Justine Time by abcdef65g
Uh-oh! While cleaning the tower, apprentice witch Justine messed up and accidentally released all of her teacher's prized familiars! Archwizard Balanzadias always says that his great enemies are waiting for a chance to get rid of his familiars, which is why he keeps them safely in his tower.... Uh-oh...
But not all hope is lost! Justine can use the Time Rod from the archwizard's vault! With the Time Rod active, everything will be slowed down, except for a limited space around Justine. With this ability, it may be possible to save the poor familiars from certain doom! Go, Justine, arrive just in time for a successful rescue!
Player, help Justine save the cute familiars of archwizard Balanzadias! Go through the platforming stages and carry the familiars (and yourself) to safety, avoiding all manner of dastardly weapons and traps! Use the arrow keys/WASD to move, space to jump, and Z to carry/drop familiars.
All art assets are made by the team. Music by Kevin MacLeod (incompetech.com).
| Post-Jam Version | https://rpegames.itch.io/justine-time-post-jam |
| Original URL | https://ldjam.com/events/ludum-dare/54/justine-time |
Ratings
| Overall | 1029th | 2.957⭐ | 37🧑⚖️ |
| Fun | 969th | 2.871⭐ | 37🧑⚖️ |
| Innovation | 492th | 3.443⭐ | 37🧑⚖️ |
| Theme | 890th | 3.129⭐ | 37🧑⚖️ |
| Graphics | 794th | 3.186⭐ | 37🧑⚖️ |
| Humor | 463th | 3.117⭐ | 32🧑⚖️ |
| Mood | 802th | 3.234⭐ | 34🧑⚖️ |
| Given | 29🗳️ | 50🗨️ |
I think the level design could have a little more time spent on. With such an intricate mechanic, the levels are too big and messy. The pacing of the game is also really slow, even when the objects around you are supposed to be fast. The first few music really fit the game, but the later music choices felt off.
This game has potential with some balancing. I'd love to see more of what you make in the future.
As others have mentioned, the platforming here is pretty tricky, I didn't get very far.
Art is cute, concept is fun. Nice work!
To relieve some frustration, it may be nice not to reset the level, but to have some intermediate automatic save points.
After the first level, I'm not sure to feel the theme of limited space, but I had fun nonetheless.
I like the concept and use of the theme!
Well done! Take a candy! :candy:
I wanted to check this out because I saw the really cute art!
Using the limited space in the context of slowing down and speeding up things
The execution definitely needs more polish tho, especially the controls, they make this a little bit too hard to control, they are just a tiny bit too floaty. It also would be nice if you could jump of the ladders while you are on them.
as it's stands now I'd say it a little rough around the edges
I think there is something in there that can be great if you manage to expand and polish this
I would definitely work more on the art within the game and maybe make "Present-Time" mask around the character round instead of rectangle.
And because it's Game Maker it can't be easy to make a good platformer there, built-in physics of the engine are just not good. If you like making this genre of games I would recommend Construct 3. It's perfectly equipped for the job.
Good Luck!
Was struggling with the end of the ladder though and had to time it with jumping which I found quite difficult.
Otherwise solid game.