Tiny Shop by chuckeles

Run a tiny groceries shop and try to make a living. The space you have available is really limited!
Well, it's 2 weeks now and I somehow still lack the energy to write a better description, a tutorial, or anything. And I certainly lack the energy to gather ratings and play other games. Oh well, it is what it is, this time my game won't get enough plays or ratings to get scored. But for anyone interested, here's a quick...
Quick tutorial!
Control the game using the Arrow keys or WSAD for movement, and E or Enter for interacting with stuff (like picking up objects or opening containers). The point of the game is to make money selling products in your store. Each day, new products "appear" in the storage room (there was supposed to be a mechanic of you buying those products before going to work but oh well). Customers only buy products that are displayed in the store. When a customer is ready to pay, scan all the products they want to buy using the cash register (hold the product in hands and interact with the cash register), then put them into the right basket next to the cash register. All shop interactions are also in the cash register, like closing the store and ending the day. There you go, good luck!
I'm working on the game a little after the game jam, trying to actually finish it. I had plenty of troubles trying to figure out the navigation system in Godot, so maybe I'm just gonna give up. Features I wanted to get in:
- Before going to work, decide what products to order and have them appear in the storage room for you to sell
- Ability to upgrade to a bigger store
- Ability to hide employees
- Pay rent, see your bank account balance
If you want to follow the development, head over to the Github repo and give it a star/watch. Thanks!
| Link | https://github.com/martindzejky/tiny-shop |
| Original URL | https://ldjam.com/events/ludum-dare/54/tiny-shop |
Ratings
| Given | 2๐ณ๏ธ | 0๐จ๏ธ |
The baskets were the biggest challenge. I feel like they were always in the way no matter where i put them.
One thing I would change is to make the people / baskets a little more movable. I did get stuck in the freezer when the door got block by people trying to check out XD.
Great game, would love to see a version where you can use the funds to purchase more floor space or freezer space or registers.
I agree with the baskets. I did not really know what to do about them in Godot, and did not have the time to try to implement a pushing system. But I think it ties nicely into the theme - Limited Space, heh? :laughing: But they can get really annoying. And with the upgrades, yep that was the plan, but I ran out of time. Maybe I'll continue working on the game in the future and implement that, not yet sure.
And also great idea with the rent due each week... :thinking: I only thought about ordering products for the next day, but the rent is a really good idea as an additional motivation to sell more each day.