is good. Feels like it needs more depth. But I'm sure you'll get there as you add different attack types and units. Great proof-of-concept!
intXparts
30. Aug 2015 · 01:02 UTC
Fantastic game! The body parts and weapons of the fallen heroes littered on the floor gave me a good chuckle. The boss character is really well designed and I like the contrast of an automaton with traditional rpg heroes.
SkullPixel
30. Aug 2015 · 01:25 UTC
#19 on leader-boards!

Nice art too. And all the people are awesome with all of their comments!
Unept
30. Aug 2015 · 01:35 UTC
Not bad. The graphics are top notch, as well as the tie in to the theme. Going against a raid, awesome. It felt a little bit like you spent too much time on visual polish and not enough on gameplay, because the gameplay could have used some refinement. Maybe another attack type, or defense, something like that. Overall, great job!
MrTwister
30. Aug 2015 · 02:36 UTC
Impressive games!
Awesome graphics and nice audio. The leaderboard was a nice touch too.

The game could benefit from different attacks and more varied character types with better AI, but this is definitely a solid entry overall!

I really had fun with this entry and it's one of the few games I actually wanted to keep playing more and more. Congrats!
Resonious
30. Aug 2015 · 02:46 UTC
Graphics and music are super excellent. Game plays smoothly. Thoroughly enjoyed this one!
CrazyMinnowStudio
30. Aug 2015 · 03:52 UTC
Nice game play with fantastic art and sound. Really nice job!
namrog84
30. Aug 2015 · 05:30 UTC
that was great. good job all!
Teesquared
30. Aug 2015 · 11:59 UTC
Total rush or total mush? Great take on them. Visuals and sound is right on. Moving around seems to just get you in trouble. Leaderboard is awesome too. Verdict... total rush!
Tselmek
30. Aug 2015 · 14:12 UTC
Breathtaking graphics and cool audio. The controls were extremely stiff and it was hard to judge where or when we would get hit as the hitbox is not obvious. The animations kick asses but I'll admit are a little too slow, along with the attacks. Great game either way!
CreamyBacon1
31. Aug 2015 · 03:06 UTC
It was a great game! But it should have had a final form!!!
Crawler Studios
31. Aug 2015 · 04:19 UTC
This game is awesome!! I had lots of fun playing it and it was a very interesting concept. Playing as a boss, really different. I loved this game's graphics and sounds. It was a lot of fun to play. Great job man :D
Dizzyman572
31. Aug 2015 · 05:22 UTC
LEEEEERROOOOOY JEEEEN-*squish* This was a really fun game! The gameplay was pretty simple but fun at the same time. The art was probably my favorite part in this game. Everything just looks so polished and colorful. It was just a real treat to the eyes. :D
Erlend Aakre
31. Aug 2015 · 09:33 UTC
Great game, really nice graphics and concept!
mar3k
31. Aug 2015 · 12:48 UTC
Really fun to play, but gets a bit repetitive after few rounds otherwise it's an amazing game, great graphics, effects, sounds/music and that you can see your global rank is a very nice idea.
r8berto
02. Sep 2015 · 20:20 UTC
It's the best looking game I've seen this LD. And I love the idea of being a final boss. Awesome entry.
ALobker
03. Sep 2015 · 13:30 UTC
Wow, this game feels very polished.
Eldan_Knight
03. Sep 2015 · 16:40 UTC
Superb graphics and gameplay! I love the idea and the fun twist of the players' names xD Really good metagame, also with the competitive incentive of the leaderboards!
Galvesmash
07. Sep 2015 · 00:25 UTC
The graphics are amazing and the hero's names are the best. I didn't like how the boss shots.
Excelent job!
SoloDuoTeam
07. Sep 2015 · 00:59 UTC
This is so professional, with the intro screen, a good looking ai. Can I ask you how did you do the plack pixels being on the screen? Shader?
bossmojoman
07. Sep 2015 · 01:13 UTC
God damn it. That was awesome - freaking well done you guys.
tomhunt
07. Sep 2015 · 04:48 UTC
Very nice!
Modoc73
07. Sep 2015 · 06:42 UTC
Great mini game! Fantastic art and lighting! The rage towards the end was cool. Made me feel like that sort of mechanic should have been more in it. Making you feel more like the boss. But still! Awesome. Well Done!
inbetweengames
07. Sep 2015 · 07:55 UTC
Beautiful game! Being able to move diagonally would be nice though...and didn't really feel like the raid boss with only one attack.
AndyBrown
07. Sep 2015 · 10:13 UTC
Rage mode totally made the whole game for me. The concept was fun and the artwork is gorgeous.
crucknuk
07. Sep 2015 · 11:24 UTC
Awesome game! I really like the art and audio. Even if it lacks some content in the original version, I understand this since you had only 72h, but still it is really good and well polished! Good job! ;)
