TOBISHA by aerial
You bought the new limited edition SSD in a hurry just to discover that it is indeed limited. You decide to utilize every bit of it by renting its limited space for others to store their stuff. Defending the stored data against viruses and paying your bills will be part of your daily duty.


Controls: - Left Mouse Button
Tools: - Phaser - Labchirp - LMMS - Audiotonic - GIMP - Font: Topaz-8 by Danny Amor
| Link | https://github.com/aerial-301/LD-54 |
| Link | https://aerial301.itch.io/tobisha |
| Original URL | https://ldjam.com/events/ludum-dare/54/tobisha |
Ratings
| Overall | 186th | 3.545⭐ | 35🧑⚖️ |
| Fun | 185th | 3.47⭐ | 35🧑⚖️ |
| Innovation | 183th | 3.394⭐ | 35🧑⚖️ |
| Theme | 146th | 3.818⭐ | 35🧑⚖️ |
| Graphics | 163th | 3.561⭐ | 35🧑⚖️ |
| Audio | 99th | 3.578⭐ | 34🧑⚖️ |
| Mood | 137th | 3.47⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 47🗨️ |
One thing I noticed: I got two grayed out Renters. I guess these got destroyed? Maybe this could be made a bit more clearly. Instead of keeping them in the list maybe you could have just removed them and lower the total available disk space?
But overall cool entry!
Yeah the aliens/viruses don't really fit the other styles, even the other sprites (blocks, player) were not meant to be like that, that whole (defense scene) was a bit rushed. I was planning on making everything a bit noisy and affected by the lighting. I only managed to do that for the background and didn't have time for the others.
Regarding the greyed renters, those are meant to be like dead sectors on a real hard drive. So when they get destroyed, that part of the storage will be corrupted and you can't do anything about it, it just limits the limited space you have even more. Originally I was planning to have it so that you can see the health of each block and decide if you want to heal/eject it and stuff like that. But yeah I had to cut lots of features near the end of the submission.
Thanks again for playing and for the feedback!
Also there was only bills to use money so some upgrades would have been interesting. Not for space but for the defence stage.
first of all i like the concept of generating money at cost of storage the game is not only a shooter but also a management game .
some people in the comment already pointed out the fact that it would be nice to upgrade the antivirus(something like
increase the damage we make towards viruses ) .
another thing is that we don't see the damages inflicted by the viruses nor which of my box is getting attacked(actually not a so bad thing). showing the can help us decide whiwh box to defend the most valuing up a bit more the management side of the game .
Also i saw in your source code this "src/winScene.js" . WE CAN WIN ? HOW ?
Joke aside , what tools did you use to make the game ? which game engine ? did you code all the game with JS ?
I think your concept is interesting and fits the theme :clap:
@novicedevgames Yeah the defense scene is lacking a lot of things, and I couldn't implement a proper use of all the money gained like dump it on upgrades and other cool stuff.
Regarding the `src/winScene.js`, yes originally there was supposed to be a win condition where you have to buy something very expensive to beat the game 😁 but I didn't have time to set it up.
The tools I used are the ones mentioned above (Sounds with Labchirp | LMMS | Audiotonic, Graphics with GIMP), and the game is coded in js with the Phaser library and the offers/renters lists are just HTML elements with some CSS styling all plugged into Phaser.
The shooting, by the way, was indeed fun, as the visual and sound effects were crunchy enough for me to enjoy the simple act of destroying the enemies... however, I didn't really understand why I was doing any of that. The two game components - namely, the resource management and the action bits - felt a bit tacked on. I'm not sure what could be done... maybe with a tutorial, I'd understand how they work together better? As of now, though, I admit I was left a bit puzzled by the entire experience. I hope you find success with it, though!
I think that you had a very large scope and tried to do too much in too little time though, because the two "sides" of the gameplay feel very disconnected. With my leftover money I was expecting to be able to buy upgrades or something, and that the game would progressively get more difficult, but the days went on and I was stacking money, used only to pay bills. I stopped after 20 minutes when I realized that I covered the whole concept of the game and that it would be hours before I eventually lose.
Very nice take on the theme, though :)