The Bullet Box by MonsieurDuck
How long can you last in the Bullet Box? Remember, every shot matters...
TL;DR
This first person shooter can be played as many times as you want, try and reach your own high score!
You're in a box, with seemingly some bad goblins, but you'll soon realize they're not the ones that are the most threatening to you...

About
48 hours, Ludum Dare 54' compo. The art assets are from Unreal Engine Marketplace, but the music, sound effects, and programming were all done in 48 hours. All code/blueprints were made from scratch within the timeframe. It's also my first time going solo in a game jam, and my first time using Unreal for an actual game! Super happy I have at least something to show for.
Engine: Unreal Engine 5.3
Music: Ableton Studio + my MIDI keyboard
Fuel: Funk music + Lots and lots of caffeine
There's so much I wanted to add to the game but didn't have the time. I think the idea has a lot of potential, and I want to expand it on but alas 48 hours is only so long so another time then.
CONTROLS
- WASD (or gamepad) to move
- Space (or :a: ) to jump
- Mouse or Joystick to aim
- Hold Left Click or LTrigger to charge
- Release Left Click of LTrigger to fire
- Esc/P or Select to pause

| Link | https://github.com/MonsieurDuck/LudumDare54FirstPerson |
| Link | https://monsieurduck.itch.io/the-bullet-box |
| Original URL | https://ldjam.com/events/ludum-dare/54/the-bullet-box |
Ratings
| Overall | 215th | 3.462⭐ | 28🧑⚖️ |
| Fun | 187th | 3.463⭐ | 29🧑⚖️ |
| Innovation | 145th | 3.574⭐ | 29🧑⚖️ |
| Theme | 156th | 3.778⭐ | 29🧑⚖️ |
| Audio | 86th | 3.63⭐ | 29🧑⚖️ |
| Humor | 125th | 3.021⭐ | 26🧑⚖️ |
| Mood | 274th | 2.907⭐ | 29🧑⚖️ |
| Given | 30🗳️ | 32🗨️ |
When it comes to losing, I think a good rule of thumb is that players don't enjoy dying to things they can't see. Due to the fact that the Bullet Box takes place in a cube, there's going to be a lot of bouncing around with projectiles, and I did end up getting killed to bullets bouncing behind my head/the camera more often than not. In a world where there was more time to work on this game, I think adding some sort of sensor or warning to alert the player for danger behind them could be useful. All in all, an interesting game!
When it comes to losing, I think a good rule of thumb is that players don't enjoy dying to things they can't see. Due to the fact that the Bullet Box takes place in a cube, there's going to be a lot of bouncing around with projectiles, and I did end up getting killed to bullets bouncing behind my head/the camera more often than not. In a world where there was more time to work on this game, I think adding some sort of sensor or warning to alert the player for danger behind them could be useful. All in all, an interesting game!
@rcxa yeah haha there's a bit of a learning portion at the beginning. Thanks for the kind words, I'm probably most happy with the music out of everything so I'm glad you liked it too.
Thanks everyone else for your comments, I definitely agree there should be a little more counter play overall to the forver bouncing bullets. It definitely encourages slower play which is not too ideal.
I liked the music and the visuals. The gameplay is simple and pretty fun. The biggest enemy is clearly my own bullets. Overall a fine little jam game.
I'd be interested in seeing some different control schemes explored - something that has more interesting movement than a basic FPS.
The mouse sensitivity also felt way too high for me personally - would've been nice to change that.
I really dig the use of the theme here. Making my own hell was quite fun. Also, having goblins that deter the player from just camping in one spot was a great touch.
I actually would play an expanded version of this. Good work.
I've tried to play in "melee mode" - just hold LMB and run across the cube)