Elemental Zeal Games Studios
07. Sep 2015 · 15:07 UTC
Really great job. Loved the visuals/effects, and nice humour. Well done. :)
WizzardMaker
07. Sep 2015 · 16:23 UTC
Great game ^^! Beautiful game, smooth controls, thanks for showing me how good it feels to be the end boss!
pirate_shell
07. Sep 2015 · 17:34 UTC
The presentation was fantastic as both the music and graphics were well made. I especially like the old TV sort of effect the whole game had. The voices were amusing mostly due to how generic they sounded xD The gameplay was simple and to the point however I felt it was overly simplistic. One attack just wasn't enough to hold my interest for all too long. That said, this is impressively well made and I congratulate you on a great entry!
pyokoanarogue
07. Sep 2015 · 18:29 UTC
superb!!!!!
Ivan Volkov
07. Sep 2015 · 19:11 UTC
Such a great entry!
This game looks so nice, it's unbelievable you made this in 3 days!
5 stars for every aspect of it
Lukbebalduke
07. Sep 2015 · 19:16 UTC
Very impressive graphics and music, I also really liked the gameplay, it was very intensive. I had some trouble with the menu buttons, there was a bug making the buttons don't work correctly. Overall, awesome gameplay!
Almax27
07. Sep 2015 · 19:42 UTC
Beautiful aesthetics, annoyed me a little that controls were 4 directional but it added more of a challenge. Nice work guys! :D
puppetmaster
07. Sep 2015 · 20:15 UTC
Love to be the boss and smash the good! :-) Very cool entry!
RovingSquid
07. Sep 2015 · 20:52 UTC
Great artwork! Cool game too.
dancingmad
07. Sep 2015 · 21:18 UTC
Nice project !
Gameplay is a little to repetitive but everything else is good, especially graphics !
cbear_wallis
07. Sep 2015 · 21:42 UTC
i thought this was pretty cool ^_^ its amazing the amount of netcode you guys churned out in 3 days plus the amount of animations! color me impressed xD
radmars
07. Sep 2015 · 23:05 UTC
Nice! Very pretty art! The game felt fairly flat to me, wasn't much to do and the controls felt sluggish. I haven't played your post-comp version, which may have made some improvements.
emmelineprufrock
08. Sep 2015 · 02:18 UTC
Great work, exceptionally polished and well designed.
Jacktheviper
08. Sep 2015 · 03:05 UTC
I must say that this is one of the better games I've played during this jam, while far from perfect in any one aspect, everything was masterfully put together and the end result is a complete and well made game.
peterthehe
08. Sep 2015 · 16:55 UTC
Amazing graphics. A really cool game overall.
superfreak
08. Sep 2015 · 17:10 UTC
Amazingly beautiful graphics which compliment a great take on the theme. Really polished effort which was challenging and fun!
Drauthius
08. Sep 2015 · 18:30 UTC
Would have loved some more attack moves, and a bit more variation. Standing still and holding down space was not very rewarding. The controls were a bit annoying as well (holding down left and up made the boss only go up). Still a very nice entry and a good concept.
abcdef65g
09. Sep 2015 · 00:44 UTC
The game is impressive. If there is a game so far I am impressed was made in 3 days it is this one. It is fun, very finished, very polished, many cool details like the way shooting happens, like how units look, how movement flows. You feel truly like a boss. Seriously for me one of the entries which impressed me the most here. And yay 26'th in the world leader boards in a single playtrough!
Jelinib
09. Sep 2015 · 03:13 UTC
Beautiful art, the controls feel solid--everything feels great! Amaaaaaazing.

I found that it's easy to just kind of dilly-dally-dawdle around and drive my time score up if there are only one or two guys left that are easy to avoid. Perhaps there should be some way to limit the time you can spend on any given wave to deter excessive stalling.

Also walls are easily exploitable, but that should be fixed with the future pathfinding AI, right? Haha.
http://i.imgur.com/KOusNPh.png

Fun and satisfying game. I loved all the names too. Awesome job you guys!
Slothmachine
09. Sep 2015 · 07:51 UTC
Great atmosphere and polished look. Nice arcade action!
CosmicAdventureSquad
10. Sep 2015 · 01:58 UTC
Great game and incredible polish! I played the pre-jam version. Would love to see more content, maybe different environments and attacks. Great job!
nassi
10. Sep 2015 · 10:00 UTC
Tried both versions. Thought that it would be easier to get a good ranking in the highscores with the improvements of the post jam version, but seems that you restricted them to the original version only. Good call.

