Crow Keeper by Matthew Bond
Note: LD website seems to have issues loading the game!
Itch.io link is much more reliable: https://asphidel.itch.io/ld54
Keep the graveyard safe from the undead! Build shrines to empower yourself and collect lots of shinies.
We would also love to hear what wave people make it to, so feel free to include that in your comments <3
Uploaded a small patch w/ some QoL features:
Patch 1 - Fixed camera speed being overly slow. - Added a click-through button so tutorials don't go by so fast. - Edited a couple tutorial messages to hopefully be more helpful. - Disabled the ability to build outside of the play area. - Fixed most elite enemies having misaligned sprites and hitboxes.

Ratings
| Overall | 632th | 3.5⭐ | 29🧑⚖️ |
| Fun | 631th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 565th | 3.357⭐ | 30🧑⚖️ |
| Theme | 843th | 3.214⭐ | 30🧑⚖️ |
| Graphics | 629th | 3.518⭐ | 30🧑⚖️ |
| Audio | 607th | 2.944⭐ | 29🧑⚖️ |
| Humor | 698th | 2.62⭐ | 27🧑⚖️ |
| Mood | 660th | 3.429⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 35🗨️ |
(How can I say no to a game where you play as a crow?)
I had a lot of fun playing this game tho! Fun little game loop, just needs some difficulty adjusting or maybe I need to get better haha.
* Camera movement is a bit delayed, it makes you sometimes miss when placing shrine.
* Movement is a bit slow.
* Crow and feathers colide with shrines so it makes moving/shooting harder.
* The shinies and feathers could be automatically collected after completing night, so you wouldn`t need to go around whole map.
@zeit That name may or may not have come up a handful of times in our early design discussions after settling on a crow protagonist :p
@jason-shapiro The buildings lose hp! It can be hard to notice in the early waves, especially if you're not using tab to check their health between waves, but in later waves it's very easy to lose multiple shrines a wave if you don't clear enemies fast enough. (and less buildings = less stats)
@chusmimax this a completely accurate and factual assessment of balance atm >.>
@pro4 The ghosts are actually there to encourage the opposite! You have to go hunt them down or they'll take out your shrines from afar.
@pawel12 Thank you so much for all the feedback! I slowed the camera down a little bit shortly before putting up our upload, and it felt fine on my local Unity editor build but I agree that it feels ungodly slow in the game for some reason :( Definitely a very easy fix if we end up uploading a patch! We also had a lot of discussion on just exactly how slow the crow should be when not flying (the intent is that most of the time if you want to move, you're flying), and I think there are definitely some major tweaks I would want to make to base movement speed and gliding movement speed moving forward (and also subsequently probably the size of the play area?)
@pseudonym404 @billy-s <3
Ty so much to everyone for playing and leaving feedback, it means a lot!
Great job on this, it's a very fleshed out game and works really well! Really impressive.
- Movement was a little to slow for me. I also felt like starting/stopping should have been a bit faster.
- The movement mechanics to get in/outside of the graveyard confused me at first
- The background music does start to wear me down after a while.
- The difficulty spike was surprising!
The mechanics are interesting, maybe a faster movement can be more dynamic and with better feeling on the controls.
The difficulty is difficult at the beginning, maybe init the level with a small tutorial can be better in this case, but I can understand the complexity of doing it in the short development time available in a jam so obviously this kind of things are not usually taken into account in a jam, Having finished the game is quite a feat!
In short, the game looks nice, it's good and the faults that can be found are clearly due to the fact that it's in jam format, not so much for the game itself.
Well done! Take a candy! :candy: