Fac Spatium by nathmate

Fac Spatium - Make Space
Description
A puzzle automation game.
Controls
Point & Click
The Railgun has a target symbol under it you can click on.
Press r to Restart
Tools
Written in Haxe on the Heaps.io game engine. Art created via Inkscape and Gimp.
Bugfix Disclaimer
The following changes were made after the Compo deadline: - fixed guns all targeting the last targetted planet side - Removed exception throw from bad pickup when a belt grabs a resource right before the Bot does - Made guns shoot instantly to prevent race condition when two arms were feeding
| github | https://github.com/nathm8/LD54 |
| Play in browser | https://nathm8.itch.io/ld52 |
| Original URL | https://ldjam.com/events/ludum-dare/54/fac-spatium |
Ratings
| Overall | 297th | 3.111⭐ | 47🧑⚖️ |
| Fun | 315th | 2.864⭐ | 46🧑⚖️ |
| Innovation | 141th | 3.58⭐ | 46🧑⚖️ |
| Theme | 238th | 3.409⭐ | 46🧑⚖️ |
| Graphics | 311th | 2.814⭐ | 45🧑⚖️ |
| Humor | 210th | 2.421⭐ | 40🧑⚖️ |
| Mood | 308th | 2.638⭐ | 42🧑⚖️ |
| Given | 100🗳️ | 68🗨️ |
I managed to win really easily just by bringing two squares and a triangle to a planet with a circle on it. Though I tried it a second time with just one square and I lost because the game assumed I was stranded.
I don't see a use for the robot arm/conveyor. I figured it was for automatically transporting shapes from a drill to a railgun so you could send resources to another planet automatically. But the railgun doesn't seem to accept shapes.
The controls feel a bit clunky. I think it's the fact that the order you click on things completely changes what will happen with little visual feedback to indicate this. Not a big deal though.
I would really like to see what could be done with this game's mechanics. I think the base mechanic is interesting enough to create a good puzzle game with some more mechanics added.
The UI starts emptier and fills as you do the "tutorial". The game certainly is a bit janky and temperamental.
@themixedmaster
That definitely looks broken.
What browser are you using? If you could post a screenshot of the browser console that would also be helpful.
@zungryware
If you click the target symbol below the railgun you can then target another planet and it will shoot resources there.
> 2160p
Ah yes that's probably it, I only tested at 1080p and the mouse's relative position in the screen is used in calculations quite a bit.
Was fun zipping around planets, digging up resources and turning them into rockets, had a neat space exploration feel to it, I liked that a lot. Great work!
I had a lot of fun playing this game. I understand your user avatar now
https://youtu.be/OMFzVKOU-1I?si=NGqmuML1Mv3Z9voP&t=8805
The lack of music and sound effects really hurts the enjoyment.

It's colorful, I didn't really understand what I was doing, but I got some things built <3
- Well, yes!
I see this is your first entry, congratulations !
Little tip for the next one, try to do a quickly done main menu so testers are not immediately in the game, I feel it adds a better feeling.
And nice to see someone doing Haxe \o/
The controls are a little awkward, could be improved with a little more feedback indicating what the bot's next action will be. I kept picking up the railgun thinking I was going to launch. There also seems to be a bug where the player can run out of resources while the rocket is launching, causing the player to lose the game, then have the screen changed to the win screen.
Either way, nice job on your first LD jam!