Looks and sounds neat, but the gameplay was a bit monotonous. Judging by the post jam version you have a vision on how to make it better though.
Sanju
10. Sep 2015 · 10:24 UTC
Great entry. Very polished game. Loved the graphics. For saying something, I miss the robot's diagonal movement, but this is a great job.
Random Seed Games
10. Sep 2015 · 13:58 UTC
This looks so good. Love the art style! The potential for more strategy would be a nice improvement, but for 3 days this is very impressive. Nice work!
egor-idiot
10. Sep 2015 · 14:24 UTC
Crazy game
HiVE interactive
10. Sep 2015 · 18:22 UTC
Great game! Enjoyed the animations and the art style was spot on. AI was a bit easily stuck in the walls and the jam version got a bit repetitive after a while - but a great job for 72 hours of work! Post-jam version is awesome, really fun.
Miziziziz
10. Sep 2015 · 18:39 UTC
Man, super awesome; fantastic entry
It would be nice to have some goals that made the game not endless (e.g. survive 10 waves to win), but otherwise it's superb
bombjack
10. Sep 2015 · 19:21 UTC
very beautiful game :)
Ithildin
11. Sep 2015 · 10:56 UTC
Very solid entry, I haven't checked the post-jam version yet but I can easily imagine how you could expand the entry into a more solid project. Great job!
Patomkin
11. Sep 2015 · 14:22 UTC
The gameplay is amazingly fun and looks fantastic!
Jet Spy Dragon
11. Sep 2015 · 15:59 UTC
Great work! The graphics are great and I like that the arms are so apart, shooting is hard. The four directions movement is a nice choice. Excelent work!
ButtonMasherBros
11. Sep 2015 · 16:03 UTC
Psst - you have been featured in todays LUDUM DARE TO BELIEVE! https://www.youtube.com/watch?v=g2nO6BNooPI
Larzan
11. Sep 2015 · 17:02 UTC
Nice one, a bit repetetive the gameplay, not much variation with the waves, they are just trying to kill me and not to get to the loot, a bit more AI would be nice.
shawn42
11. Sep 2015 · 21:32 UTC
You should win; this entry is amazing. Great graphics, gameplay, audio, I _love_ the magic missiles ;)
Tanton-H2X
12. Sep 2015 · 05:15 UTC
Woooo~~ I want more my friends come to play this game!@
very interesting!
the fireball is so Damnit! Especially when i in the rage-mode~~
aha~ now i am the no.1 of the ranking list~~( I love Rank list~ Especially for a cool game)ಠ౪ಠ
LeoM
13. Sep 2015 · 12:51 UTC
Very nice,
I played both version, the original one is a bit repetitive, but the post jam really correct all of this.
In both version the graphics are beautiful for pixels.
In both version, the final boss is still a bit slow... But it's ok if you are a giant robot. ;)
stefenism
13. Sep 2015 · 20:04 UTC
I love this game!
Lianne Booton
14. Sep 2015 · 09:22 UTC
this is gorgeous work. Be proud, and good luck in the rankings :)
Zerkruemler
14. Sep 2015 · 18:56 UTC
Very nice sound and graphics. I also like the player names. Simple but cool design. Sometimes a character get stuck, but this is just a minor glitch. I would like to have more feedback which player has hit me, so I can avoid it next time. This would make it less random.
Nice Job! Well done
NikinCZ
14. Sep 2015 · 19:50 UTC
Perfect. Graphics? Perfect! Audio? Perfect! Same for fun, theme, mood and overall. Inovation and humor got very good (4*). Good job! I must try postcompo!
I also liked that even if you mash space really hard, you'll still die.
Jan Tuts
14. Sep 2015 · 20:49 UTC
Very nice. :D
And the post-deadline version is indeed a whole lot better still. :)
Tuism
14. Sep 2015 · 21:23 UTC
Great little gem! Presentation, gameplay, all pretty good. Rage mode really saved it from being repetitive. Nice one :)
Omiya Games
14. Sep 2015 · 22:34 UTC
The graphics were very nice, and had a very Tron feel to it. That said, I personally found the limited controls and monotone attack hard to appreciate. I did think the healers was a nice touch to add some strategy behind the game, but it didn't seem to go much deeper than, "hulk smash everything." More variety would be really nice.
Andrew Deem
14. Sep 2015 · 23:54 UTC
Finally got the net to check this out and rate it. The graphics are incredible, the gameplay is fun. This is a good idea, guys! You should run with this and make a bigger game (and get some coin).

Overall fun and appealing. Good job!!
Jupiter_Hadley
08. Oct 2015 · 12:51 UTC
Solid, fun game. I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/smH_qgd8pMY